DM S12: Swap burned village moveto exploration effects

It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.
This commit is contained in:
sigurdfdragon 2017-10-11 14:53:14 -04:00 committed by Jeffrey 'Sigurd' Westcoat
parent 9877990c90
commit 77976defba

View file

@ -642,14 +642,14 @@
#################from here on
# Move to 31,10 burned village (south of camp, west of main road):
# Move to 34,6 burned village (nearest keep):
# Nobody there
[event]
name=moveto
[filter]
side=1
x=31
y=10
x=34
y=6
[/filter]
[message]
@ -676,34 +676,34 @@
[/message]
[/event]
# Move to 34,6 village (nearest keep): Theorin
# Move to 31,10 burned village (south of camp, west of main road): Theorin
[event]
name=moveto
[filter]
side=1
x=34
y=6
x=31
y=10
[/filter]
[move_unit_fake]
type=Spearman
side=1
x=34,34
y=6,5
x=31,31
y=10,9
[/move_unit_fake]
[unit]
type=Spearman
id=Theorin
name= _ "Theorin"
side=1
x=34
y=5
x=31
y=9
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 34 5 (_ "Theorin") }
#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 31 9 (_ "Theorin") }
[message]
speaker=Theorin
message= _ "Please, spare me..."