Assorted grammar and spelling corrections
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4aa7d7b678
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12 changed files with 12 additions and 26 deletions
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@ -415,7 +415,7 @@
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[/message]
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[message]
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speaker=Niktor
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message= _ "Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us."
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message= _ "Yes, close by the southeast wall of our fort across the Ford. But they are jealous of their privileges and hold aloof from us."
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[/message]
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[message]
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speaker=Delfador
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@ -301,7 +301,7 @@
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[/message]
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[message]
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id=Kalenz
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message= _ "I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass."
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message= _ "I do. He is like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass."
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[/message]
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[message]
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id=Chantal
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@ -73,7 +73,7 @@
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story={CAPTION ( _ "King Garard")} + _ "No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army."
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story={CAPTION ( _ "King Garard")} + _ "No, Lionel. This should be too simple a task for my best general. I will send Dudpon instead with most of my army."
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[/part]
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[part]
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background=portraits/lionel.png
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@ -31,7 +31,7 @@
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[story]
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[part]
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#TODO insert a trackplayer route back the the cliffs of thoria
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#TODO insert a trackplayer route back to the cliffs of thoria
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story= _ "With Crelanu’s book in hand, Kalenz and his band began the long journey south to the Ka’lian..."
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[/part]
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[/story]
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@ -173,7 +173,7 @@
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#undef GOBLIN_RAIDER
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# now store the the good guys so they are invisible during the
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# now store the good guys so they are invisible during the
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# goblin conversation
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[store_unit]
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variable=goodguys_store
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@ -389,7 +389,7 @@
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[/message]
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[message]
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speaker=Lady Outlaw
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message= _ "Other than losing our war in the far West, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was one of our greatest leaders. He led our escape to the this land. Albeit, after being down in that hole for so long I don’t imagine he’s too happy."
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message= _ "Other than losing our war in the far West, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was one of our greatest leaders. He led our escape to this land. Albeit, after being down in that hole for so long I don’t imagine he’s too happy."
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[/message]
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[message]
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speaker=Prince Haldric
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@ -141,7 +141,7 @@
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[/message]
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[message]
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speaker=Lady Jessene
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message= _ "And because I can sweeten the deal. I can save the lives of all of the people left on this isle. I will reveal all, if you swear on the soul of your eldest son that you will let all of the Wesfolk who may come into the city, and to allow them to participate in what must happen next."
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message= _ "And because I can sweeten the deal. I can save the lives of all of the people left on this isle. I will reveal all, if you swear on the soul of your eldest son that you let all of the Wesfolk who may come into the city, and allow them to participate in what must happen next."
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[/message]
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[message]
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speaker=King Addroran IX
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@ -134,7 +134,7 @@
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name=start
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[message]
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speaker=narrator
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message= _ "After a long trek Prince Haldric, and his companions find themselves on a sunny beach. While normally this would be a pleasant occurrence, they find the saurians hard at work there."
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message= _ "After a long trek, Prince Haldric and his companions find themselves on a sunny beach. While normally this would be a pleasant occurrence, they find the saurians hard at work there."
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image=wesnoth-icon.png
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[/message]
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@ -307,12 +307,12 @@
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[/message]
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[message]
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speaker=narrator
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message= _ "It was never said afterwards that the marriage of Haldric and Jessene was exactly tranquil. But it was also said that neither could stand be long separated from the other, and she bore him strong children that mingled the blood of their diverse ancestries. Many followed their example, and the two refugee peoples from the Green Isles became fused into one in the new kingdom."
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message= _ "It was never said afterwards that the marriage of Haldric and Jessene was exactly tranquil. But it was also said that neither could long stand to be separated from the other, and she bore him strong children that mingled the blood of their diverse ancestries. Many followed their example, and the two refugee peoples from the Green Isles became fused into one in the new kingdom."
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image=wesnoth-icon.png
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[/message]
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[message]
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speaker=narrator
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message= _ "In later ages the bards would sing the ‘The Breaking of the Pact’, an epic tale of Haldric’s betrayal of the elves. They would whisper of the price he and his descendants would pay for that betrayal without knowing the whole truth."
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message= _ "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale of Haldric’s betrayal of the elves. They would whisper of the price he and his descendants would pay for that betrayal without knowing the whole truth."
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image=wesnoth-icon.png
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[/message]
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[message]
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@ -441,7 +441,6 @@
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{NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 30 38 () ( _ "Goblin Scout")}
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#ifndef EASY
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#If Medium: +3 goblins (8)
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{NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 26 35 () ( _ "Goblin Scout")}
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@ -450,7 +449,6 @@
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#If Hard: +3 goblins (11)
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#ifdef HARD
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{NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 29 36 () ( _ "Goblin Scout")}
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{NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 33 34 () ( _ "Goblin Scout")}
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{NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 31 31 () ( _ "Goblin Scout")}
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@ -466,7 +464,6 @@
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message= _ "Attack!"
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[/message]
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# change message to unit named "Goblin Coward"
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[message]
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speaker=Goblin Coward
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message= _ "Run away!"
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@ -45,12 +45,7 @@
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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[/modifications]
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ai_special=guardian
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gold=0
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income=0
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controller=ai
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shroud=no
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fog=no
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team_name=ally
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user_team_name=_"Allies"
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[/side]
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@ -85,12 +80,6 @@
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[/recall]
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# create 6 merfolk guards to protect the seer
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# 3 merman warriors
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# 1 merman spearman
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# 1 merman hoplite
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# 1 merman entangler
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[unit]
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type=Merman Warrior
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name= _ "Merfolk Guard"
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@ -271,7 +260,7 @@
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[message]
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speaker=Melusand
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message= _ "This will go much faster if you don’t interrupt me. Now, as I was saying the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, who you call Naia, hurling through the sky so that there was only a few hours of dark each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and the many believed that they had dispelled evil and darkness forever."
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message= _ "This will go much faster if you don’t interrupt me. Now, as I was saying the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, who you call Naia, hurlting through the sky so that there were only a few hours of dark each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and the many believed that they had dispelled evil and darkness forever."
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[/message]
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[message]
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@ -294,7 +294,7 @@ Trolls have inhabited the mountains of the Great Continent longer than the dwarv
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male_name= _ "race^Undead"
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female_name= _ "race+female^Undead"
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plural_name= _ "race+plural^Undead"
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description= _"Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it’s master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.
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description= _"Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of its master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.
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Necromancy is almost solely limited to humans. Even the legends of magically apt races like elves and mermen tell of very few of their kind who have ever delved in the dark arts. It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans. The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.
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