Refining the Tribalist line:
gave the Icecaster back heal, took away poison. I am deeply concerned with these guys moving like Saurians, hitting like Adepts, and curing like Shamans. Tuning and tweaking is needed.
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3 changed files with 12 additions and 31 deletions
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@ -5,7 +5,7 @@ name= _ "Saurian Icecaster"
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race=lizard
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image=saurian-icecaster.png
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image_defensive=saurian-icecaster-defend.png
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hitpoints=28
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hitpoints=27
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movement_type=lizard
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movement=6
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experience=500
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@ -14,15 +14,15 @@ alignment=chaotic
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advanceto=null
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cost=35
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usage=archer
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unit_description= _ "Saurian Icecasters have cast aside their role as healers to refine their skills with the dark arts. While frail, they posses deep knowledge of cold magic, and can pierce their foes with a shower poisoned of thorns."
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unit_description= _ "Saurian Icecasters have cast aside their role as healers to refine their skills with the dark arts. While frail, they posses deep knowledge of cold magic and retain their abilities as healers."
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get_hit_sound=hiss.wav
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ability=skirmisher
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ability=skirmisher,heals
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[attack]
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name=staff
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type=impact
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range=short
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damage=5
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damage=6
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number=2
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icon=attacks/staff.png
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[frame]
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@ -70,23 +70,4 @@ ability=skirmisher
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image_diagonal=projectiles/whitemissile-ne.png
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[/missile_frame]
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[/attack]
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[attack]
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name=poison thorns
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type=pierce
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special=poison
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damage=6
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number=2
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range=long
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icon=attacks/thorns.png
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[frame]
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begin=-250
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end=0
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image=saurian-icecaster-attack.png
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[/frame]
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[missile_frame]
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begin=-200
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end=0
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image=projectiles/thorns.png
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[/missile_frame]
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[/attack]
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[/unit]
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@ -6,7 +6,7 @@ race=lizard
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image=saurian-soothsayer.png
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image_defensive=saurian-soothsayer-defend.png
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image_healing=saurian-soothsayer-healing.png
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hitpoints=28
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hitpoints=27
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movement_type=lizard
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movement=6
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experience=500
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@ -15,14 +15,14 @@ alignment=chaotic
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advanceto=null
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cost=35
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usage=healer
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unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to healing they posses knowledge of cold magic."
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unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to cure their allies they posses knowledge of cold magic."
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get_hit_sound=hiss.wav
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ability=skirmisher,heals
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ability=skirmisher,cures
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[attack]
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name=staff
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type=impact
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range=short
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damage=6
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damage=5
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number=2
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icon=attacks/staff.png
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[frame]
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@ -6,23 +6,23 @@ race=lizard
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image=saurian-tribalist.png
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image_defensive=saurian-tribalist-defend.png
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image_healing=saurian-tribalist-heal.png
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hitpoints=19
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hitpoints=18
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movement_type=lizard
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movement=6
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experience=26
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level=1
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alignment=chaotic
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advanceto=Saurian Icecaster,Saurian Soothsayer
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cost=17
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cost=18
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usage=healer
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unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Tribalists are valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to healing they posses knowledge of cold magic. The wisest of the tribalists are confronted with the choice of continuing down the path of the healer as a Soothsayer, or abandoning their roles as healers to refine their dark magic as Icecasters."
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unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Tribalists are valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to healing they posses knowledge of cold magic. The wisest of the tribalists are confronted with the choice of continuing down the path of the healer as a Soothsayer, or refining their dark magic as Icecasters."
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get_hit_sound=hiss.wav
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ability=skirmisher,heals
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[attack]
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name=staff
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type=impact
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range=short
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damage=4
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damage=3
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number=2
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icon=attacks/staff.png
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[frame]
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