Tweaked outlaw animations...

...and added some filler frames and fixed a broken image reference in UtBS.
This commit is contained in:
Lari Nieminen 2006-05-18 11:14:13 +00:00
parent ee65456b27
commit 74b070b1f7
44 changed files with 669 additions and 350 deletions

View file

@ -1,151 +1,151 @@
[unit]
#textdomain wesnoth-utbs
id=Zhul Shyde
name= _ "Desert Shyde"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
impact=100
[/resistance]
movement=6
experience=150
level=3
alignment=lawful
advanceto=Zhul Star
cost=94
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain. The one exception is deep water, a terrain which the desert elves rarely encounter. Their magical powers have been adapted to a life among the sands, and so it does not work over deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/faerie-touch.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Zhul Shyde
name= _ "Desert Shyde"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
impact=100
[/resistance]
movement=6
experience=150
level=3
alignment=lawful
advanceto=Zhul Star
cost=94
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain. The one exception is deep water, a terrain which the desert elves rarely encounter. Their magical powers have been adapted to a life among the sands, and so it does not work over deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,159 +1,159 @@
[unit]
#textdomain wesnoth-utbs
id=Zhul Star
name= _ "Desert Star"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
blade=90
pierce=90
holy=70
impact=90
cold=90
fire=90
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=94
[abilities]
{ABILITY_CURES}
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. Like Shydes, they are capable of gliding unencumbered across almost any terrain except deep water. The hex they occupy and all adjacent hexes are illuminated so that the never experience night. As a result, when a unit is adjacent to a Desert Star, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Eloh's power also reduces the wounds that Desert Stars suffer when attacked. "
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/faerie-touch.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=7
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Zhul Star
name= _ "Desert Star"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
blade=90
pierce=90
holy=70
impact=90
cold=90
fire=90
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=94
[abilities]
{ABILITY_CURES}
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. Like Shydes, they are capable of gliding unencumbered across almost any terrain except deep water. The hex they occupy and all adjacent hexes are illuminated so that the never experience night. As a result, when a unit is adjacent to a Desert Star, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Eloh's power also reduces the wounds that Desert Stars suffer when attacked. "
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=7
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -33,21 +33,41 @@
number=2
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/human-outlaws/outlaw-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/outlaw-attack.png"
end=50
image="units/human-outlaws/outlaw-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-outlaws/outlaw-melee-3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-outlaws/outlaw-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/outlaw-attack.png"
end=50
image="units/human-outlaws/outlaw-melee-2.png"
sound=mace.wav
[/frame]
[frame]
begin=50
end=150
image="units/human-outlaws/outlaw-melee-3.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -111,7 +131,13 @@
[attack]
[animation]
[frame]
image="units/human-outlaws/outlaw+female-attack.png"
image="units/human-outlaws/outlaw+female-melee-1.png"
[/frame]
[frame]
image="units/human-outlaws/outlaw+female-melee-2.png"
[/frame]
[frame]
image="units/human-outlaws/outlaw+female-melee-3.png"
[/frame]
[/animation]
[/attack]

View file

@ -55,38 +55,98 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
[animation]
hits=no
[frame]
begin=-101
end=100
image="units/human-outlaws/assassin-attack.png"
begin=-225
end=-200
image="units/human-outlaws/assassin.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/assassin-melee-1-1.png"
[/frame]
[frame]
begin=-100
end=150
image="units/human-outlaws/assassin-melee-1-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="units/human-outlaws/assassin-attack.png"
begin=-225
end=-200
image="units/human-outlaws/assassin.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/assassin-melee-1-1.png"
[/frame]
[frame]
begin=-100
end=150
image="units/human-outlaws/assassin-melee-1-2.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="units/human-outlaws/assassin-attack2.png"
begin=-225
end=-200
image="units/human-outlaws/assassin.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/assassin-melee-2-1.png"
[/frame]
[frame]
begin=-100
end=150
image="units/human-outlaws/assassin-melee-2-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="units/human-outlaws/assassin-attack2.png"
begin=-225
end=-200
image="units/human-outlaws/assassin.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/assassin-melee-2-1.png"
[/frame]
[frame]
begin=-100
end=150
image="units/human-outlaws/assassin-melee-2-2.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -108,16 +168,21 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
begin=-350
end=-100
image="units/human-outlaws/assassin-throwknife1.png"
sound=throwing-knife-miss.ogg
[/frame]
[frame]
begin=-150
end=0
begin=-100
end=50
image="units/human-outlaws/assassin-throwknife2.png"
[/frame]
[frame]
begin=50
end=50
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[animation]
hits=yes
@ -128,16 +193,21 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
begin=-350
end=-100
image="units/human-outlaws/assassin-throwknife1.png"
sound=throwing-knife.ogg
[/frame]
[frame]
begin=-150
end=0
begin=-100
end=50
image="units/human-outlaws/assassin-throwknife2.png"
[/frame]
[frame]
begin=50
end=50
image="units/human-outlaws/assassin.png"
[/frame]
[/animation]
[/attack]
[female]
@ -154,12 +224,58 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
[attack]
[animation]
[frame]
image="units/human-outlaws/assassin+female-attack.png"
image="units/human-outlaws/assassin+female.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-1-1.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-1-2.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[/animation]
[animation]
[frame]
image="units/human-outlaws/assassin+female-attack2.png"
image="units/human-outlaws/assassin+female.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-1-1.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-1-2.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[/animation]
[animation]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-2-1.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-2-2.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[/animation]
[animation]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-2-1.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female-melee-2-2.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[/animation]
[/attack]
@ -171,6 +287,9 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
[frame]
image="units/human-outlaws/assassin+female-throwknife2.png"
[/frame]
[frame]
image="units/human-outlaws/assassin+female.png"
[/frame]
[/animation]
[/attack]
[/female]

