update changelog
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@ -298,6 +298,8 @@ Version 1.13.0-dev:
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in [unit_type] or by an [object]
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* Add accelerate=yes/no key in [delay]
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* Add support for status= key in SUFs
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* Add "disallow_shuffle" key in [side], which causes the "shuffle sides"
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feature always to skip this side, even if it is human playable.
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* Miscellaneous and bug fixes:
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* replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/
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no_units/always/never which allows the wml developer to decide when a side
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