Random Recruit MAI test: Add second [probability] tag
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@ -64,6 +64,10 @@
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type=Swordsman,Peasant
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probability=8
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[/probability]
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[probability]
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type=Mage
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probability=4
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[/probability]
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skip_low_gold_recruiting=yes
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[/micro_ai]
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@ -83,7 +87,7 @@
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{MESSAGE Langzhar "" "" _"Just watch the recruiting of both sides and see if it is what you would expect. The recruitment lists cover level 0 to level 2 units, in order to make differences more obvious."}
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# wmllint: unbalanced-on
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{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
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{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units, and mages a middling probability. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
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Side 2 uses the Rush Recruitment Micro AI (which is also used in the Experimental AI).
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