pofix: Rule for an http:// → https:// conversion in translatable strings

This commit is contained in:
Iris Morelle 2018-07-22 07:29:19 -04:00
parent bb86afcb72
commit 74cbae01c4
57 changed files with 583 additions and 578 deletions

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -161,7 +161,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto tažení má AI lidi na východě (Langzhar) za úkol chránit čaroděje "
"Rossaubu a bezpečně ho přesunout k rozcestníku. Koorzharovy jednotky (na "
@ -475,7 +475,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Je možné nastavit, aby strana 1 byla řízená člověkem, takže se všechen pohyb "
"každý tah zastaví a vy ve můžete porozhlédnout (nebo řešit věci v debug "
@ -576,7 +576,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Musíme udržet průchod co nejdéle to půjde. Postavme naše nejsilnější "
"bojovníky do přední linie a zraněné jednotky stáhněte dozadu, aby se mohly "
@ -586,7 +586,7 @@ msgstr ""
"Poznámka: Obrana úzkého hrdla AI je naprogramovaná jako Mikro AI. Mikro AI "
"se může přidat a přizpůsobit pro potřeby scénáře jen s použitím WML a tagu "
"[micro_ai]. Pro více informací navštivte wiki stránku <span "
"color='#00A000'>Mikro AI</span> na adrese http://wiki.wesnoth.org/Micro_AIs."
"color='#00A000'>Mikro AI</span> na adrese https://wiki.wesnoth.org/Micro_AIs."
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
@ -706,7 +706,7 @@ msgstr ""
"Poznámka: AI Lovec je naprogramovaná jako Mikro AI. Mikro AI se může přidat "
"a přizpůsobit pro potřeby scénáře jen s použitím WML a tagu [micro_ai]. Pro "
"více informací navštivte wiki stránku <span color='#00A000'>Mikro AI</span> "
"na adrese http://wiki.wesnoth.org/Micro_AIs."
"na adrese https://wiki.wesnoth.org/Micro_AIs."
#. [objectives]
#: data/ai/micro_ais/scenarios/dragon.cfg:96
@ -1283,7 +1283,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1421,7 +1421,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1825,7 +1825,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Vy, jakožto hráč máte v tomto tažení na slovo Gertburtovy bandity. Můžete "
"přesouvat patroly nebo nechat jednotky, ať se pohybují samy.Tři patroly mají "
@ -1956,7 +1956,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto tažení má AI lidi na východě (Langzhar) za úkol chránit čaroděje "
"Rossaubu a bezpečně ho přesunout k rozcestníku. Koorzharovy jednotky (na "
@ -2096,7 +2096,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Pokud jste ve zdrojovém kódu tohoto tažení nic nezměnili, tak strana 1 "
@ -2776,7 +2776,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Je možné nastavit, aby strana 1 byla řízená člověkem, takže se všechen pohyb "
"každý tah zastaví a vy ve můžete porozhlédnout (nebo řešit věci v debug "

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Dies ist eine Neuauflage des Szenarios „Die Belagerung der Elfen“ aus der "
"Hauptkampagne „Der Thronerbe“, aber hier bestimmt die KI die Züge von "
@ -473,7 +473,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Es ist möglich eine von einem menschlichen Spieler kontrollierte „Fraktion "
"1“ einzufügen. In diesem Fall hält die Simulation einmal in jeder Runde an, "
@ -579,7 +579,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Wir müssen den Pass, so lange wir können, verteidigen. Stellt die stärksten "
"Kämpfer in die erste Reihe und bringt die Verwundeten nach hinten, damit sie "
@ -1462,7 +1462,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Greifen der Hochebenen, seht euch alle diese Feinde an. Sie verhalten sich "
"nicht normal. Die meisten bewegen sich überhaupt nicht solange wir uns nicht "
@ -1638,7 +1638,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In diesem Szenario wird der Gebrauch der „Heiler Unterstützung“ Mikro-KI "
"demonstriert. Diese KI bewirkt, dass die Heiler einer Fraktion hinter den "
@ -2128,7 +2128,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Ihr, als Spieler, seid in diesem Szenario für Gertburts Banditen "
"verantwortlich. Ihr könnt einfach beobachten wie die Patrouillen sich "
@ -2265,7 +2265,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In diesem Szenario hat die KI, die die Menschen im Osten (Lanhzhar) steuert, "
"die Aufgabe den Zauberer Rossauba zu beschützen und ihn sicher zum Wegweiser "
@ -2394,7 +2394,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Wenn Ihr am Programm für dieses Szenario nichts geändert habt, benutzt "
@ -3107,7 +3107,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Es ist möglich, eine von einem menschlichen Spieler kontrollierte Fraktion 1 "
"einzufügen, so dass der Ablauf einmal pro Zug anhält um sich umzuschauen "

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -145,7 +145,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Esta es una reconstrucción del escenario «Los elfos asediados» de la campaña "
"principal «Heredero al trono», aunque, en este caso, la IA juega del lado "
@ -473,7 +473,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Es posible incluir un lado 1 controlado por el jugador, para que la acción "
"se detenga en cada turno y echar un vistazo (o para manipular cosas en modo "
@ -576,7 +576,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Necesitamos tener bajo control ese paso tanto tiempo como podamos. Pongamos "
"al frente a nuestros luchadores más fuertes y movamos a las unidades heridas "
@ -1430,7 +1430,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Grifos de los altiplanos, mirad todos estos enemigos. No se comportan con "
"normalidad. La mayoría de ellos no se mueve en absoluto a no ser que nos "
@ -1443,7 +1443,7 @@ msgstr ""
"IAs. Una micro IA puede ser añadida y adaptada a las necesidades de un "
"escenario fácilmente solo con el uso de WML y la etiqueta [micro_ai]. "
"Compruebe la <span color='#00A000'>página de la wiki de micro IAs</span> en "
"http://wiki.wesnoth.org/Micro_AIs para más información sobre el tema."
