Fix tip for Oasis healing
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@ -73,7 +73,7 @@
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source= _ "<i>― The Wesnoth Tactical Guide</i>"
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[/tip]
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[tip]
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text= _ "Poisoned units will lose eight hitpoints every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village or next to a unit with the <i>Cures</i> ability."
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text= _ "Poisoned units will lose eight hitpoints every turn until they are one point from dying. They will then remain at death’s door until the poison is removed. Healers can prevent a poisoned unit from deteriorating, but the poison will not be removed unless the unit regenerates, or begins a turn in a village, in an oasis, or next to a unit with the <i>Cures</i> ability."
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source= _ "<i>― The Wesnoth Tactical Guide</i>"
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[/tip]
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[tip]
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