Small updates to Danish translation

This commit is contained in:
Mark Michelsen 2004-05-23 17:21:17 +00:00
parent 6fb042ab1c
commit 747286baed

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@ -12,253 +12,10 @@ Nederlag:
DarkSpirit="Mørk Ånd"
DarkSpirit_description="Mørke Ånder er budbringere og bærere af nyt fra dødsriget og er en frygtet kraft i dette rige. Heldigvis er de kun sjældent set i Wesnoth."
Deathmaster="Dødemester"
Deathmaster_description="Gwitis vandringer ad den mørke vej har givet ham kræfter, der normalt ligger hinsides de dødelige men med frygtelige omkostninger: The undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
Demilich="Demilich"
Demilich_description="Too much time spent dabbling with forbidden magics and dark arts inexorably begin to exact a heavy price from this mage. He is losing his body, becoming an undead himself. With time, he may become fully undead, and feared by all alike."
Elven_Council="The Elven Council"
Footpad="Footpad"
Footpad_description="The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
HeavyInfantryman="Heavy Infantryman"
HeavyInfantryman_description="Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage."
Initiate="Initiate"
Initiate_description="Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
Inside_The_Tower="Inside the Tower"
Inside_The_Tower_objectives="
Victory:
@Find Crelanu's Book
Defeat
#Death of Gwiti Ha'atel"
OrcishCrossbowman="Orcish Crossbowman"
OrcishCrossbowman_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
Outlaw="Outlaw"
Outlaw_description="Outlaws fight better at night."
Poacher="Poacher"
Poacher_description="Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
Spectre="Spectre"
Spectre_description="Spectres, the most powerful ghosts in the undead ranks, can use their powers to summon a spectral sword that drains the life out of their foes to strengthen themselves. They also have a terrible wail that freezes the heart of the weak."
Thug="Thug"
Thug_description="Thugs are bandits who use large clubs to beat their victims."
Triton="Triton"
Triton_description="Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment."
Youth="Youth"
Youth_description="Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
amb1="Surprise! You have walked into our trap, foolish boy!"
amb2="Konrad!"
amb3="Delfador! Help me!"
amb4="Stay calm, Konrad. I am coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
amb5="Fighting is the best way to improve your skills. When you get enough experience (XP) you advance to become a better fighter.
When you attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attempts you make with it, and the probability of hitting the enemy. The opponent's values are likewise displayed."
auto_save_game_failed="Could not auto save the game. Please save the game manually."
council_1="Greetings, and welcome to our capital. You should feel honored. It has been half a century - a generation in the way your race counts time - since any man has been considered Elf-friend enough to stand here."
council_10="I had no idea! Thank you, my lady. It is a pleasure to meet you again."
council_11="Rescued him from my mother? But nineteen years ago Konrad would have been an infant! What is this you are talking about?"
council_12="Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could sieze control."
council_13="She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?"
council_14="Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth."
council_15="And what say you, Elf-king?"
council_16="I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed Orcs to desecrate the lands, abandoning all respect for the peoples around her."
council_17a="Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
council_17b="Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."
council_17d="Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my advisor and counselor, Delfador"
council_17e="Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
council_17f="And if I refuse to give it to him?"
council_17g="If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
council_17h="Delfador! Li'sar has become our friend. I don't want to fight her! As long as she rules well, what does it matter if she becomes queen?"
council_17i="You are the rightful heir. You should be king, Konrad."
council_18="Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador."
council_19="But I do not! What is your meaning, Parandra?"
council_2="We are indeed honored."
council_20="In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth."
council_20a="Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne."
council_20b="In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li'sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it."
council_21="She will claim the throne, and not me? What should I do?"
council_22="Li'sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth."
council_23="With all due respect, my lady, she is my cousin! There is nothing between us!"
council_24="Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The Elves could show you things that would amaze you, things that no man has seen before."
council_25="That is a generous offer, my lady, but you are indeed right, I would rather go with Li'sar."
council_26="And what say you, Uradredia?"
council_27="Tell me, Li'sar, are you willing to fight your own mother for the throne?"
council_28="It is for the good of the country. If it is necessary, I will fight her, Elf-king."
council_29="I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them."
council_3="I might also say that it is you who are honored. It has been so long since you have been graced by with the presence of a princess of Wesnoth."
