THoT: remove S4, S6, and S7

This commit is contained in:
nemaara 2019-04-05 23:05:02 -04:00
parent c21d7a862d
commit 7479f82f8b
3 changed files with 0 additions and 990 deletions

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#textdomain wesnoth-thot
[scenario]
id=04_Troll_Bridge
name= _ "Troll Bridge"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/04_Troll_Bridge.map}"
{TURNS 20 16 12}
next_scenario=05_Invaders
victory_when_enemies_defeated=yes
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
[story]
[part]
{THOT_BIGMAP}
music=elvish-theme.ogg
story= _ "Aiglondur and his troop, some still shaking their heads dubiously at the very notion of fighting alongside orcs rather than against them, continued east to the easternmost edge of the Northern Alliances lands."
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE4}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 100 80 60}
team_name=northern_alliance
user_team_name= _ "Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
facing=se
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
#ifdef EASY
recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp,Troll
#endif
#ifdef HARD
recruit=Troll Whelp,Troll,Troll Rocklobber
#endif
{GOLD 70 100 130}
team_name=trolls
user_team_name= _ "Trolls"
type=Troll
id=Gronk
name= _ "Gronk"
canrecruit=yes
[modifications]
{TRAIT_STRONG}
{TRAIT_QUICK}
[/modifications]
facing=sw
[ai]
passive_leader=yes
#ifndef HARD
recruitment_pattern=fighter
#else
recruitment_pattern=fighter,fighter,mixed fighter
#endif
grouping=defensive
{QUANTITY aggression 0.3 0.4 0.5}
[/ai]
[/side]
#ifdef NORMAL
# Allow Gronk to recruit at most one Troll besides himself.
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll" 2}
#endif
#ifdef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll Rocklobber" 1}
#endif
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Gronk"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
x,y=2,9
[/recall]
{MODIFY_UNIT (side=1) facing se}
[/event]
[event]
name=start
# wmllint: local spelling dat Er
[message]
speaker=Gronk
message= _ "Dis a troll bridge. You pay toll. Er..."
[/message]
[message]
speaker=Gronk
message= _ "Dat not right. Dis a toll bridge. You pay troll. Er..."
[/message]
[message]
speaker=Gronk
message= _ "Dat not right either. Big words confuse Gronk. You pay now or we smash you."
[/message]
[message]
speaker=Angarthing
message= _ "The stonework of yon bridge is not good enough to be dwarf-made, but it is nowhere near crude enough to be troll-work."
[/message]
[message]
speaker=Aiglondur
message= _ "Then it will be of the Alliances making, right enough, like this road that leads to it. It wont do to have wild trolls squatting on it. Axes up!"
[/message]
[/event]
[event]
name=die
[filter]
id=Gronk
[/filter]
[message]
speaker=second_unit
message= _ "Hey! That troll was sitting on some treasure!"
[/message]
{LOOT 200 1}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
[/scenario]

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#textdomain wesnoth-thot
[scenario]
id=06_High_Pass
name= _ "High Pass"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/06_High_Pass.map}"
