Made units with the healthy trait...
...take a quarter less damage from poison instead of half.
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3 changed files with 8 additions and 2 deletions
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@ -3,6 +3,10 @@ Version 1.5.4+svn:
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* Made it possible to translate ability names according to the
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unit/unit_type's gender (feature #11982).
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* updated translations: Finnish, Slovak
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* Units:
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* Balancing changes:
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* Made units with the healthy trait take a quarter less damage from
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poison instead of half.
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* User interface:
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* Various minor cleanups and refactoring of the new widgets.
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* Fixed a problem under Window where the locales detection didn't work
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@ -5,6 +5,8 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.4+svn:
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* Language and translations
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* updated translations: Finnish, Slovak.
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* Unit changes and balancing
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* Made units with the healthy trait take a quarter less damage from poison.
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Version 1.5.4:
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* Editor2
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@ -15,7 +17,7 @@ Version 1.5.4:
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Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
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on Mac) to get the old behaviour, when you want to only undo a part
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of a paint-drag or select-drag. After the actions are split this way
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they are never combined again.
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they are never combined again.
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* More visible selection.
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* Different map generators can be used in map -> generate map (FR #3950)
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@ -1768,7 +1768,7 @@ void calculate_healing(game_display& disp, const gamemap& map,
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healers.clear();
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healing = rest_healing;
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if(i->second.side() == side) {
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healing -= i->second.is_healthy() ? game_config::poison_amount / 2 : game_config::poison_amount;
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healing -= i->second.is_healthy() ? game_config::poison_amount * 3/4 : game_config::poison_amount;
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}
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}
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}
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