fix unit-wide halos not being correctly corrected for terrain
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1 changed files with 1 additions and 1 deletions
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@ -1844,7 +1844,7 @@ void unit::redraw_unit()
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halo::remove(unit_halo_);
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unit_halo_ = halo::NO_HALO;
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} else if(unit_halo_ != halo::NO_HALO) {
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halo::set_location(unit_halo_, x, y);
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halo::set_location(unit_halo_, x, y - height_adjust);
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}
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