update changelog
Not going to lie, I mainly made this commit because it will be commit number 60,000. :)
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@ -147,6 +147,8 @@ Version 1.13.0-dev:
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for more details.
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* Add multiplayer client scripting (join lobby, chat, host games, save games, reload games) and mp
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unit tests based on this
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* Add functions in wesnoth.map_location to perform map location arithmetic using the same functions
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the C++ engine does
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* Multiplayer:
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* Fixed the Set Password option during game creation not having an effect
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due to a misplaced WML attribute in the client's command for the server
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