add Changelog entries
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changelog.md
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changelog.md
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### Campaigns
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* Northern Rebirth:
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* S02.1 Infested Caves: keep side 8 AI leader from wandering off too far
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and ending up on a keep with only one hex for recruiting
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and ending up on a keep with only one hex for recruiting.
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* S02.1 Infested Caves: AIs are less likely to kill each other in early
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game, which would make it harder for the player otherwise
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* S02.1 Infested Caves: Dwarvish allies are also less likely to die
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game, which would make it harder for the player otherwise.
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* S02.1 Infested Caves: Dwarvish allies are also less likely to die.
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* S02.1 Infested Caves: minor map tweaks and improvements.
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* S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
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* Sceptre of Fire:
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* In 'Caverns of Flame', fixed various issues with the volcano eruption.
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* Under the Burning Suns:
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* Various Quenoth unit graphics updates.
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* Descent into Darkness:
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* In 'A small Favor', disabled a not intended way to win the scenario.
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* Secrets of the Ancients:
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* Bats are transformed to normal ones already after S5
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### Graphics
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* Fixed a minor team coloring mistake in the north-facing Revenant standing
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animation.
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@ -5,7 +5,7 @@ changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md
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## Version 1.14.1+dev
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### Campaigns
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* Northern Rebirth:
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* In 'Infested Caves', fixed various issues with AI balancing
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* In 'Infested Caves', fixed various issues with AI balancing.
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* Sceptre of Fire:
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* In 'Caverns of Flame', fixed various issues with the volcano eruption.
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* Under the Burning Suns:
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@ -24,6 +24,7 @@ changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md
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* Fixed memory leak in terrain filter code. In a huge map with Silver Mages,
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it could leak several gigabytes of memory in a long session.
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* Fixed: unit halo remained after undoing a recall (issue #3065)
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* Various fixes for the Planning Mode.
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## Version 1.14.1
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