council_30="And you have been with us for a time, Kalenz son of Kliada, what say you?"
council_31="Wisdom has been spoken here today, Delfador. We have been with Li'sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time."
council_32="So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passible, for surely it will be watched and guarded by many men."
council_33="There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off-guard."
council_34="Mountains of the dragons? That sounds very dangerous! I didn't even think there were such things as dragons!"
council_35="No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?"
council_36="All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
council_4="Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
council_5="Yes...you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy."
council_6="Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men."
council_7="How quickly do the race of men mature! Only nineteen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A brave warrior stands before me!"
council_8="Forgive me, Elf, but I'm afraid I do not recall meeting you before."
council_9="Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere."
dark_hordes="The Dark Hordes"
dark_hordes_difficulties="&undead-adept.png,Apprentice,(easiest);*&undead-necromancer.png,Master;&undead-lich.png,Dark Lord,(hardest)"
found_eggs1="Here are the mother Gryphon's eggs!"
found_eggs2="Excellent! We should be able to breed Gryphons for our own uses now!"
game_menu="Game"
heir_throne_difficulties="&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-champion.png,Champion,(hardest)"
intro_14="...and she sent her most able commander."
isledamn_1a="But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
isledamn_2a="The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
isledamn_4a="We have heard only the worst things about this place, my lord. It is said that the fiends of the undead have come in great numbers and turned the island into an ugly wasteland."
isledamn_7="Maybe we can make a deal! Help us defeat those evil creatures!"
kill1="Well done! This is Garard's nephew!"
kill2="Excellent, young human!"
kill3="Look behind you!"
kill4="If you are finished with the villages, go back to the castle to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers at the beginning."
kill5="There is one still hiding there!"
lost_eggs="Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!"
main_menu="Menu"
msg5_13a="We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
msg5_14a="Very well, we shall be gone then. You shall have to recapture the city without our help!"
msg5_14b="Finally, we have retaken the city! Let us rest here, friends."
msg5_14c="Victory! The thieves of Elensefar will be in your service, my lord"
msg5_15b="The party rested for three days, after which an old friend returned."
msg8_3c="Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?"
msg8_8b="It is a shame we could not get those Gryphon eggs - they would surely have given us an advantage sometime. Still, we must continue."
nelves_12a="Trouble? What kind of trouble?"
nelves_13a="We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste to the Elven forest. Only there will you be safe!"
nelves_14a="I only hope we can avoid them. We will have to bear north-east."
nelves_15a="That is not all, my lord. The foul Orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle."
nelves_16a="This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?"
nelves_17a="I think these wild lands are too dangerous for that! Anyhow...I expected you to be on the side of Wesnoth, Princess?"
nelves_18a="I am an honorable princess, not an imposter like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!"
nelves_19a="Sir, madam, there is no time to lose! You must make it East, to the home of my people. Only there will you be safe!"
nelves_20a="Come then, Konrad, let us go."
nelves_21a="My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
nelves_22="Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe."
nelves_23="Thank you, Lord El'rien. The hospitality of the North Elves is as generous as of your kin in the South! My men will help you hold out against our enemies."
nelves_24="Elf-friends, you have made it to safety!"
nelves_25="El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
nelves_26="Indeed. We will escort you to our capital, where we will make Council."
nelves_3a="But there is a great fog around us again! We don't know what dangers may lie ahead!"
nelves_4a="So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the Elves."
nelves_found="There you are! You must come quickly to the home of the Elves in the east!"
nelves_human_found="There they are! Charge!"
nelves_orcs_found="There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
newtut2_1="Now, we have arrived at their camp. I am going to teach you about recall."
newtut2_10="Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
newtut2_11="A nice try, Konrad, but it seems your skills still have much to be improved."
newtut2_12="They caught me. You should have been more cautious."
newtut2_13="You have bested all your enemies, Konrad. Congratulations on your skill."
newtut2_2="Recall?"
newtut2_3="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
newtut2_4="Ahhh, I see. So I can have more experienced soldiers at my side."
newtut2_5="Yes, that is the point."
newtut2_6="I noticed that the bandits have the aid of some dark initiates and their undead minions."
newtut2_7="Yes, I could see them. Those unholy creatures look nasty!"
newtut2_8="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
newtut2_9="Units with healing power heal units near around them."
quit="Quit Game"
recr1="Now you are ready to recruit units (right click and select Recruit)."
recr2="So how should I choose what kind of soldiers to hire, Delfador?"
recr3="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember: all Elvish units fight very well in the forest; horsemen are excellent on open ground; and mages are good for support and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
save_game_failed="The game could not be saved"
stone="stone"
stone_description="This unit has been turned to stone. It may not move or attack."
tut1="It has been a great time here, Konrad. With our friends, the Elves, we have enjoyed many years in peace.
