Minor documentation-comment revisions.

This commit is contained in:
Eric S. Raymond 2008-12-02 20:59:20 +00:00
parent e409785705
commit 781e50826b

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@ -1,9 +1,12 @@
#textdomain wesnoth
# Side-utils macros for balancing AI behaviour and setting village ownership.
# You can, for example give an AI side the possibility to recruit high level units but not to have
# too many of them at the same time. Note: These generate events, so they need
# to be placed directly under your [scenario] tag, and not within an event
# such as start or prestart.
# You can, for example give an AI side the possibility to recruit high
# level units but not to have too many of them at the same time.
# Note: These generate events, so they need to be placed directly
# under your [scenario] tag, and not within an event such as start or
# prestart.
#define LIMIT_CONTEMPORANEOUS_RECRUITS SIDE TYPE LIMIT_NUMBER
# Limit the number of units passing a specified filter that a side
@ -153,7 +156,7 @@
#enddef
#define CAPTURE_FILTERED_VILLAGES SIDE FILTER
# Change ownership of villages matching the location filter.
# Change ownership of villages matching the specified location filter.
[store_locations]
{FILTER}
variable=temp_target_villages
@ -170,7 +173,8 @@
#enddef
#define CAPTURE_VILLAGES_OF_TYPE TYPE SIDE X Y RADIUS
# Change ownership of the villages from a terrain type near a specified location.
# Change ownership of the villages on a specified a terrain type
# near a specified location.
{CAPTURE_FILTERED_VILLAGES {SIDE}
(
terrain={TYPE}
@ -187,6 +191,8 @@
#define STARTING_VILLAGES SIDE RADIUS
# Macro to make a side start a scenario with villages
# Creates an event, so it must be called from within the
# toplevel scenario tag.
[event]
name=prestart
@ -202,6 +208,8 @@
#define STARTING_VILLAGES_AREA SIDE X Y RADIUS
# Make a side start with ownership of villages in a given area.
# Creates an event, so it must be called from within the
# toplevel scenario tag.
[event]
name=prestart