DM S12: Swap burned village moveto exploration effects
It makes more sense for the check for survivors dialog to be in the first village the player is likely to explore.
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1 changed files with 11 additions and 11 deletions
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@ -642,14 +642,14 @@
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#################from here on
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# Move to 31,10 burned village (south of camp, west of main road):
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# Move to 34,6 burned village (nearest keep):
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# Nobody there
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[event]
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name=moveto
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[filter]
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side=1
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x=31
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y=10
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x=34
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y=6
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[/filter]
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[message]
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@ -676,34 +676,34 @@
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[/message]
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[/event]
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# Move to 34,6 village (nearest keep): Theorin
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# Move to 31,10 burned village (south of camp, west of main road): Theorin
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[event]
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name=moveto
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[filter]
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side=1
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x=34
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y=6
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x=31
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y=10
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[/filter]
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[move_unit_fake]
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type=Spearman
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side=1
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x=34,34
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y=6,5
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x=31,31
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y=10,9
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[/move_unit_fake]
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[unit]
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type=Spearman
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id=Theorin
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name= _ "Theorin"
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side=1
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x=34
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y=5
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x=31
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y=9
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{IS_LOYAL}
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[modifications]
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{TRAIT_LOYAL}
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{TRAIT_INTELLIGENT}
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[/modifications]
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[/unit]
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#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 34 5 (_ "Theorin") }
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#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 31 9 (_ "Theorin") }
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[message]
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speaker=Theorin
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message= _ "Please, spare me..."
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