Update changelog and RELEASE_NOTES
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@ -57,6 +57,12 @@ See also bug [bug]23753[/bug].
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[/list]
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[/rasection]
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[rasection="New log files location on Windows"]
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From this release onwards, Wesnoth no longer writes its stdout/stderr logs to [tt]stdout.txt[/tt]/[tt]stderr.txt[/tt] in the installation path. Instead, a single combined log file is written to [tt]<user data dir>\logs\wesnoth-<TIMESTAMP>-<PID>.log[/tt] containing all stdout [b]and[/b] stderr output. Up to 8 older log files are kept around, the rest being automatically deleted at game startup. Note that if an early startup failure occurs, the log file will be found at [tt]%TEMP%\wesnoth-<TIMESTAMP>-<PID>.log[/tt] instead.
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Since this replaces SDL 1.2's buggy built-in stdout/stderr redirection code with a Unicode-aware alternative, this also fixes bug [bug]22897[/bug].
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[/rasection]
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[rasection="New game version dialog"]
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Describe how awesome the new game version dialog is and how it replaces the old game paths dialog from 1.12.x
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[/rasection]
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@ -162,6 +162,12 @@ Version 1.13.1+dev:
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explicitly use . or .. (e.g. `--config-dir .\userdata`) to force the
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user config+data dir path to be relative to the current working dir (see
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also bug #23753).
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* Wesnoth now uses combined stdout+stderr log files on Windows, moved to
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<user data dir>\logs during initialization and first created in the user's
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temporary files directory defined by Windows. Log files are named like
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"wesnoth-<TIMESTAMP>-<PID>.log" and up to 8 log files are kept along with
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the latest session's log file. This avoids issues caused by SDL 1.2's
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built-in redirection code not being Unicode-aware (fixes bug #22897).
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* Removed legacy filesystem API implementation.
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* Fixed Generate Map dialog bug that caused last choice of map
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generator to not be actually selected (bug #23711).
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