Allow one leader to die with > 3 players
~ Part 1 ~ That by itself is not yet useful, as the unit will be dead, and have no recruits in the next level. As of string freeze. add only an image and no message.
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1 changed files with 13 additions and 3 deletions
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@ -6,7 +6,7 @@ local strings = {
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promotion = _ "Don’t lose heart comrades, we can still win this battle."
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}
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-- when a leader dies, take a commonder and make him the leader.
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-- when a leader dies, take a commander and make him the leader.
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on_event("die", function(cx)
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local u = wesnoth.units.get(cx.x1, cx.y1)
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if (not u) or (not u:matches({ canrecruit = true })) then
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@ -25,8 +25,18 @@ on_event("die", function(cx)
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id = commander.id,
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message = strings.promotion
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}
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else
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if u.side < 4 then
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elseif u.side <= wml.variables.wc2_player_count or 3 then
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if wml.variables.wc2_player_count or 3 > 3 and not wml.variables.wc2_defeated_side then
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-- For 4p, one player is allowed to be defeated, without all players losing the scenario.
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wml.variables.wc2_defeated_side = u.side
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wml.variables.wc2_player_count = wml.variables.wc2_player_count - 1
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wesnoth.wml_actions.item {
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x = u.x,
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y = u.y,
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image = "items/bones.png",
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z_order = 15,
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}
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else
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wesnoth.wml_actions.message {
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side = "1,2,3",
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message = strings.defeat
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