Fix SpellingMistakes glitches.
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5b20dac674
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7 changed files with 12 additions and 10 deletions
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@ -249,7 +249,7 @@
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[/event]
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#
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# Reward the player for killing all 4 Death Knights - the Lich is weaker
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# Reward the player for killing all 4 Death Knights - the lich is weaker
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#
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[event]
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name=prestart
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@ -272,7 +272,7 @@
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "As the last Death Knight falls, an ear-splitting screech escapes from the Lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you."
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message= _ "As the last of its generals falls, an ear-splitting screech escapes from the lich. It is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you."
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[/message]
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[store_unit]
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variable=Lich_store
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@ -312,14 +312,14 @@
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. The last Death Knight silently falls to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the Lich’s once-mortal skin and centuries of grime and gristle are dislodged for the last time."
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. The last of his minions silently falls like a puppet with its strings cut. A cloud of dust billows outwards as the remnants of the lich’s once-mortal body disintegate for the last time."
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[/message]
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[/then]
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[else]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. The Death Knights silently fall to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the lich’s once-mortal skin and centuries of grime and gristle are dislodged for the last time."
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. His minions fall like puppets with their strings cut. A cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time."
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[/message]
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[/else]
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[/if]
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@ -328,7 +328,7 @@
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust bellows out as the remnants of the Lich’s once-mortal skin and centuries of grime and gristle are dislodged for the last time."
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message= _ "A final blow destroys the lich, releasing a small shock wave of energy outwards. A giant cloud of dust billows out as the remnants of the lich’s once-mortal body disintegrate for the last time."
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[/message]
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[/then]
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[/if]
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@ -415,7 +415,7 @@
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[/message]
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[message]
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id=Kalenz
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message= _ "Indeed not. Save your anger for our enemies, Landar"
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message= _ "Indeed not. Save your anger for our enemies, Landar."
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[/message]
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[message]
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id=Landar
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@ -334,7 +334,7 @@
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[message]
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speaker=Gork
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message= _ "Hush, Vraurk, We must trust the Son of the Black-Eye in these matters, for he is far more versed in them then we are."
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message= _ "Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them then we are."
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[/message]
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[message]
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@ -269,7 +269,7 @@
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[message]
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speaker="Kapou'e"
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message= _ "I don’t know if you should have eaten that Grüü, you don’t look so good."
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message= _ "I don’t know if you should have eaten that, Grüü, you don’t look so good."
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[/message]
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[message]
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@ -387,7 +387,7 @@ Besides... I want my brother back."
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[/message]
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[message]
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role=speaker
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message= _ "Captain, what are we riding info? I thought you wanted nothing to do with Bjarn any more, not since Toen Caric."
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message= _ "Captain, what are we riding into? I thought you wanted nothing to do with Bjarn any more, not since Toen Caric."
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[/message]
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[message]
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speaker=Arne
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@ -1158,7 +1158,7 @@ To move your troops onto that island without wading slowly through the water, yo
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{DEFEND_ISLAND}
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{TALK_ABOUT_LOC 11,14 (_"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.")}
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{NARRATOR ({CAPTION _"<big>Time of Day</big>"} + _"
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After this dialog, hold the mouse over the landscape image below the minimap on the right. This brings up a description of the time of day, showing who has the advantage.")}
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After this dialog, hold the mouse over the landscape image above the minimap on the right. This brings up a description of the time of day, showing who has the advantage.")}
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[/event]
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[event]
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@ -2320,6 +2320,8 @@ stringfixes = {
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("You were right, Kapou'e, the", "You were right, Kapou’e, the"),
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("You're right. I can", "You’re right. I can"),
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("young upstart called Kapou'e. He", "young upstart called Kapou’e. He"),
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("eaten that Grüü,", "eaten that, Grüü"),
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),
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"wesnoth-tb" : (
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