"https://wiki.wesnoth.org/Micro_AIs para más información sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:525
@ -1529,7 +1529,7 @@ msgstr ""
"mensajero» que toma el control después. Una micro IA puede ser añadida y "
"adaptada a las necesidades de un escenario fácilmente solo con el uso de WML "
"y la etiqueta [micro_ai]. Compruebe la <span color='#00A000'>página de la "
"wiki de micro IAs</span> en http://wiki.wesnoth.org/Micro_AIs para más "
"wiki de micro IAs</span> en https://wiki.wesnoth.org/Micro_AIs para más "
"información sobre el tema."
#. [objectives]
@ -1603,7 +1603,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"En este escenario demostramos el uso de la micro IA «soporte sanador». Esta "
"IA configura a los sanadores de uno de los lados para que permanezcan tras "
@ -2085,7 +2085,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Usted, como jugador, está a cargo de los bandidos de Gertburt en este "
"escenario. Puede simplemente observar como se mueven las patrullas por los "
@ -2112,7 +2112,7 @@ msgstr ""
"codificado como micro IA. Una micro IA puede ser añadida y adaptada a las "
"necesidades de un escenario fácilmente solo con el uso de WML y la etiqueta "
"[micro_ai]. Compruebe la <span color='#00A000'>página de la wiki de micro "
"IAs</span> en http://wiki.wesnoth.org/Micro_AIs para más información sobre "
"IAs</span> en https://wiki.wesnoth.org/Micro_AIs para más información sobre "
"el tema."
#. [objectives]
@ -2222,7 +2222,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"En este escenario, la IA que controla a los humanos del este (Langzhar) ha "
"sido configurada para proteger al hechicero Rossauba, mientras mueve a esta "
@ -2348,7 +2348,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Si usted no ha cambiado nada en el código del escenario, el lado 1 utiliza "
@ -3062,7 +3062,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Es posible incluir un lado 1 controlado por un jugador, para que la acción "
"se detenga tras cada turno y poder echar un vistazo (o para manipular las "

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -144,7 +144,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Ceci est une reprise du scénario « Les Elfes assiégés » de la campagne "
"principale « L'Héritier du trône », à la différence que l'IA joue le camp de "
@ -155,7 +155,7 @@ msgstr ""
"Note : l'IA de protection est codée comme une micro-IA. Les micro-IA peuvent "
"être ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [event]
@ -448,7 +448,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Il est possible d'inclure un camp 1 contrôlé par l'utilisateur pour que la "
"partie s'arrête à chaque tour et que l'on puisse prendre le temps d'observer "
@ -464,7 +464,7 @@ msgstr ""
"Notez également que les IA animales sont codées comme des micro-IA. Les "
"micro-IA peuvent être ajoutées et adaptées au besoin à un scénario grâce à "
"WML et au tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la "
"page wiki \"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en "
"page wiki \"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en "
"anglais) pour plus d'information."
#. [option]
@ -549,7 +549,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Il faut tenir ce passage aussi longtemps que possible. Je propose de placer "
"les meilleurs guerriers au premier rang et de renvoyer les unités blessées "
@ -560,7 +560,7 @@ msgstr ""
"NB : l' IA de défense de goulot est codée comme une micro-IA. Les micro-IA "
"peuvent être ajoutées et adaptées au besoin à un scénario grâce à WML et au "
"tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'information."
#. [message]: speaker=narrator
@ -685,7 +685,7 @@ msgstr ""
"Note : l'IA « chasseur » est codée comme une micro-IA. On peut ajouter et "
"adapter une micro-IA à un scénario en utilisant WML et le tag [micro_ai]. "
"<span color='#00A000'>La page wiki sur les micro-IA</span>, disponible (en "
"anglais) à http://wiki.wesnoth.org/Micro_AIs contient plus d'information."
"anglais) à https://wiki.wesnoth.org/Micro_AIs contient plus d'information."
#. [objectives]
#: data/ai/micro_ais/scenarios/dragon.cfg:96
@ -838,7 +838,7 @@ msgstr ""
"Note : l'IA Goto est codée comme une micro-IA. Les micro-IA peuvent être "
"ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [objectives]
@ -1394,7 +1394,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Griffons des hautes plaines, regardez tous ces ennemis. Ils ne se comportent "
"pas normalement. La plupart d'entre eux ne bougent pas sauf si l'on "
@ -1406,7 +1406,7 @@ msgstr ""
"Autre note : la plupart des IA de gardien sont codées comme des micro-IA. "
"Les micro-IA peuvent être ajoutées et adaptées au besoin à un scénario grâce "
"à WML et au tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la "
"page wiki \"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en "
"page wiki \"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en "
"anglais) pour plus d'informations."
