This commit is contained in:
David Mikos 2014-04-21 13:14:22 +09:30
commit 774b0ec162

View file

@ -625,7 +625,7 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate,
connect_engine(new mp::connect_engine(disp, gamestate,
params, !network_game, false));
if (allow_new_game_flag || game_config::debug) {
if (allow_new_game_flag || (game_config::debug && network::nconnections() == 0)) {
// Opens mp::connect dialog to allow users to
// make an adjustments for scenario.
mp::ui::result connect_res = mp::goto_mp_connect(disp,