Remove --new-syntax command line option.
This commit is contained in:
parent
4175e62956
commit
74bf86cd91
6 changed files with 5 additions and 17 deletions
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@ -86,7 +86,6 @@ commandline_options::commandline_options ( int argc, char** argv ) :
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nomusic(false),
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nosound(false),
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new_storyscreens(false),
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new_syntax(false),
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new_widgets(false),
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path(false),
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preprocess(false),
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@ -142,8 +141,6 @@ commandline_options::commandline_options ( int argc, char** argv ) :
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("help,h", "prints this message and exits.")
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("language,L", po::value<std::string>(), "uses language <arg> (symbol) this session. Example: --language ang_GB@latin")
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("load,l", po::value<std::string>(), "loads the save <arg> from the standard save game directory. When launching the map editor via -e, the map <arg> is loaded, relative to the current directory. If it is a directory, the editor will start with a load map dialog opened there.")
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//disabled until this project continues
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//("new-syntax", "enables the new campaign syntax parsing.")
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("nocache", "disables caching of game data.")
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("nodelay", "runs the game without any delays.")
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("nomusic", "runs the game without music.")
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@ -314,8 +311,6 @@ commandline_options::commandline_options ( int argc, char** argv ) :
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multiplayer = true;
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if (vm.count("new-storyscreens"))
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new_storyscreens = true;
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if (vm.count("new-syntax"))
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new_syntax = true;
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if (vm.count("new-widgets"))
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new_widgets = true;
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if (vm.count("nocache"))
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@ -119,8 +119,6 @@ public:
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bool nosound;
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/// True if --new-storyscreens was given on the command line. Hidden option to help testing the work-in-progress new storyscreen code.
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bool new_storyscreens;
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/// True if --new-syntax was given on the command line. Does magic.
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bool new_syntax;
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/// True if --new-widgets was given on the command line. Hidden option to enable the new widget toolkit.
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bool new_widgets;
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/// True if --path was given on the command line. Prints the path to data directory and exits.
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@ -353,9 +353,6 @@ static int process_command_args(const commandline_options& cmdline_opts) {
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std::cout << lg::list_logdomains(*cmdline_opts.logdomains);
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return 0;
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}
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if(cmdline_opts.new_syntax) {
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game_config::new_syntax = true;
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}
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if(cmdline_opts.path) {
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std::cout << game_config::path << "\n";
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return 0;
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@ -58,7 +58,9 @@ namespace game_config
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const std::string revision = VERSION;
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#endif
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std::string wesnoth_program_dir;
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bool debug = false, debug_lua = false, editor = false, ignore_replay_errors = false, mp_debug = false, exit_at_end = false, new_syntax = false, no_delay = false, disable_autosave = false;
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bool debug = false, debug_lua = false, editor = false,
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ignore_replay_errors = false, mp_debug = false, exit_at_end = false,
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no_delay = false, disable_autosave = false;
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int cache_compression_level = 6;
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@ -52,7 +52,8 @@ namespace game_config
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/** Default percentage gold carried over to the next scenario. */
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extern const int gold_carryover_percentage;
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extern bool debug, debug_lua, editor, ignore_replay_errors, mp_debug, exit_at_end, new_syntax, no_delay, disable_autosave;
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extern bool debug, debug_lua, editor, ignore_replay_errors, mp_debug,
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exit_at_end, no_delay, disable_autosave;
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extern int cache_compression_level;
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@ -65,7 +65,6 @@ BOOST_AUTO_TEST_CASE (test_empty_options)
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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@ -149,7 +148,6 @@ BOOST_AUTO_TEST_CASE (test_default_options)
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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@ -219,7 +217,6 @@ BOOST_AUTO_TEST_CASE (test_full_options)
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"--max-fps=100",
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"--multiplayer",
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"--new-storyscreens",
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//"--new-syntax",
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"--new-widgets",
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"--nocache",
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"--nodelay",
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@ -317,7 +314,6 @@ BOOST_AUTO_TEST_CASE (test_full_options)
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BOOST_CHECK(co.nomusic);
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BOOST_CHECK(co.nosound);
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BOOST_CHECK(co.new_storyscreens);
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//BOOST_CHECK(co.new_syntax);
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BOOST_CHECK(co.new_widgets);
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BOOST_CHECK(co.path);
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BOOST_CHECK(co.preprocess && co.preprocess_path && co.preprocess_target);
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@ -395,7 +391,6 @@ BOOST_AUTO_TEST_CASE (test_positional_options)
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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BOOST_CHECK(!co.new_storyscreens);
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//BOOST_CHECK(!co.new_syntax);
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BOOST_CHECK(!co.new_widgets);
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BOOST_CHECK(!co.path);
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BOOST_CHECK(!co.preprocess);
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