But you are no longer a child, Konrad. Every lord must learn the ways of battle, and gain the ability to lead his army against enemies of any race. Soon it will be time to replace your wooden training sword with one of iron, and to claim your inheritance. But there are things that you must learn before that."
tut15="This was only practice, Konrad, but remember that if it had been a real battle, you would now be dead."
tut16="Konrad, I did my best to stop them, but you were obliged to protect me as well. That is the end of training for today."
tut2="What must I learn, Delfador?"
tut3="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages throughout the land. Those of which you gain control (marked with a red flag) will give you an extra gold coin every turn and thus pay the cost of one of your units. To gain control of a village, simply move any of your units there.
@EXERCISE
Go to the nearest villages, so that with the earned gold we can continue our lesson."
tut3a="To move a unit first select it..."
tut3b=".. then select its destination.
If the destination is far away a unit may need more than one turn to reach it. The number shows how many turns it will take the unit to get there."
tut3c="After you are done with all the movements you need, click on the 'End Turn' button."
tut4a="To attack with a unit, first select it..."
tut5a="...then click to select a target.
Once you do this you have to choose the weapon."
tut_staff="This is my old staff. Although not very useful at close range, its magic may still prove deadly to your enemies. Its powers are waning, so it will not last long. Do not be afraid to use this weapon now - I will make sure you do not hurt yourself."
tut_staff2="Magic items could help you in your quest, but you should be aware that some items can only be picked up by certain units."
tutnope="You should complete your training before attacking the bandit leader."
tutorial_1="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
tutorial_2="Meanwhile in the nearby woods, a group of dark preachers made an unholy pact with some desperate bandits."
undbook_1="Time marched on, and so did Gwiti. He was nearing the grove where he now knew the dreadful tome of Crelanu to be hidden."
undbook_10="A curse upon that necromancer! Why did he have to come here?!"
undbook_11="At last! This is it! Now I must laugh crazedly as a true villain always must!"
undbook_12="My lord, we have found the necromancer at last!"
undbook_2="I feel that it must be close. Could it be in that swamp?"
undbook_3="But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
undbook_4="Oh no. The orcs seem to have recruited the undead to their side."
undbook_5="Blast it! However did the elves get a necromancer to march with them?"
undbook_6="I side not with either of you!"
undbook_7="The book is not here, but these swamps contain enough corpses to suit my purposes."
undbook_8="What? I can't die! Noooo!"
undbook_9="I die a terrible death... not knowing why."
undead_tower_10="Gack! This chest contains holy water!"
undead_tower_11="Look at what the mages were guarding!"
undead_tower_12="Those mages had hidden away more than it seemed!"
undead_tower_13="Two dozen gold. Plundering this tower is fun!"
undead_tower_14="A pile of assorted coins is here!"
undead_tower_15="Haha, this chest holds scores of gold coins!"
undead_tower_16="This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
undead_tower_17="We're done in here! Let's go slay some more enemies."
undead_tower_2="If my memory serves, this tower should have three floors. I should be able to find the Book in a few hours...!"
undead_tower_3="Hayaargghh! We have arrived! Command us, Master!"
undead_tower_4="There's a secret door here! This must be the library."
undead_tower_5="Well, well, well. Thirty-five pieces of gold were in this chest!"
undead_tower_6="Blast it, the chest is empty!"
undead_tower_7="Twenty pieces of gold is a welcome gift."
undead_tower_8="I suppose thirty copper coins should not be scorned..."
undead_tower_9="The chest is empty save for a few trinkets. The magic has gone out of them."
undeadbrother_1="As the sun set over a land far removed from the war that was happening in Wesnoth, a new war was brewing, between brothers..."