#. [objectives]
@ -1566,7 +1566,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Dans ce scénario, nous montrons comment fonctionne la micro-IA « soigneurs "
"». Cette IA fait en sorte que les soigneurs de chaque camp restent en "
@ -1583,7 +1583,7 @@ msgstr ""
"Note : l'IA « soigneurs » est codée comme une micro-IA. Les micro-IA peuvent "
"être ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [event]
@ -1739,7 +1739,7 @@ msgstr ""
"L'IA Lua « Rôdeur » est codée comme une micro-IA. Les micro-IA peuvent être "
"ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [objectives]
@ -1856,7 +1856,7 @@ msgstr ""
"L'IA « Escorte de messager » est codée comme une micro-IA. Les micro-IA "
"peuvent être ajoutées et adaptées au besoin à un scénario grâce à WML et au "
"tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [objective]: condition=win
@ -2036,7 +2036,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Vous, le joueur, controllez les bandits de Gertbrut dans ce scénario. Vous "
"pouvez tout simplement regarder les patrouilles se déplacer, ou leur couper "
@ -2169,7 +2169,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Dans ce scénario, l'IA qui contrôle les humains à l'est (Langzhar) doit "
"protéger le sorciez Rossauba, tout en l'amenant juqu'au panneau. De l'autre "
@ -2180,7 +2180,7 @@ msgstr ""
"Note : l'IA de protection est codée comme une micro-IA. Les micro-IA peuvent "
"être ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [option]
@ -2295,7 +2295,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Si vous n'avez rien changé au code du scénario, le camp 1 recrute au hasard "
@ -2309,7 +2309,7 @@ msgstr ""
"\n"
"Les micro-IA peuvent être ajoutées et adaptées au besoin à un scénario grâce "
"à WML et au tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la "
"page wiki \"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en "
"page wiki \"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en "
"anglais) pour plus d'informations."
#. [test]: id=micro_ai_test
@ -2882,7 +2882,7 @@ msgstr ""
"Note : l'IA d'essaim est codée comme une micro-IA. Les micro-IA peuvent être "
"ajoutées et adaptées au besoin à un scénario grâce à WML et au tag "
"[micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [objectives]
@ -2990,7 +2990,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Il est possible d'ajouter un camp 1 contrôlé par le joueur, de manière à "
"pouvoir arrêter le jeu à chaque tour pour observer le terrain (ou pour "
@ -3005,7 +3005,7 @@ msgstr ""
"Notez également que l'IA des loups est codée comme une micro-IA. Les micro-"
"IA peuvent être ajoutées et adaptées au besoin à un scénario grâce à WML et "
"au tag [micro_ai]. Vous pouvez consulter <span color='0#00A000'>la page wiki "
"\"Micro AI\"</span> à http://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"\"Micro AI\"</span> à https://wiki.wesnoth.org/Micro_AIs (en anglais) pour "
"plus d'informations."
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Seo ath-achdachadh dhen chnàmh-sgeul “Na sìthichean fo shèist” aig an "
"iomairt “Oighre na cathrach” ach an cluich IF an taobh aig Conall an-seo. Is "
@ -400,7 +400,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -488,7 +488,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1171,7 +1171,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1309,7 +1309,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1691,7 +1691,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1794,7 +1794,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1899,7 +1899,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2452,7 +2452,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -147,7 +147,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Esta é unha recreación do escenario «O asedio aos elfos» da campaña "
"principal «O herdeiro ao trono», na que a intelixencia artificial controla o "
@ -160,7 +160,7 @@ msgstr ""
"como micro intelixencia artificial, que pode engadirse e adaptarse "
"facilmente ás necesidades dun escenario empregando WML e a etiqueta "
"«[micro_ai]». Bótalle unha ollada á <span color='#00A000'>documentación das "
"micro intelixencias artificiais</span> en http://wiki.wesnoth.org/Micro_AIs "
"micro intelixencias artificiais</span> en https://wiki.wesnoth.org/Micro_AIs "
"(<i>en inglés</i>) para obter máis información."
#. [event]
@ -477,7 +477,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Pódese incluír un bando 1 controlado por un xogador, de xeito que a acción "
"se deteña unha vez por rolda e sexa posíbel botar unha ollara (ou cambiar "
@ -495,7 +495,7 @@ msgstr ""
"adaptarse facilmente ás necesidades dun escenario empregando WML e a "
"etiqueta «[micro_ai]». Bótalle unha ollada á <span "
"color='#00A000'>documentación das micro intelixencias artificiais</span> en "
"http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"información."
#. [option]
@ -580,7 +580,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Temos que manter ese paso mentres poidamos. Poñamos aos guerreiros máis "
"fortes na primeira liña e que os feridos retrocedan para que os sandemos. Se "
@ -592,7 +592,7 @@ msgstr ""
"adaptarse facilmente ás necesidades dun escenario empregando WML e a "
"etiqueta «[micro_ai]». Bótalle unha ollada á <span "
"color='#00A000'>documentación das micro intelixencias artificiais</span> en "
"http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"información."
#. [message]: speaker=narrator
@ -722,7 +722,7 @@ msgstr ""
"intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [objectives]
@ -879,7 +879,7 @@ msgstr ""
"intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [objectives]
@ -1444,7 +1444,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Grifóns das Chairas Elevadas, mirade para todos estes inimigos. Non actúan "
"de maneira habitual. A maior parte deles nin se inmuta ata que te achegas a "
@ -1459,7 +1459,7 @@ msgstr ""
"adaptarse facilmente ás necesidades dun escenario empregando WML e a "
"etiqueta «[micro_ai]». Bótalle unha ollada á <span "
"color='#00A000'>documentación das micro intelixencias artificiais</span> en "
"http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"información."
#. [objectives]
@ -1545,7 +1545,7 @@ msgstr ""
"roldas. As micro intelixencias artificiais poden engadirse e adaptarse "
"facilmente ás necesidades dun escenario empregando WML e a etiqueta "
"«[micro_ai]». Bótalle unha ollada á <span color='#00A000'>documentación das "
"micro intelixencias artificiais</span> en http://wiki.wesnoth.org/Micro_AIs "
"micro intelixencias artificiais</span> en https://wiki.wesnoth.org/Micro_AIs "
"(<i>en inglés</i>) para obter máis información."