View file

@ -44,21 +44,51 @@
number=4
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/human-outlaws/bandit-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/bandit-attack.png"
image="units/human-outlaws/bandit-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=250
image="units/human-outlaws/bandit-melee-3.png"
[/frame]
[frame]
begin=250
end=350
image="units/human-outlaws/bandit-defend.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-outlaws/bandit-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/bandit-attack.png"
image="units/human-outlaws/bandit-melee-2.png"
sound=mace.wav
[/frame]
[frame]
begin=100
end=250
image="units/human-outlaws/bandit-melee-3.png"
[/frame]
[frame]
begin=250
end=350
image="units/human-outlaws/bandit-defend.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,21 +32,61 @@
number=2
[animation]
hits=no
[frame]
begin=-250
end=-200
image="units/human-outlaws/footpad.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/footpad-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/footpad-attack.png"
image="units/human-outlaws/footpad-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/human-outlaws/footpad-melee-3.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-outlaws/footpad-melee-4.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="units/human-outlaws/footpad.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/footpad-melee-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/footpad-attack.png"
image="units/human-outlaws/footpad-melee-2.png"
sound=staff.wav
[/frame]
[frame]
begin=100
end=200
image="units/human-outlaws/footpad-melee-3.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-outlaws/footpad-melee-4.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -110,7 +150,19 @@
[attack]
[animation]
[frame]
image="units/human-outlaws/footpad+female-attack.png"
image="units/human-outlaws/footpad+female.png"
[/frame]
[frame]
image="units/human-outlaws/footpad+female-melee-1.png"
[/frame]
[frame]
image="units/human-outlaws/footpad+female-melee-2.png"
[/frame]
[frame]
image="units/human-outlaws/footpad+female-melee-3.png"
[/frame]
[frame]
image="units/human-outlaws/footpad+female-melee-4.png"
[/frame]
[/animation]
[/attack]

View file

@ -41,20 +41,40 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SKIRMISHER}
[animation]
hits=no
[frame]
begin=-101
begin=-200
end=-150
image="units/human-outlaws/rogue.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/rogue-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/human-outlaws/rogue.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
begin=-200
end=-150
image="units/human-outlaws/rogue.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/rogue-attack.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=200
image="units/human-outlaws/rogue.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -118,9 +138,15 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SKIRMISHER}
[/defend]
[attack]
[animation]
[frame]
image="units/human-outlaws/rogue+female.png"
[/frame]
[frame]
image="units/human-outlaws/rogue+female-attack.png"
[/frame]
[frame]
image="units/human-outlaws/rogue+female.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -93,20 +93,40 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[animation]
hits=no
[frame]
begin=-101
begin=-200
end=-150
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/thief-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/thief.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
begin=-200
end=-150
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/thief-attack.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/thief.png"
[/frame]
[/animation]
[/attack]
[female]
@ -155,9 +175,15 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[/defend]
[attack]
[animation]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-attack.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/animation]
[/attack]
[/female]

View file

@ -32,20 +32,40 @@
[animation]
hits=no
[frame]
begin=-100
begin=-200
end=-150
image="units/human-outlaws/thug.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/thug-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/thug.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
begin=-200
end=-150
image="units/human-outlaws/thug.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/thug-attack.png"
sound=staff.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/thug.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -42,20 +42,40 @@
[animation]
hits=no
[frame]
begin=-100
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[/attack]
[attack]

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