lifted parse_team_overlays from game_display to display.
This is part of makeing [item] and other overlays work in the editor.
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547a736346
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7614195710
4 changed files with 22 additions and 22 deletions
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@ -76,6 +76,22 @@ namespace {
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int display::last_zoom_ = SmallZoom;
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void display::parse_team_overlays()
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{
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const team& curr_team = (*teams_)[playing_team()];
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const team& prev_team = (*teams_)[playing_team()-1 < teams_->size() ? playing_team()-1 : teams_->size()-1];
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BOOST_FOREACH(const game_display::overlay_map::value_type i, overlays_) {
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const overlay& ov = i.second;
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if (!ov.team_name.empty() &&
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((ov.team_name.find(curr_team.team_name()) + 1) != 0) !=
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((ov.team_name.find(prev_team.team_name()) + 1) != 0))
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{
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invalidate(i.first);
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}
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}
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}
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void display::add_overlay(const map_location& loc, const std::string& img, const std::string& halo,const std::string& team_name, bool visible_under_fog)
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{
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const int halo_handle = halo::add(get_location_x(loc) + hex_size() / 2,
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@ -102,7 +102,7 @@ public:
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* Allows a unit to request to be the only one drawn in its hex. Useful for situations where
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* multiple units (one real, multiple temporary) can end up stacked, such as with the whiteboard.
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* @param loc The location of the unit requesting exclusivity.
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* @param unit The unit requesting exlusivity.
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* @param unit The unit requesting exclusivity.
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* @return false if there's already an exclusive draw request for this location.
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*/
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bool add_exclusive_draw(const map_location& loc, unit& unit);
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@ -117,6 +117,11 @@ public:
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const map_location& loc, size_t height, double filled,
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const SDL_Color& col, fixed_t alpha);
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/**
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* Check the overlay_map for proper team-specific overlays to be
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* displayed/hidden
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*/
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void parse_team_overlays();
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/**
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* Functions to add and remove overlays from locations.
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@ -789,20 +789,6 @@ void game_display::clear_attack_indicator()
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void game_display::parse_team_overlays()
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{
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// const team& curr_team = (*teams_)[playing_team()];
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// const team& prev_team = (*teams_)[playing_team()-1 < teams_->size() ? playing_team()-1 : teams_->size()-1];
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// BOOST_FOREACH(const game_display::overlay_map::value_type i, overlays_) {
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// const overlay& ov = i.second;
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// if (!ov.team_name.empty() &&
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// ((ov.team_name.find(curr_team.team_name()) + 1) != 0) !=
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// ((ov.team_name.find(prev_team.team_name()) + 1) != 0))
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// {
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// invalidate(i.first);
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// }
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// }
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}
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std::string game_display::current_team_name() const
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{
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@ -222,13 +222,6 @@ public:
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attack_indicator_src_.get_relative_dir(attack_indicator_dst_));
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}
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/**
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* Check the overlay_map for proper team-specific overlays to be
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* displayed/hidden
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*/
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void parse_team_overlays();
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// Functions used in the editor:
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//void draw_terrain_palette(int x, int y, terrain_type::TERRAIN selected);
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