#. [objectives]
@ -1615,7 +1615,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Neste escenario demóstrase o uso da micro intelixencia artificial de apoio "
"de sandadores. Esta intelixencia artificial configura os sandadores dun "
@ -1634,7 +1634,7 @@ msgstr ""
"micro intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [event]
@ -1793,7 +1793,7 @@ msgstr ""
"intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [objectives]
@ -1916,7 +1916,7 @@ msgstr ""
"micro intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [objective]: condition=win
@ -2098,7 +2098,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Como xogador estás a cargo dos bandidos de Guenbur neste escenario. Podes "
"limitarte a observar como se moven as patrullas, ou podes poñer unidades no "
@ -2124,7 +2124,7 @@ msgstr ""
"adaptarse facilmente ás necesidades dun escenario empregando WML e a "
"etiqueta «[micro_ai]». Bótalle unha ollada á <span "
"color='#00A000'>documentación das micro intelixencias artificiais</span> en "
"http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"información."
#. [objectives]
@ -2232,7 +2232,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Neste escenario, a intelixencia artificial que controla os humanos do leste "
"(Lánzar) ten instrucións de protexer ao mago Rosauba, e de facer que chegue "
@ -2245,7 +2245,7 @@ msgstr ""
"como micro intelixencia artificial, que pode engadirse e adaptarse "
"facilmente ás necesidades dun escenario empregando WML e a etiqueta "
"«[micro_ai]». Bótalle unha ollada á <span color='#00A000'>documentación das "
"micro intelixencias artificiais</span> en http://wiki.wesnoth.org/Micro_AIs "
"micro intelixencias artificiais</span> en https://wiki.wesnoth.org/Micro_AIs "
"(<i>en inglés</i>) para obter máis información."
#. [option]
@ -2361,7 +2361,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Se non cambiaches nada no código do escenario, o bando 1 usa a intelixencia "
@ -2379,7 +2379,7 @@ msgstr ""
"engadirse e adaptarse facilmente ás necesidades dun escenario empregando WML "
"e a etiqueta «[micro_ai]». Bótalle unha ollada á <span "
"color='#00A000'>documentación das micro intelixencias artificiais</span> en "
"http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) para obter máis "
"información."
#. [test]: id=micro_ai_test
@ -2962,7 +2962,7 @@ msgstr ""
"intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [objectives]
@ -3069,7 +3069,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Pódese incluír un bando 1 controlador por ti, para que a así a acción se "
"deteña unha vez por rolda e poidas botar unha ollada (ou modificar cousas no "
@ -3086,7 +3086,7 @@ msgstr ""
"intelixencia artificial, que pode engadirse e adaptarse facilmente ás "
"necesidades dun escenario empregando WML e a etiqueta «[micro_ai]». Bótalle "
"unha ollada á <span color='#00A000'>documentación das micro intelixencias "
"artificiais</span> en http://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"artificiais</span> en https://wiki.wesnoth.org/Micro_AIs (<i>en inglés</i>) "
"para obter máis información."
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -152,7 +152,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Ez az pálya a „Trónörökös” hadjárat „Tünde-föld ostroma” pályájának az "
"újraírt verziója, csak most az MI Konrad oldalán áll. A pálya célja, hogy "
@ -424,7 +424,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -511,7 +511,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1201,7 +1201,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1340,7 +1340,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1722,7 +1722,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1825,7 +1825,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1937,7 +1937,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Ez az pálya a „Trónörökös” hadjárat „Tünde-föld ostroma” pályájának az "
@ -2494,7 +2494,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -142,7 +142,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Questo è il rifacimento dello scenario “Gli elfi assediati” estratto dalla "
"campagna “Lerede al trono”, soltanto che la IA qui muove la squadra di "
@ -154,7 +154,7 @@ msgstr ""
"essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:222
@ -472,7 +472,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"È possibile includere una Squadra 1 con controllo umano, in modo che "
"lazione si fermi una volta per ogni turno, per poter dare unocchiata in "
@ -489,7 +489,7 @@ msgstr ""
"Nota: Una Micro IA può essere facilmente aggiunta ed adattata alle esigenze "
"di uno scenario utilizzando soltanto il linguaggio WML e il tag [micro_ai]. "
"Per avere altre informazioni, visita la <span color='#00A000'>pagina wiki "
"Micro AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"Micro AI</span> allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [option]
#: data/ai/micro_ais/scenarios/animals.cfg:361
@ -573,7 +573,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Abbiamo bisogno di tenere quel passo più a lungo possibile. Mettiamo i "
"nostri combattenti più forti in prima linea e portiamo le unità ferite in "
@ -585,7 +585,7 @@ msgstr ""
"Micro IA può essere facilmente aggiunta ed adattata alle esigenze di uno "
"scenario utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per "
"avere altre informazioni, visita la <span color='#00A000'>pagina wiki Micro "
"AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"AI</span> allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
@ -713,7 +713,7 @@ msgstr ""
"essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [objectives]
#: data/ai/micro_ais/scenarios/dragon.cfg:96
@ -869,7 +869,7 @@ msgstr ""
"essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [objectives]
#: data/ai/micro_ais/scenarios/goto.cfg:422
@ -1433,7 +1433,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Grifoni degli Altopiani, osservate tutti questi nemici. Normalmente non si "
"comportano così. La maggior parte di loro non si muove fintanto che non ci "
@ -1607,7 +1607,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In questo scenario daremo dimostrazione della Micro AI «Guaritore di "
"supporto». Questa IA controlla i curatori di una squadra in modo che stiano "
@ -1626,7 +1626,7 @@ msgstr ""
"Micro IA può essere facilmente aggiunta ed adattata alle esigenze di uno "
"scenario utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per "
"avere altre informazioni, visita la <span color='#00A000'>pagina wiki Micro "
"AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"AI</span> allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:95