{TURNS 22 18 12}
next_scenario=07_Mages_and_Drakes
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
# The map should be a twisty, narrow path through rugged snow-capped
# mountains. The objective will be to get Aiglondur through to the
# other side. The opponents will be gryphons, wolves, and the elements.
# We should try to get creative with representing the effects of extreme
# cold, perhaps something like the dehydration effect in UtBS. And the
# time-limit should be tight.
{SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC northern_mountains.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
{THOT_TRACK {JOURNEY_STAGE6}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter, Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 100 80 60}
team_name="northern_alliance"
user_team_name=_"Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
shroud=yes
facing=ne
[/side]
# wmllint: validate-on
[side]
side=2
recruit=Gryphon
{GOLD 60 80 100}
{INCOME 2 2 2}
team_name=wildthings
user_team_name= _ "Monsters"
type=Gryphon
id=Kaara
name= _ "Kaara"
canrecruit=yes
facing=s
[ai]
passive_leader=yes
[avoid]
x,y=$magehut.x,$magehut.y
[/avoid]
[/ai]
[/side]
[side]
# The wild things
side=3
no_leader=yes
hidden=yes
team_name=wildthings
user_team_name= _ "Monsters"
[ai]
[avoid]
x,y=$magehut.x,$magehut.y
[/avoid]
[/ai]
[/side]
#define WILDTHING X Y
[set_variable]
name=typeofenemy
rand=Wolf,Ogre,Troll
[/set_variable]
[unit]
side=3
x,y={X},{Y}
type=$typeofenemy
generate_name=yes
random_traits=yes
[/unit]
[fire_event]
name=spawn_extra_wolf
[primary_unit]
x,y={X},{Y}
[/primary_unit]
[/fire_event]
{CLEAR_VARIABLE typeofenemy}
#enddef
{PLACE_IMAGE (scenery/signpost.png) 30 11}
[event]
name=prestart
{VARIABLE magehut.x 19}
{VARIABLE magehut.y 10}
[objectives]
side=1
[objective]
description= _ "Move Aiglondur to the signpost at the east end of the pass"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
[objective]
description = _ "Death of Ratheln"
condition=lose
[show_if]
[have_unit]
id=Ratheln
[/have_unit]
[/show_if]
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
[/recall]
{MODIFY_UNIT (side=1) facing ne}
[/event]
[event]
name=start
[message]
speaker=Angarthing
message= _ "Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here."
[/message]
[message]
speaker=Aiglondur
message= _ "We must push through quickly; there is a vicious storm coming in behind us. Being caught in a blizzard on those heights would be no laughing matter."
[/message]
[remove_shroud]
[filter_side]
side=1
[/filter_side]
x=29-31,30
y=11-12,10
[/remove_shroud]
{HIGHLIGHT_IMAGE 30 11 scenery/signpost.png ()}
[place_shroud]
[filter_side]
side=1
[/filter_side]
x=29-31,30
y=11-12,10
[/place_shroud]
{WILDTHING 8 7}
{WILDTHING 8 12}
[/event]
[event]
name=turn 3
{WILDTHING 8 7}
{WILDTHING 8 12}
[/event]
[event]
name=turn 6
{WILDTHING 12 6}
{WILDTHING 13 11}
[/event]
[event]
name=turn 9
{WILDTHING 17 12}
{WILDTHING 18 9}
[/event]
[event]
name=turn 12
{WILDTHING 25 9}
{WILDTHING 27 14}
[/event]
#ifdef EASY
# Compensate that you get less experience points on easy.
[event]
name=turn 15
{WILDTHING 29 14}
[/event]
#endif
[event]
name=spawn_extra_wolf
first_time_only=no
[filter_condition]
[variable]
name=typeofenemy
equals=Wolf
[/variable]
[/filter_condition]
[unit]
x,y=$x1,$y1
type=Wolf
side=3
[/unit]
#ifndef EASY
[unit]
x,y=$x1,$y1
type=Wolf
side=3
[/unit]
#endif
[/event]
# If the user hasn't found Ratheln by a reasonable time, nudge a little.
[event]
{QUANTITY name (turn 12) (turn 10) (turn 8)}
[filter_condition]
[not]
[have_unit]
#wmllint: recognize Ratheln
id=Ratheln
[/have_unit]
[/not]
[/filter_condition]
[role]
role=keen nose
type_adv_tree=Dwarvish Scout
[else]
[role]
role=keen nose
id=Angarthing
[/role]
[/else]
[/role]
[message]
role=keen nose
message= _ "Theres a scent of scorched gryphon meat in the air, emanating from that hut yonder. We should investigate."
[/message]
[remove_shroud]
[filter_side]
side=1
[/filter_side]
x,y=19,10
radius=1
[/remove_shroud]
{HIGHLIGHT_IMAGE 19 10 items/gohere.png ()}
[remove_item]
x,y=19,10
[/remove_item]
[/event]
[event]
name=enter_hex
first_time_only=yes
[filter]
side=1
[filter_location]
# The player was given a hint to check this particular hut out.
x,y=19,10
{QUANTITY radius 4 3 2}
[/filter_location]
[/filter]
[cancel_action][/cancel_action]
[fire_event]
name=meeting a mage
[/fire_event]
[redraw]
clear_shroud=yes
side=1
[/redraw]
[show_objectives][/show_objectives]
[/event]
[event]
name=meeting a mage
[unit]
side=1
x,y=19,11
# wmllint: recognize Ratheln
{CHARACTER_STATS_RATHELN}
facing=sw
[/unit]
# In case the area was not yet visible.
[remove_shroud]
[filter_side]
side=1
[/filter_side]
x,y=19,11
radius=1
[/remove_shroud]
[message]
speaker=Ratheln
message= _ "Hail, I am Ratheln. If youre traveling down the pass, please take me with you. I am near freezing and starving to death up here."
