Random Recruit MAI test: Add second [probability] tag

This commit is contained in:
Celtic Minstrel 2016-03-29 23:36:39 -04:00
parent 85a498ba15
commit 74ce7454d9

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@ -64,6 +64,10 @@
type=Swordsman,Peasant
probability=8
[/probability]
[probability]
type=Mage
probability=4
[/probability]
skip_low_gold_recruiting=yes
[/micro_ai]
@ -83,7 +87,7 @@
{MESSAGE Langzhar "" "" _"Just watch the recruiting of both sides and see if it is what you would expect. The recruitment lists cover level 0 to level 2 units, in order to make differences more obvious."}
# wmllint: unbalanced-on
{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units, and mages a middling probability. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
Side 2 uses the Rush Recruitment Micro AI (which is also used in the Experimental AI).