@ -1787,7 +1787,7 @@ msgstr ""
"facilmente aggiunta ed adattata alle esigenze di uno scenario utilizzando "
"soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
@ -1911,7 +1911,7 @@ msgstr ""
"IA può essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
@ -2094,7 +2094,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Tu, in quanto giocatore, in questo scenario guidi i banditi di Gertburt. "
"Puoi limitarti a guardare le pattuglie che fanno il loro lavoro, oppure puoi "
@ -2232,7 +2232,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In questo scenario, lIA che conduce la fazione umana ad est (Langzhar) è "
"programmata per proteggere il mago Rossauba mentre si muove in tutta "
@ -2245,7 +2245,7 @@ msgstr ""
"essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [option]
#: data/ai/micro_ais/scenarios/protect_unit.cfg:143
@ -2359,7 +2359,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Se non avete cambiato nulla nel codice dello scenario, la squadra 1 utilizza "
@ -2374,7 +2374,7 @@ msgstr ""
"Una Micro IA può essere facilmente aggiunta ed adattata alle esigenze di uno "
"scenario utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per "
"avere altre informazioni, visita la <span color='#00A000'>pagina wiki Micro "
"AI</span> allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"AI</span> allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [test]: id=micro_ai_test
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
@ -2963,7 +2963,7 @@ msgstr ""
"facilmente aggiunta ed adattata alle esigenze di uno scenario utilizzando "
"soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [objectives]
#: data/ai/micro_ais/scenarios/swarm.cfg:146
@ -3071,7 +3071,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"É possibile includere una fazione 1 con controllo umano, in modo che "
"lazione si fermi ad ogni turno per dare unocchiata in giro (o per fare "
@ -3090,7 +3090,7 @@ msgstr ""
"IA può essere facilmente aggiunta ed adattata alle esigenze di uno scenario "
"utilizzando soltanto il linguaggio WML e il tag [micro_ai]. Per avere altre "
"informazioni, visita la <span color='#00A000'>pagina wiki Micro AI</span> "
"allindirizzo http://wiki.wesnoth.org/Micro_AIs ."
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [option]
#: data/ai/micro_ais/scenarios/wolves.cfg:206

View file

@ -137,7 +137,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -148,7 +148,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -393,7 +393,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -475,7 +475,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1156,7 +1156,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1304,7 +1304,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1688,7 +1688,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1791,7 +1791,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1896,7 +1896,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2457,7 +2457,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -138,7 +138,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -383,7 +383,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -465,7 +465,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1143,7 +1143,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1285,7 +1285,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1667,7 +1667,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1770,7 +1770,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1875,7 +1875,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2431,7 +2431,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -163,7 +163,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -435,7 +435,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -531,7 +531,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -1298,7 +1298,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -1456,7 +1456,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -1889,7 +1889,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -2006,7 +2006,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#
@ -2125,7 +2125,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2752,7 +2752,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -147,7 +147,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Esta és una reconstrucció de l'escenari «Els elfos sitiats» de la campanya "
"principal «Hereu al tro», encara que, en este cas, la IA juga del costat de "
@ -469,7 +469,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"És possible incloure un costat 1 controlat pel jugador, per a que l'acció es "
"detinga en cada tanda i pegar una mirada (o per a manipular coses en modo de "
@ -572,7 +572,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Necessitem tindre baix control eixe pas tant de temps com pugam. Posem al "
"front als nostres lluitadors més forts i mogam a les unitats ferides a la "
@ -1413,7 +1413,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Grifos dels altiplans, mireu tots estos enemics. No es comporten en "
"normalitat. La majoria d'ells no es mou en absolut a no ser que nos posem al "
@ -1584,7 +1584,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"En este escenari vàrem demostrar l'us de la micro IA «soport sanador». Esta "
"IA configura als sanadors d'un dels costats per a que permaneixquen despuix "
@ -2065,7 +2065,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Vosté, com a jugador, està a càrrec dels bandits de Gertburt en este "
"escenari. Pot simplement observar com es mouen les patrulles pels afores, o "
@ -2202,7 +2202,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"En este escenari, la IA que controla als humans de l'est (Langzhar) ha segut "
"configurada per a protegir a l'enchiser Rossauba, mentres mou ad esta en "
@ -2343,7 +2343,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Si vosté no ha canviat res en el còdic de l'escenari, el costat 1 utilisa la "
@ -3053,7 +3053,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"És possible incloure un costat 1 controlat per un jugador, per a que l'acció "
"es detinga despuix de cada tanda i poder pegar una ullada (o per a manipular "
@ -3070,7 +3070,7 @@ msgstr ""
"La IA «llops» s'ha codificat com una micro IA. Una micro IA pot ser afegida "
"i adaptada a les necessitats d'un escenari fàcilment solament en el us de "
"WML i l'etiqueta [micro_ai]. Comprove la <span color='#00A000'>pàgina de la "
"wiki de micro IAs</span> en http://wiki.wesnoth.org/Micro_AIs per a més "
"wiki de micro IAs</span> en https://wiki.wesnoth.org/Micro_AIs per a més "
"informació sobre el tema."
