Lurkers MAI: bug fix for attack error when lurker runs into ambush

If the lurker move is interrupted by an ambush, the attack action
previously sometimes caused an error, because the lurker might not get
to its target.
This commit is contained in:
mattsc 2014-11-27 19:07:47 -08:00
parent ad43d71278
commit 77f88377e7
2 changed files with 4 additions and 0 deletions

View file

@ -2,6 +2,7 @@ Version 1.12.0+dev:
* AI:
* Big Animals Micro AI: bug fix for units not attacking when [avoid_unit] is
not set
* Lurkers MAI: bug fix for attack error when lurker runs into ambush
* Editor:
* Fixed falcon race missing an icon due to having incorrectly-named image
files.

View file

@ -1,5 +1,6 @@
local LS = wesnoth.require "lua/location_set.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua"
local H = wesnoth.require "lua/helper.lua"
local function get_lurker(cfg)
-- We simply pick the first of the lurkers, they have no strategy
@ -58,6 +59,8 @@ function ca_lurkers:execution(ai, cfg)
AH.movefull_stopunit(ai, lurker, dst[rand])
if (not lurker) or (not lurker.valid) then return end
if (not target) or (not target.valid) then return end
if (H.distance_between(lurker.x, lurker.y, target.x, target.y) ~= 1) then return end
AH.checked_attack(ai, lurker, target)
return