[/message]
[message]
speaker=Angarthing
message= _ "Pardon my curiosity, but what is a fire-mage doing freezing to death?"
[/message]
[message]
speaker=Ratheln
message= _ "In case you havent noticed, there is a serious shortage of both firewood and food in this gods-forsaken slot. And the damned gryphons descend on me whenever I stir out of this shack. Ive had nothing to eat but flash-roasted gryphon for the last three weeks."
[/message]
[message]
speaker=Aiglondur
message= _ "Where were you bound when you got stuck here?"
[/message]
[message]
speaker=Ratheln
message= _ "There is a school of mages near the east end of the pass. Theyve an opening for an instructor, and theyre expecting me."
[/message]
[message]
speaker=Angarthing
message= _ "Lets take him with us, Aiglondur. We know little about the country beyond to the east; weve had few reports on it since before the orcs took Knalga. Those mages should know at least rumors."
[/message]
[message]
speaker=Aiglondur
message= _ "Aye. And Id not leave anyone who had done my kin no harm stranded to starve."
[/message]
# Unsetting the variables already here would result in the AI avoiding everything.
{VARIABLE magehut.x 999}
{VARIABLE magehut.y 999}
[/event]
# In this scenario only, losing Ratheln is fatal.
# This avoids continuity problems in the next one.
[event]
name=last breath
[filter]
id=Ratheln
[/filter]
[message]
speaker=Ratheln
message= _ "This is no fit death for a mage of fire!"
[/message]
[message]
speaker=Angarthing
message= _ "The snow has redoubled its fury, as if his presence had been holding it back. I do not see a way forward for us."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
{QUANTITY name (turn 16) (turn 14) (turn 9)}
[message]
speaker=Aiglondur
message= _ "It has begun to snow. Move, everyone! To be trapped here would be death."
[/message]
[/event]
[event]
name=time over
[message]
speaker=Aiglondur
message= _ "Were snowed in. Our mission has failed, even if we live until the spring."
[/message]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
id=Aiglondur
x,y=30,11
[/filter]
[message]
speaker=Aiglondur
message= _ "Were through the pass!"
[/message]
[message]
speaker=Angarthing
message= _ "That may not be a blessing. Something frightened those orcs we fought among the bandit villages, enough to make them push west into Alliance territory. Dont you wonder what it was?"
[/message]
[message]
speaker=Aiglondur
message= _ "Aye. But Ive a grim feeling we might be going to discover that in person."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=victory
# In case the player didn't pick up Ratheln.
[fire_event]
name=meeting a mage
[/fire_event]
{CLEAR_VARIABLE magehut}
[/event]
# No need for Ratheln's death event here since he has a custom one this scenario.
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
[/scenario]
#undef WILDTHING

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#textdomain wesnoth-thot
[scenario]
id=07_Mages_and_Drakes
name= _ "Mages and Drakes"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/07_Mages_and_Drakes.map}"
{TURNS 30 25 20}
next_scenario=08_Fear
victory_when_enemies_defeated=yes
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{THOT_TRACK {JOURNEY_STAGE7}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 175 150 125}
team_name=northern_alliance
user_team_name= _ "Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
facing=se
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit=Mage
{GOLD 140 120 100}
team_name=northern_alliance
user_team_name=_"Alliance"
type=Great Mage
id=Master Perrin
name= _ "Master Perrin"
profile=portraits/perrin.png
canrecruit=yes
gender=male
facing=se
[unit]
type=White Mage
id=Preceptor
name= _ "Preceptor"
x,y=12,14
facing=se
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
[unit]
type=Red Mage
id=Warder
name= _ "Warder"
x,y=14,14
facing=se
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
[/unit]
[ai]
passive_leader=yes
recruitment_pattern=mixed fighter
[/ai]
[/side]
[side]
side=3
controller=ai
recruit=Drake Fighter,Drake Glider,Drake Burner,Drake Clasher
{GOLD 120 140 160}
{INCOME 0 5 10}
team_name=drakes
user_team_name= _ "Drakes"
type=Drake Flameheart
id=Glashal
name= _ "Glashal"
canrecruit=yes
facing=nw
[ai]
passive_leader=no
[/ai]
[/side]
{STARTING_VILLAGES 2 7}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Glashal"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
[objective]
description= _ "Death of Ratheln"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
x,y=8,17
[/recall]
[recall]
id=Ratheln
[/recall]
{MODIFY_UNIT (side=1) facing se}
[/event]
[event]
name=start
[message]
speaker=Preceptor
message= _ "Master Perrin! A mage comes down from the High Pass, with a company of dwarves. They are well-armed, but not in battle array."