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -142,7 +142,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Toto je variácia na scénu 'Elfovia v obkľúčení' z výpravy 'Dedič trónu' s "
"tým, že počítač hrá za stranu Konráda. Cieľom je dopraviť Konráda k "
@ -152,7 +152,7 @@ msgstr ""
"Poznámka: Ochranárska UI je naprogramovaná ako Mikro UI. Mikro UI môže byť "
"pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácií."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácií."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:222
@ -459,7 +459,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Je možné zahrnúť aj človekom kontrolovanú stranu 1, takže akcia sa každé "
"kolo zastaví a bude možné sa porozhliadať (alebo narobiť s vecami bordel v "
@ -475,7 +475,7 @@ msgstr ""
"Taktiež berte na vedomie: Zvieracie UI sú naprogramované ako Mikro UI. Mikro "
"UI môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a "
"tagu [micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</"
"span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"span> na https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [option]
#: data/ai/micro_ais/scenarios/animals.cfg:361
@ -559,7 +559,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Musíme udržať tento priechod tak dlho, ako sa len bude dať. Dajme našich "
"najsilnejších bojovníkov do prvej línie a sťahujme zranených naspäť kvôli "
@ -569,7 +569,7 @@ msgstr ""
"Poznámka: UI Prekážkovej Obrany je naprogramovaná ako Mikro UI. Mikro UI "
"môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
@ -694,7 +694,7 @@ msgstr ""
"Poznámka: Lovecká UI je naprogramovaná ako Mikro UI. Mikro UI môže byť "
"pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/dragon.cfg:96
@ -847,7 +847,7 @@ msgstr ""
"Poznámka: Chodiaca UI je naprogramovaná ako Mikro UI. Mikro UI môže byť "
"pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/goto.cfg:422
@ -1400,7 +1400,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Gryfovia z Vysokých Pláni, pozrite sa na všetkých týchto nepriateľov. "
"Nesprávajú sa normálne. Väčšina z nich sa vôbec nehýbe, pokiaľ sa k nim "
@ -1412,7 +1412,7 @@ msgstr ""
"Ďalšia poznámka: Mnohé zo Strážcovských UI sú naprogramované ako Mikro UI. "
"Mikro UI môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím "
"WML a tagu [micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki "
"stránku</span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"stránku</span> na https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:525
@ -1496,7 +1496,7 @@ msgstr ""
"regrútov) a Poslo-eskortovaciu UI, ktorá bude riešiť eskortu. Mikro UI môže "
"byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/hang_out.cfg:122
@ -1565,7 +1565,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto scenári demonštrujeme použitie Liečiteľsko-podpornej Mikro UI. Táto "
"UI ovláda liečiteľov strany tak, aby zostali za vojnovými líniami a liečili "
@ -1580,7 +1580,7 @@ msgstr ""
"Poznámka: Liečiteľsko-podporná UI je naprogramovaná ako Mikro UI. Mikro UI "
"môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:95
@ -1859,7 +1859,7 @@ msgstr ""
"Poslo-eskortovacie UI je naprogramované ako Mikro UI. Mikro UI môže byť "
"pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozri si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
@ -2039,7 +2039,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Ty, ako hráč, máš na starosti v tomto scenári Gertburtových banditov. Môžeš "
"sa buď jednducho pozerať na hliadky, ako sa hýbu mape, ale im poslať do "
@ -2063,7 +2063,7 @@ msgstr ""
"Hliadková UI kontrolujúce jednotky strany 2 je naprogramovaná ako Mikro UI. "
"Mikro UI môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím "
"WML a tagu [micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki "
"stránku</span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"stránku</span> na https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/patrols.cfg:231
@ -2172,7 +2172,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto scenári, UI hrajúca za ľudí na východe (Langzar) dostalo pokyn "
"ochrániť čarodejníka Rossaubu a bezpečne ho doviesť k smerovke. Na opačnej "
@ -2183,7 +2183,7 @@ msgstr ""
"Poznámka: Ochranárske UI je naprogramované ako Mikro UI. Mikro UI môže byť "
"pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácií."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácií."
#. [option]
#: data/ai/micro_ais/scenarios/protect_unit.cfg:143
@ -2298,7 +2298,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Ak si nič nezmenil v kóde scenára, strana 1 používa Náhodne verbujúcu Mikro "
@ -2312,7 +2312,7 @@ msgstr ""
"\n"
"Mikro UI môže byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím "
"WML a tagu [micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki "
"stránku</span> na http://wiki.wesnoth.org/Micro_AIs pre viac informácií."
"stránku</span> na https://wiki.wesnoth.org/Micro_AIs pre viac informácií."
#. [test]: id=micro_ai_test
#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
@ -2984,7 +2984,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Je možné zahrnúť aj človekom kontrolovanú stranu 1, takže akcia sa zastaví "
"na začiatku každého ťahu (možnosť rozhliadnutia sa, prípadne hrania sa s "
@ -3001,7 +3001,7 @@ msgstr ""
"Taktiež si všimni, že vlčia UI je naprogramovaná ako Mikro UI. Mikro UI môže "
"byť pridaná a adaptovaná k cieľu scenára ľahko iba použitím WML a tagu "
"[micro_ai]. Pozrite si <span color='#00A000'>Mikro UI wiki stránku</span> na "
"http://wiki.wesnoth.org/Micro_AIs pre viac informácii."
