update help to reflect the liminal change
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2 changed files with 3 additions and 4 deletions
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@ -333,7 +333,7 @@ If a strike is determined to hit, it will always do at least 1 point of damage.
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• <bold>text='Lawful'</bold> units get +25% damage in daytime, and −25% damage at night.
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• <bold>text='Chaotic'</bold> units get +25% damage at night, and −25% in daytime.
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• <bold>text='Neutral'</bold> units are unaffected by the time of day.
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• <bold>text='Liminal'</bold> units get −25% damage during both night and daytime." + _ "
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• <bold>text='Liminal'</bold> units get +25% damage during twilight." + _ "
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The current time of day can be observed under the minimap in the status pane. For the usual day/night cycle, morning and afternoon count as day, first and second watch count as night:
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@ -14,10 +14,9 @@ Night: −25% Damage"
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Day: −25% Damage
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Night: +25% Damage"
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liminal_description= _ "Liminal units only reach their full strength during twilight.
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liminal_description= _ "Liminal units fight best during the twilight times of day.
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Day: −25% Damage
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Night: −25% Damage"
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Twilight: +25% Damage"
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#ranges
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range_melee= _ "melee"
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