delete duplicated set_team fcn
game_display and display versions of set_team were identical, in header and in implementation, so we simply delete the game_display one, as a strict refactor.
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2 changed files with 0 additions and 20 deletions
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@ -991,25 +991,6 @@ void game_display::send_notification(const std::string& /*owner*/, const std::st
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#endif
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}
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void game_display::set_team(size_t teamindex, bool show_everything)
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{
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assert(teamindex < dc_->teams().size());
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currentTeam_ = teamindex;
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if (!show_everything)
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{
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labels().set_team(&dc_->teams()[teamindex]);
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viewpoint_ = &dc_->teams()[teamindex];
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}
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else
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{
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labels().set_team(NULL);
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viewpoint_ = NULL;
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}
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labels().recalculate_labels();
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if(boost::shared_ptr<wb::manager> w = wb_.lock())
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w->on_viewer_change(teamindex);
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}
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void game_display::set_playing_team(size_t teamindex)
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{
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assert(teamindex < dc_->teams().size());
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@ -237,7 +237,6 @@ public:
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* Data from this team will be displayed in the game status.
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* set_playing_team sets the team whose turn it currently is
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*/
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void set_team(size_t team, bool observe=false);
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void set_playing_team(size_t team);
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