"https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [option]
#: data/ai/micro_ais/scenarios/wolves.cfg:206

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -387,7 +387,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -469,7 +469,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1147,7 +1147,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1285,7 +1285,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1667,7 +1667,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1770,7 +1770,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1875,7 +1875,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2428,7 +2428,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -387,7 +387,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -469,7 +469,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1147,7 +1147,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1285,7 +1285,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1667,7 +1667,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1770,7 +1770,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1875,7 +1875,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2428,7 +2428,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -387,7 +387,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -469,7 +469,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1147,7 +1147,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1285,7 +1285,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1667,7 +1667,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1770,7 +1770,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1875,7 +1875,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2428,7 +2428,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -387,7 +387,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -469,7 +469,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1147,7 +1147,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1285,7 +1285,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1667,7 +1667,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1770,7 +1770,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1875,7 +1875,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2428,7 +2428,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -140,7 +140,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -385,7 +385,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -467,7 +467,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1145,7 +1145,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1283,7 +1283,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1665,7 +1665,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1768,7 +1768,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1873,7 +1873,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2426,7 +2426,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -141,7 +141,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -386,7 +386,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -468,7 +468,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1146,7 +1146,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1284,7 +1284,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1666,7 +1666,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1769,7 +1769,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1874,7 +1874,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2427,7 +2427,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -159,7 +159,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Trong màn chơi này, trí tuệ nhân tạo điều khiển con người ở phía đông "
"(Langzhar) được chỉ thị bảo vệ phù thủy Rossauba, trong khi di chuyển anh ta "
@ -483,7 +483,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Cũng có thể bao gồm phe 1 do con người điều khiển, để hành động dừng lại mỗi "
"lượt để xem xét (hoặc để can thiệp linh tinh trong chế độ gỡ lỗi).\n"
@ -583,7 +583,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Chúng ta cần giữ lối ra vào đó lâu hết mức có thể. Hãy đặt các đấu sĩ mạnh "
"nhất của chúng ta ở mặt trận và đưa những đơn vị bị thương về phía sau để "
@ -1422,7 +1422,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Sư tử đầu chim vùng núi cao, hãy nhìn tất cả các kẻ thù đó. Chúng không ứng "
"xử bình thường. Hầu hết chúng không di chuyển tí nào trừ khi chúng ta đến "
@ -1520,7 +1520,7 @@ msgstr ""
"tuệ nhân tạo Hộ Tống sứ giả - sẽ diễn ra sau đó. Một tiểu trí tuệ nhân tạo "
"có thể được thêm và thích ứng dễ dàng theo nhu cầu của một màn chơi, chỉ sử "
"dụng WML và thẻ [micro_ai]. Kiểm tra <span color='#00A000'>trang wiki tiểu "
"trí tuệ nhân tạo</span> ở http://wiki.wesnoth.org/Micro_AIs để biết thêm "
"trí tuệ nhân tạo</span> ở https://wiki.wesnoth.org/Micro_AIs để biết thêm "
"thông tin."
#. [objectives]
@ -1591,7 +1591,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Trong màn chơi này, chúng tôi minh họa cách sử dụng trí tuệ nhân tạo Hỗ trợ "
"điều trị viên. Trí tuệ nhân tạo này cấu hình các điều trị viên của một phe "
@ -2070,7 +2070,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Bạn, trong vai trò người chơi, chịu trách nhiệm điều khiển bọn cướp của "
"Gertburt trong màn chơi này. Bạn có thể đơn giản theo dõi bọn lính tuần tra "
@ -2095,7 +2095,7 @@ msgstr ""
"tiểu trí tuệ nhân tạo. Một tiểu trí tuệ nhân tạo có thể được thêm và thích "
"ứng dễ dàng theo nhu cầu của một màn chơi, chỉ sử dụng WML và thẻ "
"[micro_ai]. Kiểm tra <span color='#00A000'>trang wiki tiểu trí tuệ nhân tạo</"
"span> ở http://wiki.wesnoth.org/Micro_AIs để biết thêm thông tin."
"span> ở https://wiki.wesnoth.org/Micro_AIs để biết thêm thông tin."
#. [objectives]
#: data/ai/micro_ais/scenarios/patrols.cfg:231
@ -2204,7 +2204,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Trong màn chơi này, trí tuệ nhân tạo điều khiển con người ở phía đông "
"(Langzhar) được chỉ thị bảo vệ phù thủy Rossauba, trong khi di chuyển anh ta "
@ -2344,7 +2344,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"Nếu bạn không thay đổi bất kỳ thứ gì trong mã nguồn màn chơi, phe 1 sử dụng "
