Update changelog and RELEASE_NOTES

This commit is contained in:
Ignacio R. Morelle 2015-11-23 03:41:19 -03:00
parent baae0bd708
commit 758f929a7b
2 changed files with 12 additions and 0 deletions

View file

@ -57,6 +57,12 @@ See also bug [bug]23753[/bug].
[/list]
[/rasection]
[rasection="New log files location on Windows"]
From this release onwards, Wesnoth no longer writes its stdout/stderr logs to [tt]stdout.txt[/tt]/[tt]stderr.txt[/tt] in the installation path. Instead, a single combined log file is written to [tt]<user data dir>\logs\wesnoth-<TIMESTAMP>-<PID>.log[/tt] containing all stdout [b]and[/b] stderr output. Up to 8 older log files are kept around, the rest being automatically deleted at game startup. Note that if an early startup failure occurs, the log file will be found at [tt]%TEMP%\wesnoth-<TIMESTAMP>-<PID>.log[/tt] instead.
Since this replaces SDL 1.2's buggy built-in stdout/stderr redirection code with a Unicode-aware alternative, this also fixes bug [bug]22897[/bug].
[/rasection]
[rasection="New game version dialog"]
Describe how awesome the new game version dialog is and how it replaces the old game paths dialog from 1.12.x
[/rasection]

View file

@ -162,6 +162,12 @@ Version 1.13.1+dev:
explicitly use . or .. (e.g. `--config-dir .\userdata`) to force the
user config+data dir path to be relative to the current working dir (see
also bug #23753).
* Wesnoth now uses combined stdout+stderr log files on Windows, moved to
<user data dir>\logs during initialization and first created in the user's
temporary files directory defined by Windows. Log files are named like
"wesnoth-<TIMESTAMP>-<PID>.log" and up to 8 log files are kept along with
the latest session's log file. This avoids issues caused by SDL 1.2's
built-in redirection code not being Unicode-aware (fixes bug #22897).
* Removed legacy filesystem API implementation.
* Fixed Generate Map dialog bug that caused last choice of map
generator to not be actually selected (bug #23711).