Set turn_number so that it is meaningful when the first turn starts.

This commit is contained in:
Guillaume Melquiond 2005-01-22 19:59:59 +00:00
parent 3fb8de9e97
commit 773fe062cc

View file

@ -446,7 +446,8 @@ LEVEL_RESULT play_level(game_data& gameinfo, const config& game_config,
if(first_human_team != -1) {
clear_shroud(gui,status,map,gameinfo,units,teams,first_human_team);
LOG_NG << "b " << (SDL_GetTicks() - ticks) << "\n";
gui.scroll_to_tile(map.starting_position(first_human_team+1).x,map.starting_position(first_human_team+1).y,display::WARP);
gui.scroll_to_tile(map.starting_position(first_human_team + 1).x,
map.starting_position(first_human_team + 1).y, display::WARP);
LOG_NG << "c " << (SDL_GetTicks() - ticks) << "\n";
}
@ -475,6 +476,7 @@ LEVEL_RESULT play_level(game_data& gameinfo, const config& game_config,
events::raise_draw_event();
if(!loading_game) {
game_events::fire("start");
game_events::set_variable("turn_number", "1");
}
gui.draw();