@ -3038,7 +3038,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Cũng có thể bao gồm phe 1 do con người điều khiển, để hành động dừng lại mỗi "
"lượt để xem xét (hoặc để can thiệp linh tinh trong chế độ gỡ lỗi). Trong chế "

View file

@ -140,14 +140,14 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"这是主线战役“王座继承人”中“精灵受困”场景的再演绎区别只在于此处是AI在控制科"
"纳德的阵营。目标是移动科纳德至西北方路标处,同时要确保科纳德和德法多都存活。"
"此处使用的AI与<b>保护单位<b>场景中使用的AI相同。\n"
"\n"
"注保护单位AI是作为微AI来编写的。微AI可以只使用WML和[micro_ai]标签来加入到场"
"景中并根据场景的需要进行适配。请参阅http://wiki.wesnoth.org/Micro_AIs处的"
"景中并根据场景的需要进行适配。请参阅https://wiki.wesnoth.org/Micro_AIs处的"
"<span color='#00A000'>微AI维基页面</span>以获得更多信息。"
#. [event]
@ -436,7 +436,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"场景中可以包含由人类控制的阵营1以使行动每回合停止一次供四处观察或使用调"
"试模式搞事)。\n"
@ -447,7 +447,7 @@ msgstr ""
"\n"
"此外请注意动物AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将"
"微AI加入场景中并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的"
"wiki页面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"wiki页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [option]
#: data/ai/micro_ais/scenarios/animals.cfg:361
@ -530,7 +530,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"我们得尽可能拖住他们。把最强的战士放在前线,把负伤的单位带到后方疗伤。如果足"
"够小心,我们甚至可能赢得这次战斗。完成征募后,我会立刻加入你的队伍参与战"
@ -538,7 +538,7 @@ msgstr ""
"\n"
"注瓶颈防御AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI"
"加入场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki"
"页面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
@ -653,7 +653,7 @@ msgstr ""
"\n"
"注猎手AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI加入"
"场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki页面"
"</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [objectives]
#: data/ai/micro_ais/scenarios/dragon.cfg:96
@ -799,7 +799,7 @@ msgstr ""
"\n"
"注Goto AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI加"
"入场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki页"
"面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [objectives]
#: data/ai/micro_ais/scenarios/goto.cfg:422
@ -1313,7 +1313,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"高原狮鹫,看看这些敌人。他们的行为并不寻常。其中绝大部分完全不会行动,除非我"
"们接近他们。让我们看看他们会如何对我们的行动做出反应。\n"
@ -1322,7 +1322,7 @@ msgstr ""
"\n"
"另一个提醒这些守卫AI中的绝大部分是作为微AI来编写的。仅使用WML和[micro_ai]标"
"签即可很容易地将微AI加入场景中并根据场景的需要进行适配。请查看<span "
"color='#00A000'>微AI的wiki页面</span>http://wiki.wesnoth.org/Micro_AIs以"
"color='#00A000'>微AI的wiki页面</span>https://wiki.wesnoth.org/Micro_AIs以"
"获得更多信息。"
#. [objectives]
@ -1468,7 +1468,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"在此场景中将演示疗伤支援微AI的使用。此AI将一个阵营的疗伤者配置于战线之后"
"不论在何种情况下,都会治疗受伤或受威胁的单位,而不是参与进攻。它有几个可配置"
@ -1480,7 +1480,7 @@ msgstr ""
"\n"
"注疗伤支援AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI"
"加入场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki"
"页面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:95
@ -1629,7 +1629,7 @@ msgstr ""
"\n"
"Lua潜伏者AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI加"
"入场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki页"
"面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
@ -1740,7 +1740,7 @@ msgstr ""
"\n"
"信使护送AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI加入"
"场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki页面"
"</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
@ -1913,7 +1913,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"你作为玩家,在此场景中控制哥特巴特的强盗。你可以仅仅只是观察四处移动的巡逻"
"队,也可以把单位移过去挡道。三个巡逻单位接到指示,在面对敌方单位时会表现出不"
@ -1932,7 +1932,7 @@ msgstr ""
"\n"
"控制所有阵营2单位的巡逻AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很"
"容易地将微AI加入场景中并根据场景的需要进行适配。请查看<span "
"color='#00A000'>微AI的wiki页面</span>http://wiki.wesnoth.org/Micro_AIs以"
"color='#00A000'>微AI的wiki页面</span>https://wiki.wesnoth.org/Micro_AIs以"
"获得更多信息。"
#. [objectives]
@ -2037,7 +2037,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"在此场景中扮演东面人类朗扎的AI接到指示会保护巫师罗扫巴同时会把他移"
"动到路标处。而另一边,阔扎的单位(在西面)会主要攻击罗扫巴,哪怕有更好的目标"
@ -2045,7 +2045,7 @@ msgstr ""
"\n"
"注保护单位AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI"
"加入场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki"
"页面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [option]
#: data/ai/micro_ais/scenarios/protect_unit.cfg:143
@ -2153,7 +2153,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"如果你没有修改任何场景代码那么阵营1将使用随机征募微AI其中给予剑士和农民比"
@ -2685,7 +2685,7 @@ msgstr ""
"\n"
"注蜂群AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微AI加入"
"场景中,并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的wiki页面"
"</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [objectives]
#: data/ai/micro_ais/scenarios/swarm.cfg:146
@ -2784,7 +2784,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"可以包含由人类控制的阵营1这样一来每回合行动会停止一次以供四处查看或在调试"
"模式里搞事)。在人类控制模式中,右击菜单中会有一些选项可用,比如向两个阵营添"
@ -2796,7 +2796,7 @@ msgstr ""
"\n"
"也请注意狼群AI是作为微AI来编写的。仅使用WML和[micro_ai]标签即可很容易地将微"
"AI加入场景中并根据场景的需要进行适配。请查看<span color='#00A000'>微AI的"
"wiki页面</span>http://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
"wiki页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [option]
#: data/ai/micro_ais/scenarios/wolves.cfg:206

View file

@ -139,7 +139,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -384,7 +384,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -466,7 +466,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [message]: speaker=narrator
@ -1144,7 +1144,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1282,7 +1282,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [event]
@ -1664,7 +1664,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [objectives]
@ -1767,7 +1767,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]
@ -1872,7 +1872,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
@ -2425,7 +2425,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
#. [option]

View file

@ -79,6 +79,11 @@ game_stringfixes = {
("The server accepts versions '$version1' while you are using version '$version2'", "The server accepts versions '$required_version', but you are using version '$your_version'")
),
"wesnoth-ai": (
# conversion added in 1.14.3+dev
("http://wiki.wesnoth.org/Micro_AIs", "https://wiki.wesnoth.org/Micro_AIs"),
),
"wesnoth-editor" : (
# conversion added in 1.11.10+dev
("Choose file", "Choose File"),