undeadbrother_10="I... have failed to win this battle, I am defeated. I will not believe it."
undeadbrother_11="Die, yes die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
undeadbrother_12="Didn't I tell you so?!"
undeadbrother_13="And by my own hands you died!"
undeadbrother_14="I am Gwiti the Mighty, prepare to die!"
undeadbrother_15="Now you shall die!"
undeadbrother_16="You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets again."
undeadbrother_17="May I remind you that even as we speak, my undead legions are marching towards you?"
undeadbrother_2="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another."
undeadbrother_3="It would be surprising if any of us lived to see another. We have given our lives for necromancy, do you remember?"
undeadbrother_4="How well I do. But either way, prepare to die... for ever."
undeadbrother_5="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
undeadbrother_6="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
undeadbrother_7="What? I can't die! Noooo!"
undeadbrother_8="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day... Until then, farewell!"
undeadbrother_9="It is over, I am doomed...."
undeadmages_1="After sending the Dark Spirit away for his failure, Gwiti turned towards the Tower of Kaleon, where the greatest mages once studied."
undeadmages_10="Quirind, we have failed! You must guard the tower."
undeadmages_11="Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
undeadmages_12="Haha! I have gained entry to the tower!"
undeadmages_13="A curse upon that foul necromancer!"
undeadmages_2="At last, I have reached the main road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
undeadmages_3="A necromancer approaches! I must send for aid."
undeadmages_4="Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
undeadmages_5="Quirind, know that you have the Elves at your back."
undeadmages_6="Foul sorcerer of death, go far from this place or we shall send you to your own realm."
undeadmages_7="Not born is the one that could challenge me!"
undeadmages_8="No! No! Noooo! It is over, I feel the shades reaching for me..."
undeadmages_9="Argh! I have fallen, and the Tower lies stripped of its defenses!"
undeadskull_1="After Gwiti destroyed his brother, he planned to march on Wesnoth to gain his revenge. But a Dark Spirit came to counsel him..."
undeadskull_10="It is not your banner, and it never was! That skull marked it mine since long ago."
undeadskull_11="Argh! This is only half of the skull!"
undeadskull_12="This skull is powerless!"
undeadskull_13="That is not the skull of Agarash!"
undeadskull_15="It's been a long time since I fought anything myself!"
undeadskull_2="Gwitiii... Gwiti!"
undeadskull_3="A Dark Spirit? Surely this is my token of mastery of the undead!"
undeadskull_4="Gwiti, do not yet march in pursuit of your revenge. First, you shall go south, against the orcs, and there find the Skull of Agarash."
undeadskull_5="What is the Skull of Agarash? Tell me more."
undeadskull_6="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which, once, was mine. Take it and your power will grow greater by far."
undeadskull_8="What? I can't die! I've done so already! Noooo!"
undeadskull_9="Oh no! They undead hordes have taken my banner!"
weapon_name_chill wave="chill wave"
weapon_name_sling="sling"
weapon_name_thunderstick="thunderstick"
weapon_name_training sword="training sword"
Deathmaster_description="Gwitis vandringer ad den mørke vej har givet ham kræfter, der normalt ligger hinsides de dødelige men med frygtelige omkostninger: De levende døde, som han gav sin sjæl til, er nu også langsomt ved at overtage hans dødelige krop, og med tiden vil han blive til en fuldstændig levende død og en frygt for alt levende."
Demilich="Vandrende Lig"
Demilich_description="Alt for meget beskæftigelse med forbudte magier og mørke kræfter begynder uundgåeligt at have store omkostninger for denne troldmand. Han mister sin krop og bliver selv langsomt til en levende død. Med tiden vil han blive en fuldbyrdet levende død og frygtet blandt alle jævnbyrdige."
Elven_Council="Elverrådet"
10_4="Vi må være på vagt... det siges, at der bor en troldmand i disse bjerge, og han er bestemt ikke gæstfri"
10_4b="Vi må være på vagt... det siges, at der bor en troldmand i disse bjerge, og han er bestemt ikke gæstfri. Det er ham, der forårsager tågerne, der vildleder gennemrejsende, som derefter fortæres af hans skabninger."
A_Choice_Must_Be_Made="Et Valg Må Foretages"