[/message]
[message]
speaker=Master Perrin
message= _ "That will be Ratheln, I expect. Hail! You on the road! Who comes bearing arms into our valley?"
[/message]
[message]
speaker=Glashal
message= _ "Our valley, says Master Perrin. The arrogance of these mages is intolerable!"
[/message]
[message]
speaker=Aiglondur
message= _ "A delegation of the Northern Alliance, traveling east. I believe weve found a friend of yours in the High Pass."
[/message]
[message]
speaker=Master Perrin
message= _ "Well met, then. But if you intend to travel east of here, beware of the nest of drakes in the cliffs near the valleys end. They were here before us, and have become more hostile to travelers of late."
[/message]
[message]
speaker=Glashal
message= _ "The axe-bearers must not be let near our nestlings. Attack!"
[/message]
[/event]
[event]
name=enemies defeated
[if]
[have_unit]
id=Master Perrin
[/have_unit]
[then]
#ifdef EASY
[message]
speaker=Master Perrin
message= _ "Were grateful for your assistance. Moreover, Id like to send a couple of our senior apprentices with you to the east. It has come time for them to be journeymen... and I sense something being born to the east that I do not like the feel of."
[/message]
#else
[message]
speaker=Master Perrin
message= _ "Were grateful for your assistance. Moreover, Id like to send one of our senior apprentices with you to the east. It has come time for him to be a journeyman... and I sense something being born to the east that I do not like the feel of."
[/message]
#endif
#ifdef EASY
[unit]
type=Mage
gender=female
id=Lorinne
name= _ "Lorinne"
experience=40
side=1
placement=leader
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
#endif
[unit]
type=Mage
id=Darchas
name= _ "Darchas"
experience=40
side=1
placement=leader
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[allow_recruit]
side=1
type=Mage
[/allow_recruit]
[select_unit]
id=Darchas
[/select_unit]
#ifdef EASY
[message]
speaker=narrator
message= _ "The presence of Lorinne and Darchas gives you the ability to recruit mages."
image=wesnoth-icon.png
[/message]
#else
[message]
speaker=narrator
message= _ "The presence of Darchas gives you the ability to recruit mages."
image=wesnoth-icon.png
[/message]
#endif
[message]
speaker=Aiglondur
message= _ "What sort of thing?"
[/message]
[message]
speaker=Master Perrin
message= _ "There is some great magic brewing. Something... evil. I feel its traces in the currents of the earth and air."
[/message]
#ifdef HARD
[message]
speaker=Ratheln
message= _ "I would travel east with you if I could, but I have duties I must take up here."
[/message]
[message]
speaker=Aiglondur
message= _ "You have your duty, as we have ours. Fare well."
[/message]
[kill]
id=Ratheln
[/kill]
#else
{UNMAKE_HERO Ratheln}
[unit_overlay]
id=Ratheln
image=misc/loyal-icon.png
[/unit_overlay]
[message]
speaker=Ratheln
message= _ "Perrin, I owe these dwarves a debt; I think it is my duty to aid them in their journey. Ill return with your apprentices as soon as I may."
[/message]
[message]
speaker=Master Perrin
message= _ "As you will. Go safely and return swiftly."
[/message]
#endif
[/then]
[else]
[message]
speaker=Ratheln
message= _ "I would travel east with you if I could, but the school will need me all the more with Master Perrin gone."
[/message]
[message]
speaker=Aiglondur
message= _ "You have your duty, as we have ours. Fare well."
[/message]
[kill]
id=Ratheln
[/kill]
[message]
speaker=Angarthing
message= _ "I think we will regret Perrins passing. There is much he might have told us."
[/message]
[/else]
[/if]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
{HERODEATH_RATHELN}
# In this scenario only, losing Ratheln is fatal.
# This avoids continuity problems in this scenario.
# His death comment comes from the macro, above.
[event]
name=die
[filter]
id=Ratheln
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]