removed unneeded tabs and fixed teamname translations for 4p_Castle_Hopping_Isle

This commit is contained in:
Nils Kneuper 2006-12-29 13:46:59 +00:00
parent 2d0dc3988f
commit 76b306a9b2
6 changed files with 13 additions and 13 deletions

View file

@ -14,27 +14,27 @@
canrecruit=1
controller=human
team_name=East
user_team_name= _ "teamname^East
user_team_name= _ "teamname^East"
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=West
user_team_name= _ "teamname^West
user_team_name= _ "teamname^West"
[/side]
[side]
side=3
canrecruit=1
controller=human
team_name=West
user_team_name= _ "teamname^West
user_team_name= _ "teamname^West"
[/side]
[side]
side=4
canrecruit=1
controller=human
team_name=East
user_team_name= _ "teamname^East
user_team_name= _ "teamname^East"
[/side]
[/multiplayer]

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@ -17,8 +17,8 @@
cost=14
usage=archer
unit_description= _ "Though not trained as warriors, the skills possessed by a hunter, especially those of archery, are useful in battle. Turning these skills against their fellow man can happen for any number of reasons, be they mercenary or vigilante in nature. Any group of bandits will need a few poachers in their employ, culling the night's meal from surrounding farmland, and often lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} melee }

View file

@ -17,8 +17,8 @@
cost=27
usage=archer
unit_description= _ "Master woodsmen are useful allies to any army, and indispensable for any sizable group of bandits. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }

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@ -17,7 +17,7 @@
cost=46
usage=scout
unit_description= _ "Saurian warriors are generally weaker in frame than their elven, or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/flanker-defend.png" "units/saurians/flanker.png" hiss-hit.wav }

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@ -17,7 +17,7 @@
undead_variation=saurian
cost=27
usage=archer
unit_description= _ "Certain saurians are seen, dressed in considerable regalia, and covered head to toe in horrifing, esoteric shapes and markings, both with paint and tattoo. Some suspect them to be visionaries, or oracles amongst their ilk. But whatever 'societal' function they may have, they are undeniably powerful in the strange magics their kind possess, and are a thing to be wary of if ever seen.
unit_description= _ "Certain saurians are seen, dressed in considerable regalia, and covered head to toe in horrifing, esoteric shapes and markings, both with paint and tattoo. Some suspect them to be visionaries, or oracles amongst their ilk. But whatever 'societal' function they may have, they are undeniably powerful in the strange magics their kind possess, and are a thing to be wary of if ever seen.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
die_sound=hiss-die.wav

View file

@ -16,9 +16,9 @@
undead_variation=saurian
cost=15
usage=scout
unit_description= _ "Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.
Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown.
unit_description= _ "Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.
Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav