Applied Loci's EI revisions, with a few modifications.
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27 changed files with 1721 additions and 660 deletions
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data/campaigns/Eastern_Invasion/images/halo/light-shield-1.png
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data/campaigns/Eastern_Invasion/images/halo/light-shield-2.png
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@ -14,7 +14,7 @@
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[story]
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[part]
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# It is 625 YW. Konrad II is king, having reigned since 612.
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story= _ "It was the thirteenth year of Konrad II’s reign, and there were strange occurrences in the Estmark Hills on the eastern border of Wesnoth."
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story= _ "It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began."
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background=eastern-invasion-map.png
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[/part]
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[part]
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@ -41,7 +41,7 @@
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background=eastern-invasion-map.png
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[/part]
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[part]
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story= _ "To the northern outpost he sent Owaec, a clan noble. To the southern outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It is with them this story is concerned."
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story= _ "To the northern outpost he sent Owaec, a clan noble. To the southern outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our story begins there."
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background=eastern-invasion-map.png
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[/part]
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[part]
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@ -181,18 +181,17 @@
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[objectives]
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side=1
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[objective]
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#ifdef EASY
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description= _ "Resist until Dacyn’s return tomorrow night"
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#else
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description= _ "Resist until Dacyn’s return in two days"
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#endif
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description= _ "Defend the outpost"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Gweddry"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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@ -219,8 +218,37 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "Look. To the east. Undead approach! But wait... I sense something... They must not see me..."
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message= _ "Look. To the east. Undead approach!"
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[/message]
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[message]
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speaker=Mal-Talar
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message= _ "Ah, interesting..."
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[/message]
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[message]
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speaker=Gweddry
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message= _ "Men, to arms!"
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[/message]
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[/event]
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#Dacyn's disappearance and Mal-Ravanal's appearance
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#(turn refresh to be nice and let Dacyn heal everyone first)
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[event]
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name=side 1 turn 7 refresh
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[message]
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speaker=Dacyn
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message= _ "I sense a great evil... Can it be? Gweddry, I must not be seen."
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[/message]
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{LIGHT_SHIELD_EFFECT_OBJECT_ID Dacyn}
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[animate_unit]
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[filter]
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id=Dacyn
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[/filter]
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flag=disappear
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[/animate_unit]
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[store_unit]
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[filter]
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id=Dacyn
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@ -229,81 +257,60 @@
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kill=yes
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variable=stored_Dacyn
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[/store_unit]
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[move_unit_fake]
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type=Ancient Lich
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side=2
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x=39,34
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y=16,14
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[/move_unit_fake]
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[delay]
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time=100
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[/delay]
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[unit]
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type=Ancient Lich
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type=Lich Lord
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id=Mal-Ravanal
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name= _ "Mal-Ravanal"
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x,y=34,14
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side=2
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facing=sw
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profile=portraits/mal-ravanal.png
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animate=yes
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[/unit]
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[message]
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speaker=Mal-Ravanal
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message= _ "Hm. I do not sense anything out of the ordinary here. My scouts must have deceived me. Very well; destroy them."
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message= _ "This is the resistance you spoke of, an untrained commander and a few fresh recruits? You will suffer for your incompetence. Destroy them, and dare not bother me again."
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[/message]
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[message]
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speaker=Mal-Sakkat
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speaker=Mal-Talar
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# wmllint: local spelling Archon
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message= _ "Very well, Dark Archon. They will die. And then?"
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message= _ "Apologies, Dark Archon. They will die. And then?"
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[/message]
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[message]
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speaker=Mal-Ravanal
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message= _ "On with the search. I trust you can defeat these men yourself? I have no time to waste here."
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message= _ "Slaughter the villagers and march onwards. You have wasted enough time here already."
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[/message]
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[animate_unit]
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[filter]
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id=Mal-Ravanal
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[/filter]
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flag=pre_teleport
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[/animate_unit]
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[kill]
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id=Mal-Ravanal
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[/kill]
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[move_unit_fake]
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type=Ancient Lich
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side=2
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x=34,39
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y=14,16
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[/move_unit_fake]
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[message]
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speaker=Gweddry
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message= _ "What?! Men, to arms! And where did Dacyn go?!"
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[/message]
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[message]
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speaker=Gweddry
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message= _ "There are too many undead, I cannot defeat them... but my orders are to hold this outpost at all costs. It may be we will die this day."
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[/message]
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[message]
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speaker=Gweddry
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message= _ "But... somehow, I do not think Dacyn has abandoned us. He must have had a reason for leaving."
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message= _ "What?! We must hold the outpost! And where did Dacyn go?!"
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[/message]
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[/event]
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#Dacyn pops out on keep and gives message about trapdoor.
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[event]
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#define WIN_SCENARIO
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[message]
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speaker=Gweddry
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message= _ "Follow me, men! Through the trapdoor!"
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[/message]
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[hide_unit]
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x,y=9,16
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[/hide_unit]
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[redraw]
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[/redraw]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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#enddef
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#ifdef EASY
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name=turn 10
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#else
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name=turn 12
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#endif
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[scroll_to]
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x,y=9,16
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[/scroll_to]
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[item]
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x=9
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y=16
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@ -311,9 +318,16 @@
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[/item]
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[unstore_unit]
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variable=stored_Dacyn
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x,y=10,15
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find_vacant=yes
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[/unstore_unit]
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{CLEAR_VARIABLE stored_Dacyn}
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[animate_unit]
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[filter]
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id=Dacyn
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[/filter]
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flag=reappear
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[/animate_unit]
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[message]
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speaker=Dacyn
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message= _ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
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@ -332,15 +346,23 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "It is pointless to try to defend it. Now, come on, we do not have much time to spare!"
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message= _ "This outpost is already lost. We must defeat this evil if Wesnoth is to survive. Now, come on, we do not have much time to spare!"
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[/message]
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[gold]
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side=2,3,4
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amount=100
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[/gold]
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[if]
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[have_unit]
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id=Gweddry
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x,y=9,16
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[/have_unit]
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[then]
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{WIN_SCENARIO}
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/then]
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[else]
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[objectives]
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@ -375,7 +397,11 @@
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y=16
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id=Gweddry
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[/filter]
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{WIN_SCENARIO}
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/event]
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@ -384,9 +410,22 @@
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name=turn 14
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[message]
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speaker=Dacyn
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message= _ "Hurry! Before long enemy reinforcements will arrive, and we will all die! Go to the trapdoor!"
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message= _ "Hurry! We cannot defeat this evil today! We must escape!"
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[/message]
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[/event]
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[event]
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name=victory
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[message]
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speaker=Gweddry
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message= _ "Follow me, men! Through the trapdoor!"
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[/message]
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[hide_unit]
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x,y=9,16
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[/hide_unit]
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[redraw]
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[/redraw]
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[/event]
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{EARLY_DEFEAT}
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[/scenario]
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@ -89,7 +89,7 @@
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[objectives]
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side=1
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[objective]
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description= _ "Gweddry reaches the end of the tunnel"
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description= _ "Move Gweddry to the tunnel exit"
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condition=win
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[/objective]
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[objective]
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@ -122,7 +122,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "I do not know. There are trolls in here, which may try to fight us. Now hurry, we have to move quickly with those liches still behind us."
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message= _ "This is an old escape tunnel for the outpost; unfortunately these caves are currently inhabited by trolls. Now hurry, we have to move quickly; the undead will surely follow us down here."
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[/message]
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[message]
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speaker=Gweddry
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@ -130,7 +130,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "It doesn’t matter. They are much too powerful for us; our only hope is to get away, far away. Perhaps we should go north, and meet with Owaec."
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message= _ "I will explain later. For now, suffice to say they are much too powerful for us; our only hope is to head north."
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[/message]
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[unit]
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type=Troll Whelp
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@ -168,7 +168,7 @@
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[filter]
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side=3
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[filter_vision]
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side=1
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viewing_side=1
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[/filter_vision]
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[/filter]
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[message]
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[/message]
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[message]
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speaker=Gweddry
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message= _ "We are soldiers of the king of Wesnoth. Will you help us escape these trolls?"
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message= _ "We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
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[/message]
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[message]
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speaker=unit
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@ -335,7 +335,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us further from Weldyn. But it is our only option."
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message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us beyond the borders of Wesnoth. But it is our only option."
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[/message]
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[/event]
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@ -156,7 +156,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, to meet Owaec, but we cannot go through the mountains... we must go east, or west, and hope we can get around them."
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message= _ "We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, but we cannot go through the mountains... we must go east, or west, and hope we can get around them."
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[/message]
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[message]
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speaker=Mal-Kallat
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[/message]
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[message]
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speaker=Gweddry
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message= _ "These undead are toying with us! This adept is weak — we may be able to take his castle."
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message= _ "These undead are toying with us! This adept is weak — we may be able to take his fort."
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[/message]
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[message]
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speaker=Dacyn
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message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can get closer to Wesnoth."
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message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth."
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[/message]
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[/event]
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@ -16,7 +16,7 @@
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[story]
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[part]
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story=_ "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be easy with the escape tunnel closed to them. They marched out of the foothills of the Estmarks in a direction few Wesnothians had traveled before, into unknown forest country just south of the Great River."
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story=_ "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. They marched out of the foothills of the Estmarks into an unknown forest..."
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[/part]
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[part]
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show_title=yes
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[/message]
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[message]
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speaker=Gweddry
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message= _ "Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare to enter the forest... yet."
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message= _ "Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare follow us into the forest... yet."
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[/message]
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[message]
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speaker=Volas
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@ -127,7 +127,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "Good. Now, you should be warned. This undead warlord is very powerful. If you choose to battle with him then, even if you are victorious, few will survive. I invite you to join us, and head north. We may be able to leave the area he wishes to conquer."
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message= _ "Good. Now, you should be warned: this undead warlord is very powerful. If you choose to fight, even if you are victorious, few will survive. I invite you to join us, and head north."
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[/message]
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[message]
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speaker=Volas
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@ -165,7 +165,7 @@
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[/message]
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[message]
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speaker=Volas
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message= _ "I know not. But they are right in the Northern Path. You will have to fight them to move on."
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message= _ "I know not. But they have made camp on the northern path. You will have to fight them to move on."
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[/message]
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[message]
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speaker=Gruga-Har
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|
@ -232,7 +232,7 @@
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[/filter]
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[message]
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speaker=Nafga
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message= _ "No! This is the first time I have failed a mission, and it is my last!"
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message= _ "No! This is the first time I have failed a mission, and it will be my last!"
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[/message]
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[kill]
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id=Nafga
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|
@ -242,6 +242,10 @@
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speaker=Gruga-Har
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message= _ "My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!"
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[/message]
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[gold]
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side=3
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amount=50
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[/gold]
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[/event]
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[event]
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|
@ -262,7 +266,7 @@
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name=enemies defeated
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[message]
|
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speaker=Volas
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message= _ "We have defeated the orcs! Now you can rest, and then leave."
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message= _ "We have defeated the orcs! Now you can rest before your journey."
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[/message]
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[message]
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speaker=Dacyn
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|
@ -270,7 +274,7 @@
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[/message]
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[message]
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speaker=Volas
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message= _ "Very well. I will send guides to lead you to your allies."
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message= _ "Very well. I will send guides to lead you north to your allies."
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[/message]
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[endlevel]
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result=victory
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|
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|
@ -116,11 +116,15 @@
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[/recall]
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[message]
|
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speaker=Dacyn
|
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message= _ "We have gotten out of that mountain range now, and the path northwards is clear. Let us go north, now, and try to reach Owaec at the outpost."
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message= _ "Now that we are free of the mountain range the path northwards is clear. Let us go north and try to reach Owaec at the outpost."
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[/message]
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[message]
|
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speaker=Gweddry
|
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message= _ "Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich Mal-Ravanal who attacked us, and destroy him before he can attack Wesnoth again. After we escaped, I suspect he went back east to find us."
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||||
message= _ "Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich who attacked us and destroy him. He must be nearby."
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[/message]
|
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[message]
|
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speaker=Dacyn
|
||||
message= _ "This is no ordinary Lich you hunt. Even if you manage to find him, how will you prevent him from simply teleporting away? We should head north; there is much I must learn before we confront this menace."
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[/message]
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[message]
|
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speaker=Mal-Skraat
|
||||
|
@ -143,7 +147,7 @@
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[/kill]
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[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Come, let us return to Wesnoth and aid the Northern Outpost."
|
||||
message= _ "Come, let us return to Wesnoth and head for the Northern Outpost."
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||||
[/message]
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||||
[endlevel]
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result=victory
|
||||
|
@ -160,7 +164,7 @@
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We have defeated this patrol, but we can still turn back! Do we want to go further east now, or do we want to try to turn back and defeat this dark sorcerer?"
|
||||
message= _ "We have defeated this patrol, but we can still turn back! Do you insist on traveling east now, or shall we defeat this dark sorcerer?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
|
@ -170,7 +174,7 @@
|
|||
[command]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I cannot say if this is a good decision, but I will follow you."
|
||||
message= _ "I cannot say this is a good decision, but I will follow you."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal-Skraat
|
||||
|
@ -205,7 +209,7 @@
|
|||
[then]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We failed to defeat either enemy! Now more liches will come, and we will be overwhelmed!"
|
||||
message= _ "We failed to defeat either enemy! Now more undead will come and we will be overwhelmed!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
|
|
|
@ -141,7 +141,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Escape from the capital by killing one of the two dark sorcerers"
|
||||
description= _ "Escape by defeating one of the dark sorcerers"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -243,12 +243,12 @@
|
|||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Yes, but look! The undead forces are closing in behind us. As I said before, we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn back!"
|
||||
message= _ "Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
|
||||
message= _ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -408,7 +408,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=$freed_prisoner.id
|
||||
message= _ "There are five of us still locked up in the jail. All of us will join you if you can get us free."
|
||||
message= _ "Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -526,29 +526,91 @@
|
|||
[/if]
|
||||
[/event]
|
||||
|
||||
#impossible to kill Mal-Ravanal
|
||||
#Mal-Ravanal notices Dacyn
|
||||
[event]
|
||||
name=attack
|
||||
first_time_only=no
|
||||
name=attack end
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[not]
|
||||
id=Mal-Ravanal
|
||||
[/not]
|
||||
[/filter_second]
|
||||
[filter_attack]
|
||||
range=ranged
|
||||
[/filter_attack]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "You dare to attack <i>me</i>!? Go back to your master!"
|
||||
message= _ "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "This is not good; we are unable to attack Mal-Ravanal at all, for his magic is too strong! We must turn back, it was foolish to press the attack."
|
||||
message= _ "You know this lich?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
#if Dacyn attacks Mal-Ravanal
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "Ah, so you've decided to fight me."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I will atone for my failure thirty three years ago."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
#impossible to kill Mal-Ravanal; he teleports away
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "Enough! You cannot possibly defeat me!"
|
||||
[/message]
|
||||
|
||||
[animate_unit]
|
||||
flag=pre_teleport
|
||||
[/animate_unit]
|
||||
|
||||
[kill]
|
||||
id=Mal-Ravanal
|
||||
animate=no
|
||||
fire_event=no
|
||||
[/kill]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Is he... dead?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Merely departed. He will return once he has recovered; we would best be away from here by then."
|
||||
[/message]
|
||||
[teleport]
|
||||
[filter]
|
||||
x,y=$x1,$y1
|
||||
side=1
|
||||
[/filter]
|
||||
x=19
|
||||
y=13
|
||||
[/teleport]
|
||||
[/event]
|
||||
|
||||
#when you kill one of the necros you win
|
||||
|
|
|
@ -100,7 +100,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Find the outlaw leader in the villages and kill him"
|
||||
description= _ "Find the outlaw leader and defeat him"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -137,6 +137,9 @@
|
|||
[recall]
|
||||
id=Dacyn
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Hail, Gweddry!"
|
||||
|
@ -147,31 +150,36 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where we may be able to outrun them. Will you join us?"
|
||||
message= _ "Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where I hope to find a means to stop this invasion. Will you join us?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I am not sure. There are bandits in this country, and I have been told that it is my duty to defeat them, and protect the local villages. However, I cannot find a way to defeat them. The outlaws hide in the villages when we are close, and come out when we are far away."
|
||||
message= _ "I cannot. My orders were to protect these villages. If I leave, the villagers will be at the mercy of a gang of bandits. I cannot find a way to defeat them; the outlaws hide in the villages whenever I send in my troops."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, we will be able to have all the villagers follow us into the northlands. There they may survive. But Wesnoth is no longer safe."
|
||||
message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, will you organize the villagers to flee to the west? There they may survive for a time. But soon nowhere in Wesnoth will be safe."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Well, you appear to know what you’re talking about... but, I have no way to remove these bandits."
|
||||
message= _ "If the situation is as dire as you've described, I must... but we have no way to remove these bandits."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I think I may be able to help you. I am a mage; I believe I will be able to cast a spell that will reveal them if you enter the villages. However, I won’t be able to help you in battle."
|
||||
message= _ "I think I may be able to help. Gweddry, I believe I can cast a spell that will reveal them when we enter the villages. However, it will require my full attention; I won’t be able to help you in battle."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "That sounds good; it is time to drive out some bandits. Dacyn, go cast your spell!"
|
||||
message= _ "That sounds good; it is time to drive out some bandits. Dacyn, cast your spell!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I believe there is a leader behind these outlaws; kill him, and we will have defeated these bandits."
|
||||
message= _ "I believe there is a leader behind these outlaws; kill him and we will face no further resistance. I will place my clansmen at your service."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "You may now recruit horsemen!"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Lanar-Skal
|
||||
|
@ -179,153 +187,15 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "It seems the undead have caught up with us! We will have to kill them, too, if we want these villages to be safe. Well, I will see you when you defeat the outlaws and undead!"
|
||||
message= _ "It seems the undead have caught up with us! We will have to kill them too if we want the villagers to be safe. Well, I will see you when you defeat the outlaws and undead!"
|
||||
[/message]
|
||||
|
||||
{MOVE_UNIT id=Dacyn 13 14}
|
||||
|
||||
{DACYN_CASTING_SPELL_ANIMATION_OBJECT}
|
||||
|
||||
{MODIFY_UNIT id=Dacyn variables.casting_the_spell yes}
|
||||
|
||||
[object]
|
||||
silent=yes
|
||||
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=new_animation
|
||||
|
||||
[standing_anim]
|
||||
[filter]
|
||||
type=White Mage
|
||||
|
||||
[filter_wml]
|
||||
[variables]
|
||||
casting_the_spell=yes
|
||||
[/variables]
|
||||
[/filter_wml]
|
||||
[/filter]
|
||||
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
|
||||
[standing_anim]
|
||||
[filter]
|
||||
type=Mage of Light
|
||||
|
||||
[filter_wml]
|
||||
[variables]
|
||||
casting_the_spell=yes
|
||||
[/variables]
|
||||
[/filter_wml]
|
||||
[/filter]
|
||||
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[/effect]
|
||||
[/object]
|
||||
|
||||
# mark half of the villages as containing bandits
|
||||
[store_locations]
|
||||
terrain=*^V*
|
||||
|
@ -570,7 +440,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "That’s the bandit leader! Kill him, and we will have fulfilled our duty!"
|
||||
message= _ "That’s the bandit leader! Kill him!"
|
||||
[/message]
|
||||
|
||||
{VARIABLE shodrano_found yes}
|
||||
|
@ -651,45 +521,6 @@
|
|||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I have fulfilled my duty to the villages. Now I suppose I can join you in your quest."
|
||||
[/message]
|
||||
|
||||
{MODIFY_UNIT id=Dacyn variables.casting_the_spell no}
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Good job! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
|
||||
[/message]
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Owaec
|
||||
[/filter]
|
||||
|
||||
kill=yes
|
||||
variable=stored_Owaec
|
||||
[/store_unit]
|
||||
|
||||
[unit]
|
||||
side=1
|
||||
id=Owaec
|
||||
name= _ "Owaec"
|
||||
unrenamable=yes
|
||||
x,y=$stored_Owaec.x,$stored_Owaec.y
|
||||
type=$stored_Owaec.type
|
||||
experience=$stored_Owaec.experience
|
||||
profile=portraits/owaec.png
|
||||
{IS_HERO}
|
||||
random_traits=no
|
||||
[modifications]
|
||||
{TRAIT_LOYAL}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
{CLEAR_VARIABLE stored_Owaec}
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -721,47 +552,6 @@
|
|||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive."
|
||||
[/message]
|
||||
|
||||
{MODIFY_UNIT id=Dacyn variables.casting_the_spell no}
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Good work! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
|
||||
[/message]
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Owaec
|
||||
[/filter]
|
||||
|
||||
kill=yes
|
||||
variable=stored_Owaec
|
||||
[/store_unit]
|
||||
|
||||
[unit]
|
||||
side=1
|
||||
id=Owaec
|
||||
name= _ "Owaec"
|
||||
unrenamable=yes
|
||||
x,y=$stored_Owaec.x,$stored_Owaec.y
|
||||
type=$stored_Owaec.type
|
||||
experience=$stored_Owaec.experience
|
||||
profile=portraits/owaec.png
|
||||
{IS_HERO}
|
||||
random_traits=no
|
||||
[modifications]
|
||||
{TRAIT_LOYAL}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
{CLEAR_VARIABLE stored_Owaec}
|
||||
|
||||
{MODIFY_UNIT id=Dacyn variables.casting_the_spell no}
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -774,6 +564,44 @@
|
|||
[event]
|
||||
name=victory
|
||||
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive."
|
||||
[/message]
|
||||
|
||||
{MODIFY_UNIT id=Dacyn variables.casting_the_spell no}
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Good work! Now, we must move onward, north. Tell the villagers to pack their belongings and head west."
|
||||
[/message]
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Owaec
|
||||
[/filter]
|
||||
|
||||
kill=yes
|
||||
variable=stored_Owaec
|
||||
[/store_unit]
|
||||
|
||||
[unit]
|
||||
side=1
|
||||
id=Owaec
|
||||
name= _ "Owaec"
|
||||
unrenamable=yes
|
||||
x,y=$stored_Owaec.x,$stored_Owaec.y
|
||||
type=$stored_Owaec.type
|
||||
experience=$stored_Owaec.experience
|
||||
profile=portraits/owaec.png
|
||||
{IS_HERO}
|
||||
random_traits=no
|
||||
[modifications]
|
||||
{TRAIT_LOYAL}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
{CLEAR_VARIABLE stored_Owaec}
|
||||
{CLEAR_VARIABLE bandit_villages,cleared_villages,bandit_villages_visited}
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -114,23 +114,23 @@
|
|||
[/recall]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Look! The road splits here. Which way shall we go?"
|
||||
message= _ "It looks like the road splits here. Which way shall we go?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another crossing point north of Glyn’s Forest. If we travel along that path, we will not have to fight orcs immediately."
|
||||
message= _ "We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another river crossing north of Glyn’s Forest. If we travel west we will not have to fight orcs immediately."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We should probably go north to the orcish lands immediately. I suspect that the undead have already bypassed us, and cut off any crossing to the west of here."
|
||||
message= _ "We should probably go north to the orcish lands as quickly as possible. The longer we tarry in Wesnoth, the more undead we will have to face."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "The orcs are more powerful than you suspect. I doubt the undead have had time to get past us in large enough numbers to make them more dangerous than the orcs."
|
||||
message= _ "The orcs are more powerful than you suspect. I doubt the few undead in Wesnoth can rival the might of the orcish homeland."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Either way we will have to fight. Look, the orcs and undead are in a conflict, and block our path!"
|
||||
message= _ "Either way we will have to fight. Look, the orcs and undead block our path ahead!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal-Arnai
|
||||
|
|
|
@ -98,7 +98,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Get Gweddry and Owaec across the river"
|
||||
description= _ "Move Gweddry and Owaec across the river"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -133,11 +133,11 @@
|
|||
[/recall]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We have come to the Great River. What should we do? Should we attempt to cross it?"
|
||||
message= _ "We have come to the Great River. Should we cross here, or try to find a ford?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We must cross this river. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens."
|
||||
message= _ "We must cross here. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
|
@ -157,7 +157,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "If we show ourselves as enemies of the orcs, they may aid us. But I think we should cross the river before trying to convince these ogres to help."
|
||||
message= _ "If we show ourselves as enemies of the orcs, they may aid us. But first we need to cross the river."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -353,7 +353,7 @@
|
|||
[/allow_recruit]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "You may now recruit ogres!"
|
||||
message= _ "You may now recruit young ogres!"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
{VARIABLE have_ogres yes}
|
||||
|
|
|
@ -59,7 +59,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat enemy leader"
|
||||
description= _ "Defeat the enemy leader"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
|
|
@ -111,7 +111,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "All right, we have to keep at least two of these ogres on the grass where they can’t escape until our troops get here to capture them. Then they will have to lead us to their tribe."
|
||||
message= _ "All right, we have to keep at least two of these ogres on the grass where they can’t escape until our troops get here to capture them."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
|
@ -168,7 +168,7 @@
|
|||
[then]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Our troops have caught up! Now, we will be able to recruit ogres, since these will be able to convince their tribe to join us."
|
||||
message= _ "Our troops have caught up! Now, we will be able to recruit ogres!"
|
||||
[/message]
|
||||
{VARIABLE have_ogres yes}
|
||||
[allow_recruit]
|
||||
|
|
|
@ -146,9 +146,12 @@
|
|||
[recall]
|
||||
id=Grug
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Hail, dwarves! Will you help us get by these foul orcs? We need to get further along this path."
|
||||
message= _ "Hail, dwarves! Will you help us get by these foul orcs? We are headed farther north."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Prok-Bak
|
||||
|
@ -193,7 +196,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "These people won’t listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we may be able to bypass them."
|
||||
message= _ "These people won’t listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we can let them fight each other first."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
|
@ -211,14 +214,11 @@
|
|||
message= _ "Argh! I’m dead! Well, dwarves are still the best!"
|
||||
[/message]
|
||||
[gold]
|
||||
side=3
|
||||
amount=50
|
||||
[/gold]
|
||||
[gold]
|
||||
side=4
|
||||
side=3,4
|
||||
amount=50
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -229,14 +229,11 @@
|
|||
message= _ "I die? Orcs rule all!"
|
||||
[/message]
|
||||
[gold]
|
||||
side=2
|
||||
amount=50
|
||||
[/gold]
|
||||
[gold]
|
||||
side=4
|
||||
side=2,4
|
||||
amount=50
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -250,14 +247,11 @@
|
|||
message= _ "It seems these humans are more powerful than I thought. Ugh."
|
||||
[/message]
|
||||
[gold]
|
||||
side=2
|
||||
amount=50
|
||||
[/gold]
|
||||
[gold]
|
||||
side=3
|
||||
side=2,3
|
||||
amount=50
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -271,6 +265,7 @@
|
|||
message= _ "Cursed dwarves! Perhaps we should have allied with the humans..."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -284,6 +279,7 @@
|
|||
message= _ "Foul orcs! Perhaps we should have allied with the humans..."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -297,6 +293,7 @@
|
|||
message= _ "It seems yon humans are mightier than I kenned..."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
@ -310,6 +307,7 @@
|
|||
message= _ "Foul orcs! Perhaps we should ha’ allied wi’ the humans..."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
[/part]
|
||||
[/story]
|
||||
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
[side]
|
||||
type=Lieutenant
|
||||
id=Gweddry
|
||||
|
@ -83,7 +85,11 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat the trolls and gryphons"
|
||||
description= _ "Defeat the enemy leaders"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Move Dacyn to the stronghold"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -106,6 +112,16 @@
|
|||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
[set_variable]
|
||||
name=enemies_defeated
|
||||
value=false
|
||||
[/set_variable]
|
||||
|
||||
[set_variable]
|
||||
name=Dacyn_researching
|
||||
value=false
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -119,21 +135,53 @@
|
|||
[recall]
|
||||
id=Grug
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "The trail stops soon. We have almost reached our destination, if we can call it that. There is a large lake in front of us, with a small island off the coast. If we burn down the bridge to it, no one will ever be able to reach us."
|
||||
message= _ "The trail stops soon. We have almost reached Lake Vrug. There is a small island off the coast ahead that was once home to a great school of magic. I pray that the library is still intact."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "But what if there are already people living on it? We will have to fight them! And besides, the undead can build boats."
|
||||
message= _ "But what happened to the people living on it?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "There are other people. A tribe of trolls, and some gryphons. But it is safer than fighting the undead, and once we kill them, the island will be ours."
|
||||
message= _ "Few enough remained before the trolls and gryphons took up residence in the mountains. But now the school is deserted, and has been for decades."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Very well, we will go on, take this island. It appears we have no choice. Onward!"
|
||||
message= _ "Very well, we will take care of the trolls and gryphons. Search the library and may you find us an answer. Onward!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
#give the player a hint about mountainous terrain
|
||||
[event]
|
||||
name=recall
|
||||
[filter]
|
||||
type=Paladin,Lancer,Knight,Grand Knight,Horseman,Cavalier,Dragoon,Cavalryman,Heavy Infantryman,Iron Mauler,Shock Trooper
|
||||
[/filter]
|
||||
[fire_event]
|
||||
name=movement_warning
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=recruit
|
||||
[filter]
|
||||
type=Horseman,Cavalryman,Heavy Infantryman
|
||||
[/filter]
|
||||
[fire_event]
|
||||
name=movement_warning
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=movement_warning
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "The island ahead is mountainous; it would be wise to select troops that do well on such terrain."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -142,14 +190,21 @@
|
|||
[filter]
|
||||
x,y=12,4
|
||||
side=1
|
||||
[not]
|
||||
id=Dacyn
|
||||
[/not]
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "This must be the academy Dacyn mentioned."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "There is an abandoned castle here. It looks repairable — we should settle here."
|
||||
message= _ "It still looks quite defensible. We should be able to hold there while Dacyn is working."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
|
||||
message= _ "Very well. Let us rally there after the trolls and gryphons are defeated."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -159,10 +214,6 @@
|
|||
x,y=12,4
|
||||
id=Gweddry
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We will base our attack from here. Now go, destroy the enemy!"
|
||||
[/message]
|
||||
[sound]
|
||||
name=gold.ogg
|
||||
[/sound]
|
||||
|
@ -177,9 +228,104 @@
|
|||
[/gold]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=12,4
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Excellent; I'll start my research."
|
||||
[/message]
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
|
||||
kill=yes
|
||||
variable=stored_Dacyn
|
||||
[/store_unit]
|
||||
|
||||
[set_variable]
|
||||
name=Dacyn_researching
|
||||
value=true
|
||||
[/set_variable]
|
||||
|
||||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat the enemy leaders"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Death of Gweddry"
|
||||
condition=lose
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Death of Owaec"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
{TURNS_RUN_OUT}
|
||||
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=enemies defeated
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Alright, now we should be safe while Dacyn is researching."
|
||||
[/message]
|
||||
|
||||
[set_variable]
|
||||
name=enemies_defeated
|
||||
value=true
|
||||
[/set_variable]
|
||||
[/event]
|
||||
|
||||
#check each turn if the victory conditions have been met
|
||||
[event]
|
||||
name=turn end
|
||||
first_time_only=no
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
name=enemies_defeated
|
||||
boolean_equals=true
|
||||
[/variable]
|
||||
[variable]
|
||||
name=Dacyn_researching
|
||||
boolean_equals=true
|
||||
[/variable]
|
||||
[then]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
|
||||
[unstore_unit]
|
||||
variable=stored_Dacyn
|
||||
find_vacant=yes
|
||||
[/unstore_unit]
|
||||
{CLEAR_VARIABLE stored_Dacyn}
|
||||
{CLEAR_VARIABLE enemies_defeated}
|
||||
{CLEAR_VARIABLE Dacyn_researching}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Gweddry
|
||||
|
@ -188,7 +334,7 @@
|
|||
[/store_unit]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We have done it! The island is ours. Our journey is complete."
|
||||
message= _ "I have found an answer! We must return to Wesnoth immediately! ..."
|
||||
[/message]
|
||||
[unit]
|
||||
type=Troll Warrior
|
||||
|
@ -238,12 +384,6 @@
|
|||
[/delay]
|
||||
|
||||
{CLEAR_VARIABLE temp}
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
{FOREIGN_DEFEAT}
|
||||
|
|
|
@ -17,11 +17,11 @@
|
|||
# wmllint: local spelling Dra-Nak
|
||||
[story]
|
||||
[part]
|
||||
story= _ "After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs."
|
||||
story= _ "After reaching the island on Lake Vrug, Gweddry and his men had been captured by northern orcs."
|
||||
# background=story/
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Informed they were being taken to the orcish king, Dra-Nak, they attempted to escape before that happened..."
|
||||
story= _ "While his captors awaited the arrival of orcish king Dra-Nak, Gweddry plotted an escape..."
|
||||
show_title=yes
|
||||
# background=story/
|
||||
[/part]
|
||||
|
@ -136,7 +136,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Escape through the south-west tunnel"
|
||||
description= _ "Move Gweddry to the south-west exit"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -250,7 +250,7 @@
|
|||
#some talking
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "I think Dacyn and Owaec have escaped already. Now I have to, also... these guards are not being very alert, I may be able to get past them..."
|
||||
message= _ "Dacyn and Owaec ducked through a crack in the cave wall while the guards weren't looking. Now I just have to wait for a good chance to escape..."
|
||||
[/message]
|
||||
{MOVE_UNIT id=Gweddry 30 18}
|
||||
|
||||
|
@ -260,7 +260,7 @@
|
|||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Aha! There is a small crack in the cave wall here."
|
||||
message= _ "Now's my chance!"
|
||||
[/message]
|
||||
|
||||
{MOVE_UNIT id=Gweddry 29 16}
|
||||
|
@ -278,7 +278,7 @@
|
|||
#dialogue
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "So, Gweddry, you escaped too? Good. I think they have the rest of our troops captive, along with the peasants following us. We should be able to rescue them."
|
||||
message= _ "So, Gweddry, you escaped too? Good. I think they still have the rest of our troops captive. We must rescue them and head for the southwest exit."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
|
@ -286,7 +286,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Somewhere south of us. We are in a hidden passage in the north. Oh, and some others escaped too, along with Owaec."
|
||||
message= _ "Somewhere south of us, but we'd best avoid the chamber we just came from. Oh, and some others escaped too, along with Owaec."
|
||||
[/message]
|
||||
|
||||
{CLEAR_FOG 1 13 17 6}
|
||||
|
@ -297,7 +297,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
x,y=15,16
|
||||
message= _ "Right here, boss."
|
||||
message= _ "In the prison, boss."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=King Dra-Nak
|
||||
|
@ -328,7 +328,7 @@
|
|||
[filter]
|
||||
type=Orcish Grunt,Orcish Warrior
|
||||
[filter_vision]
|
||||
side=1
|
||||
viewing_side=1
|
||||
[/filter_vision]
|
||||
[/filter]
|
||||
[message]
|
||||
|
@ -337,11 +337,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=King Dra-Nak
|
||||
message= _ "Kill them."
|
||||
message= _ "Kill them!"
|
||||
[/message]
|
||||
#these are prisoners even though the macro is called PRISON
|
||||
|
||||
#first group of prisoners- in the small cell
|
||||
#group of prisoners in the small cell
|
||||
|
||||
# lvl4 units are stored first, then lvl3, then lvl2 and lastly lvl1:
|
||||
# this makes it easy to just keep recalling the first unit of the
|
||||
|
@ -514,7 +514,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
x,y=33,28
|
||||
message= _ "Huh? Who’s there, who said that?"
|
||||
message= _ "Huh? Who said that?"
|
||||
[/message]
|
||||
{ATTACKER 24 24 (Orcish Warrior)}
|
||||
{ATTACKER 24 25 (Orcish Warrior)}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
|
||||
story= _ "Gweddry and his men had escaped from the orcish prisons. After a harried chase south, they found themselves surrounded by orcs at the Great River."
|
||||
show_title=yes
|
||||
[/part]
|
||||
[part]
|
||||
|
@ -117,6 +117,9 @@
|
|||
[recall]
|
||||
id=Grug
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -195,7 +198,7 @@
|
|||
[/unit]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?"
|
||||
message= _ "We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Engineer
|
||||
|
@ -303,11 +306,7 @@
|
|||
[then]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Good, we have escaped from these orcs. But where will we go? There are undead in Wesnoth."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "It is not safe here, but we cannot go back north. The orcs are a more immediate threat."
|
||||
message= _ "Good, we have escaped from the orcs. Now we must return to save Wesnoth."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
|
@ -344,7 +343,7 @@
|
|||
name=enemies defeated
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Well, we didn’t have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
|
||||
message= _ "Well, we didn’t have to blow up the bridge after all. Now we must return to save Wesnoth."
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
|
@ -358,35 +357,15 @@
|
|||
name=victory
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "So what do you propose?"
|
||||
message= _ "How do you propose to do that?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We cannot go north, for that is where orcs are... we cannot go east, for that is where the undead come from... we cannot go west, for the ocean lies in that direction, and we have no ships. We would survive for a time, but we would still be in Wesnoth, and the undead would still find us."
|
||||
message= _ "We head south. My research revealed that the dragon Khrakrahs is in possession of a Null Stone; with it I will be able to block Mal-Ravanal's teleportation. Once we have retrieved the stone, we must travel to Weldyn. Our experience fighting the undead will prove invaluable in the defense of our homeland. Also, I have advice to give the king: I know Mal-Ravanal's weakness."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We could go south, and return to Wesnoth... but I do not know what that would accomplish."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "It would accomplish nothing! The undead will kill us all!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Have you not heard what Dacyn said? Either the orcs or undead will kill us no matter what we do. Our only hope was to isolate ourselves on the Isle of Vrug. We are too far away now to return that way, and we have aroused the orcs. We cannot try that again. So, if we have no hope..."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "There is still some hope left. If we return to Wesnoth, we may be able to aid the king in defeating these invaders. We saw them attack us. And, I have... advice. To give the king. I may know the undead’s weakness."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Very well. If returning to Wesnoth has any chance of success, it is our best option. We will go south."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I do not like this. But it appears we will die no matter our course of action."
|
||||
message= _ "Very well, we will head south. Let us hope we reach Weldyn before Mal-Ravanal."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Engineer
|
||||
|
|
|
@ -164,6 +164,26 @@
|
|||
canrecruit=yes
|
||||
[/unit]
|
||||
|
||||
#buff the dragon with some magic resistances
|
||||
[object]
|
||||
name= _ "Null Stone"
|
||||
duration=forever
|
||||
silent=yes
|
||||
[filter]
|
||||
id=Khrakrahs
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
[resistance]
|
||||
arcane=60
|
||||
cold=30
|
||||
fire=60
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/object]
|
||||
|
||||
# Note: the code for the ambushers is mostly identical to that of
|
||||
# Crossroads in HttT.
|
||||
|
||||
|
@ -385,9 +405,12 @@
|
|||
[recall]
|
||||
id=Engineer
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Now, we have reached the Horse Plains, the fair homeland of my people. They may be able to help us in—"
|
||||
message= _ "Now, we have reached the Horse Plains, the fair homeland of my people. They may be able to help us find—"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
|
@ -411,11 +434,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "What is that sound?!"
|
||||
message= _ "What was that?!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I do not know, but my guess is the dragon Khrakrahs. He was a powerful beast indeed, in the time of Haldric, living in the Northern Mountains. But he does not sound alive. I know not what happened, but we must surely destroy him."
|
||||
message= _ "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of Haldric, living in the Northern Mountains. But he radiates a dark power these days, and I know not why he has taken up residence this far south. We must find him, and pray that he still has the Null Stone."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -433,7 +456,7 @@
|
|||
[filter]
|
||||
id=Khrakrahs
|
||||
[filter_vision]
|
||||
side=1
|
||||
viewing_side=1
|
||||
[/filter_vision]
|
||||
[/filter]
|
||||
[fire_event]
|
||||
|
@ -450,15 +473,13 @@
|
|||
x,y=$x1,$y1
|
||||
[/scroll_to]
|
||||
[message]
|
||||
caption= _ "Dacyn"
|
||||
image=portraits/dacyn.png
|
||||
message= _ "Aha! I see what they have done. They have raised him as an undead dragon. But he does not appear to be weak to my arcane senses... this is strange magic indeed."
|
||||
speaker=Dacyn
|
||||
message= _ "Ah! It appears that the mighty Khrakrahs is no longer among the living. But this undead abomination does not appear weak to my arcane powers... he must still have the Null Stone!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=enemies defeated
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -466,5 +487,35 @@
|
|||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "The Null Stone! With it we may finally defeat Mal-Ravanal!"
|
||||
[/message]
|
||||
|
||||
#not really necessary, but it's nice for a quest item to actually *do* something
|
||||
#besides, this makes forcing Dacyn's recall during "The Duel" less annoying...
|
||||
[object]
|
||||
name= _ "Null Stone"
|
||||
duration=forever
|
||||
silent=yes
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=resistance
|
||||
replace=true
|
||||
[resistance]
|
||||
arcane=30
|
||||
cold=70
|
||||
fire=50
|
||||
[/resistance]
|
||||
[/effect]
|
||||
[/object]
|
||||
[/event]
|
||||
|
||||
{WESNOTH_DEFEAT}
|
||||
[/scenario]
|
||||
|
|
|
@ -128,7 +128,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Get Gweddry to Weldyn"
|
||||
description= _ "Move Gweddry to Weldyn castle"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -207,13 +207,16 @@
|
|||
[recall]
|
||||
id=Engineer
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!"
|
||||
message= _ "We have finally reached Weldyn, but it seems the undead have it surrounded. We must break through to reach the king!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "It would be best not to try to defeat these undead, there are too many of them. Go straight to the city."
|
||||
message= _ "It would be best not to waste time defeating these undead, they are but a small fraction of the host we face. We should go straight to the city and prepare our defenses."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -225,8 +228,8 @@
|
|||
id=Gweddry
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We have reached Weldyn. Now we must have a council to decide what to do next."
|
||||
speaker=Gweddry
|
||||
message= _ "My liege, we have vital information about the leader of these undead."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
|
|
|
@ -21,23 +21,26 @@
|
|||
{TO_THE_COUNCIL}
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of light, like me, and his fall began during the reign of Haldric VII..."
|
||||
story= _ "Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of the realm, like me, and his fall began during the reign of Haldric VII..."
|
||||
background=portraits/dacyn.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "In all the land, there were two magi of light that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose a good advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor."
|
||||
story= _ "In all the land, there were two magi that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose the best advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses, but it was they who found his. In time, as all of the magi of death eventually do, he took his own life and reformed himself as a lich, one of the most powerful ones ever seen."
|
||||
story= _ "Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses. But it was they who found his."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "One day, he disguised himself and came to the castle, where I was living. He demanded to see me, and the guards let him in, for then he was still a respected member of the court. When I came out, he revealed himself, named himself Mal-Ravanal, and challenged me to a duel."
|
||||
story= _ "One day, Ravan returned to the castle where I was living. He demanded to see me and the guards let him in, for then he was still a well-respected mage. When I greeted him, he named himself Mal-Ravanal and challenged me to a duel."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The guards, surprised by this sudden revelation, advanced to attack him. However, as he was now skilled in the magical art of teleportation, he simply vanished. And has not been seen since."
|
||||
story= _ "His attack was swift and his power great, but through unwavering faith and no small skill I emerged victorious. As he lie there mortally wounded I prepared to excise the darkness in his soul."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "But I hesitated too long... He simply vanished, teleported away. The mage Ravan died that day; yet death is a mere inconvenience to those most skilled in the arts of necromancy..."
|
||||
[/part]
|
||||
[/story]
|
||||
|
||||
|
@ -101,7 +104,7 @@
|
|||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Not been seen, that is, until the day when he attacked Gweddry and me in that outpost on the eastern border. This is the lich we are facing: Mal-Ravanal."
|
||||
message= _ "This is the lich we are facing: Mal-Ravanal."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
|
@ -117,32 +120,44 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "At first we tried to escape them, for we knew they were too powerful; it is only by horrible luck that we are back in Wesnoth at all."
|
||||
message= _ "We barely escaped the Southern Outpost with our lives; Mal-Ravanal's army cannot be defeated by even the might of all Wesnoth."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Kaldor
|
||||
message= _ "That simply makes you cowards. True warriors would have stayed and fought, to the death!"
|
||||
message= _ "That simply makes you cowards. True warriors would have stayed and fought to the death!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "It doesn’t matter anyway. The point is, we already know we cannot defeat the hordes of the enemy head-on in battle. So it seems that the only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
|
||||
message= _ "A meaningless sacrifice and a few more corpses marching upon Weldyn. We realized our only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract his teleportation and finally put his tortured soul to rest."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Kaldor
|
||||
message= _ "But as yet we have no idea how to do it!"
|
||||
message= _ "But if we cannot defeat the army, how may we strike at the leader?!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I recommend a full assault. Our mounted units are more manueverable; if we attack in force we may be able to punch through the enemy lines and isolate Mal-Ravanal in the chaos of battle."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Well, we do know that he is very arrogant, and can be easily tricked. That is how he fell in the first place."
|
||||
message= _ "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be <i>compelled</i> to face me if I were to challenge him to a duel."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "We cannot trust that he would honor the terms of the challenge! You would likely find yourself facing his entire army!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "We face his entire army regardless. The only difference is whether Mal-Ravanal is commanding in back or gloating in front."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "So maybe we can trick him into exposing himself to us? Dacyn, does he know we know who he is?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "No, I don’t think so. I am the only person alive who would recognize the name Mal-Ravanal, and if he had known I was there when he attacked, he would have pursued us much more vigorously."
|
||||
message= _ "Two risky plans. But if these undead are as strong as you say then we are pressed for options. Gweddry, you are most familiar with this situation. I will leave this choice in your hands."
|
||||
[/message]
|
||||
|
||||
#While I would like to put the choice here, that would make players replay "Weldyn Under Attack"
|
||||
#if they wanted to change their selection. Playability trumps storyline, so the choice is deferred.
|
||||
|
||||
[unit]
|
||||
id=guard
|
||||
generate_name=yes
|
||||
|
@ -157,7 +172,7 @@
|
|||
message= _ "Sire, the undead armies are attacking!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
speaker=Konrad II
|
||||
message= _ "Well, that will have to be the end of our council. Let us fight!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
|
|
|
@ -159,7 +159,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Survive until end of turns"
|
||||
description= _ "Survive the long night"
|
||||
condition=win
|
||||
show_turn_counter=yes
|
||||
[/objective]
|
||||
|
@ -204,6 +204,9 @@
|
|||
[recall]
|
||||
id=Engineer
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
[unit]
|
||||
id=Konrad
|
||||
name= _ "Konrad II"
|
||||
|
@ -227,7 +230,7 @@
|
|||
[/object]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We will fight soon, my lord. Look, night approaches; they will soon attack. I hope we can hold them off."
|
||||
message= _ "We will fight soon, my lord. Look, night approaches; and with it the undead hordes. I stand ready to defend the kingdom."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad
|
||||
|
@ -235,11 +238,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I do not sense his magic, but he might be concealing his presence."
|
||||
message= _ "I sense his dark magic prolonging the night, but I do not feel his presence."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "In any case, the undead are attacking now. Let us hope we can last out the night."
|
||||
message= _ "In any case, the undead are attacking now. Let us show them the might of Wesnoth!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -250,105 +253,83 @@
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=Konrad
|
||||
message= _ "I have died, and with me gone the city shall fall."
|
||||
message= _ "I have died, and with me gone the kingdom is lost."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
# you can win either by waiting till the turns run out or by defeating the enemies,
|
||||
# so what happens next is macroified here so it doesn't need to be manually repeated
|
||||
#define MESSENGER_AND_CHOICE
|
||||
[unit]
|
||||
type=Spectre
|
||||
side=7
|
||||
id=Messenger of Doom
|
||||
name= _ "Messenger of Doom"
|
||||
x=43
|
||||
y=1
|
||||
[/unit]
|
||||
{MOVE_UNIT (id=Messenger of Doom) 39 4}
|
||||
[message]
|
||||
speaker=Messenger of Doom
|
||||
message= _ "I come bearing a message from my leader."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Very well, you may read it. It might tell us something useful."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Messenger of Doom
|
||||
message= _ "He says: <i>“Well done; you have defeated some of my less powerful captains, and a small fraction of my horde. Were I to bring the whole might of my Dread Legions to bear I could crush you like an insect. But I seek a victory that will reveal the true extent of my personal power. Unlike the Great General Gweddry I do not seek to hide behind the armored skirts of my soldiers! You, O commander Gweddry, are a coward! The bards may sing that you defeated my captains, but in reality you did nothing but cower far behind the lines in safety while others braver than you fought and died in your name.”</i>"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "What is the point of this message? Does it consist of anything more than insults?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Messenger of Doom
|
||||
message= _ "The point is that you did not defeat my Lord’s minions, it was others doing the work for you! The mighty Gweddry himself would last but a few moments in actual combat. And my master seeks to prove this. He challenges you, Gweddry, to a contest, a battle."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "What are his terms? I won’t accept anything obviously weighted towards his victory!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Messenger of Doom
|
||||
message= _ "That only proves you are a coward. Nevertheless, these are his terms: You pick your six best warriors and he will pick his six best. Then you will fight, to the death; until either you or he is destroyed!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Gweddry, I don’t think you should accept. He is bound to bring more than six undead to the battle; he will bring an army!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Well, I think you should accept. There is a small chance that it will be a fair fight, and otherwise we will definitely have to face his whole undead army."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Messenger of Doom
|
||||
message= _ "I will simplify your choice. Accept, coward, or face the onslaught of my lord’s hordes at dawn tomorrow!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Hmm..."
|
||||
[option]
|
||||
message= _ "I will accept this challenge. By your own master’s terms, that proves I am no coward."
|
||||
[command]
|
||||
[endlevel]
|
||||
result=victory
|
||||
next_scenario=17a_The_Duel
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/command]
|
||||
[/option]
|
||||
[option]
|
||||
message= _ "I will not accept a fight in which he will obviously cheat! I refuse!"
|
||||
[command]
|
||||
[endlevel]
|
||||
result=victory
|
||||
next_scenario=17b_Weldyn_Besieged
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/command]
|
||||
[/option]
|
||||
[/message]
|
||||
#enddef
|
||||
|
||||
[event]
|
||||
name=time over
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Look, the sun has risen, and the undead are retreating."
|
||||
message= _ "Look, the sun has finally risen, and the undead are retreating."
|
||||
[/message]
|
||||
|
||||
{MESSENGER_AND_CHOICE}
|
||||
[fire_event]
|
||||
name=choice
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=enemies defeated
|
||||
|
||||
{MESSENGER_AND_CHOICE}
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Even this infernal darkness cannot dim the spirits of our men!"
|
||||
[/message]
|
||||
|
||||
[fire_event]
|
||||
name=choice
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
# you can win either by waiting till the turns run out or by defeating the enemies
|
||||
[event]
|
||||
name=choice
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "This long night is over, and Wesnoth still stands. Yet I do not know how many more such nights we can endure."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad
|
||||
message= _ "Gweddry, have you made a decision regarding our course of action?"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "I have. I think we should..."
|
||||
[option]
|
||||
message= _ "challenge Mal-Ravanal to a duel."
|
||||
[command]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I will send the message at once."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
next_scenario=17a_The_Duel
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/command]
|
||||
[/option]
|
||||
[option]
|
||||
message= _ "try to isolate Mal-Ravanal in battle."
|
||||
[command]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "I will begin preparing our troops."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
next_scenario=17b_Weldyn_Besieged
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/command]
|
||||
[/option]
|
||||
[/message]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
|
||||
|
||||
{campaigns/Eastern_Invasion/utils/final_battle.cfg}
|
||||
|
||||
[side]
|
||||
type=Lieutenant
|
||||
id=Gweddry
|
||||
|
@ -26,7 +28,7 @@
|
|||
[/side]
|
||||
|
||||
[side]
|
||||
type=Ancient Lich
|
||||
type=Lich Lord
|
||||
id=Mal-Ravanal
|
||||
name= _ "Mal-Ravanal"
|
||||
side=2
|
||||
|
@ -60,43 +62,57 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat Mal-Ravanal"
|
||||
description= _ "Defeat Mal-Ravanal while Dacyn is nearby"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Death of Gweddry"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
{IS_LAST_SCENARIO}
|
||||
[objective]
|
||||
description= _ "Death of Dacyn"
|
||||
condition=lose
|
||||
[/objective]
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=start
|
||||
|
||||
# We don’t want him to appear on the recall list
|
||||
# We don't want him to appear on the recall list
|
||||
[kill]
|
||||
id=Konrad
|
||||
[/kill]
|
||||
|
||||
[recall]
|
||||
id=Dacyn
|
||||
animate=no
|
||||
[/recall]
|
||||
{MODIFY_UNIT id=Dacyn moves 0}
|
||||
{MODIFY_UNIT id=Dacyn attacks_left 0}
|
||||
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "I have waited a long time for this day to come. Prepare to die, Gweddry of Wesnoth!"
|
||||
message= _ "I have waited a long time for this day to come. I shall have my revenge, Dacyn!"
|
||||
[/message]
|
||||
[scroll_to_unit]
|
||||
id=Gweddry
|
||||
[/scroll_to_unit]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Indeed, it is time to end this."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=narrator
|
||||
#wmllint: display on
|
||||
message= _ "The rules of the duel are these:
|
||||
You may recruit or recall up to 6 units.
|
||||
At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
|
||||
The first leader to fall loses the duel."
|
||||
You may recruit or recall up to 5 units.
|
||||
At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time."
|
||||
#wmllint: display off
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
#define DUEL_UNIT TYPE X Y
|
||||
|
@ -112,15 +128,17 @@ The first leader to fall loses the duel."
|
|||
#enddef
|
||||
|
||||
[event]
|
||||
name=turn 2
|
||||
|
||||
name=side 2 turn 1
|
||||
{DUEL_UNIT (Necromancer) 24 5}
|
||||
{DUEL_UNIT (Lich) 25 6}
|
||||
{DUEL_UNIT (Deathblade) 25 7}
|
||||
{DUEL_UNIT (Draug) 24 7}
|
||||
{DUEL_UNIT (Death Knight) 23 7}
|
||||
{DUEL_UNIT (Spectre) 23 6}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=turn 2
|
||||
[terrain]
|
||||
x,y=6,15
|
||||
terrain=Cud
|
||||
|
@ -132,51 +150,143 @@ The first leader to fall loses the duel."
|
|||
[/terrain]
|
||||
[/event]
|
||||
|
||||
|
||||
|
||||
# NOTE: the player will be recalling a keep full of level 3 units with magic, arcane,
|
||||
# and impact attacks. Mal-Ravanal needs to cheat a fair bit just to even the odds
|
||||
[event]
|
||||
name=turn 5
|
||||
name=turn 5,turn 11,turn 17,turn 23,turn 30,turn 38,turn 47,turn 57,turn 68,turn 80
|
||||
first_time_only=no
|
||||
|
||||
{DUEL_UNIT (Revenant) 20 4}
|
||||
{DUEL_UNIT (Bone Shooter) 28 8}
|
||||
{DUEL_UNIT (Necrophage) 25 9}
|
||||
[fire_event]
|
||||
name=summon
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
# if Mal-Ravanal is low on troops, have him summon some more
|
||||
[event]
|
||||
name=turn end
|
||||
first_time_only=no
|
||||
|
||||
[if]
|
||||
[have_unit]
|
||||
side=2
|
||||
#ifdef HARD
|
||||
count=1-4
|
||||
#else
|
||||
count=1-3
|
||||
#endif
|
||||
[/have_unit]
|
||||
[then]
|
||||
[fire_event]
|
||||
name=summon
|
||||
[/fire_event]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
||||
#Mal-Ravanal summons 3 additional undead on the battlefield
|
||||
[event]
|
||||
name=summon
|
||||
first_time_only=no
|
||||
|
||||
{VARIABLE i 0}
|
||||
|
||||
[animate_unit]
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
[/filter]
|
||||
flag=summon
|
||||
[/animate_unit]
|
||||
|
||||
[while]
|
||||
[variable]
|
||||
name=i
|
||||
less_than=3
|
||||
[/variable]
|
||||
|
||||
[do]
|
||||
#ifdef EASY
|
||||
{VARIABLE_OP new_summon_type rand "Bone Shooter,Bone Shooter,Revenant,Revenant,Necrophage,Necrophage,Wraith"}
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{VARIABLE_OP new_summon_type rand "Bone Shooter,Revenant,Necrophage,Wraith,Deathblade"}
|
||||
#endif
|
||||
#ifdef HARD
|
||||
{VARIABLE_OP new_summon_type rand "Bone Shooter,Revenant,Necrophage,Wraith,Shadow,Banebow,Spectre,Ghast,Deathblade,Draug"}
|
||||
#endif
|
||||
|
||||
[store_locations]
|
||||
[not]
|
||||
[filter]
|
||||
# matches all units
|
||||
[/filter]
|
||||
[/not]
|
||||
[and]
|
||||
terrain=Uu
|
||||
[/and]
|
||||
|
||||
variable=new_summon_locations
|
||||
[/store_locations]
|
||||
|
||||
{VARIABLE_OP loci rand "1..$new_summon_locations.length"}
|
||||
{VARIABLE_OP loci sub 1}
|
||||
|
||||
[unit]
|
||||
x,y=$new_summon_locations[$loci].x,$new_summon_locations[$loci].y
|
||||
type=$new_summon_type
|
||||
side=2
|
||||
animate=yes
|
||||
[/unit]
|
||||
|
||||
{VARIABLE_OP i add 1}
|
||||
[/do]
|
||||
[/while]
|
||||
{CLEAR_VARIABLE new_summon_type,new_summon_locations,i,loci}
|
||||
|
||||
[fire_event]
|
||||
name=summon_explanation
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=summon_explanation
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Wait — what just happened? He called more warriors out of the ground! That’s not allowed!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "Stop talking and fight! The rules do not stop me from bringing up warriors that were already here."
|
||||
message= _ "Stop talking and fight! The rules say nothing about bringing up warriors that were already here."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
id=Gweddry
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "I... lose?..."
|
||||
speaker=Gweddry
|
||||
message= _ "No! This cannot be the way it was meant to end!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
carryover_report=no
|
||||
save=no
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=turn 11,turn 17,turn 23,turn 30,turn 38,turn 47,turn 57,turn 68,turn 80
|
||||
first_time_only=no
|
||||
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "And more!"
|
||||
speaker=Dacyn
|
||||
message= _ "Wesnoth, I have failed you..."
|
||||
[/message]
|
||||
|
||||
{DUEL_UNIT (Revenant) 20 4}
|
||||
{DUEL_UNIT (Bone Shooter) 28 8}
|
||||
{DUEL_UNIT (Necrophage) 25 9}
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
{LATE_DEFEAT}
|
||||
|
|
|
@ -1,9 +1,14 @@
|
|||
#textdomain wesnoth-ei
|
||||
#
|
||||
# NOTE: This level is intended as a challenging final scenario.
|
||||
# Players without sufficent high-level troops to recall
|
||||
# are advised to select "The Duel" instead.
|
||||
#
|
||||
[scenario]
|
||||
id=17b_Weldyn_Besieged
|
||||
name= _ "Weldyn Besieged"
|
||||
map_data="{campaigns/Eastern_Invasion/maps/17b_Weldyn_Besieged.map}"
|
||||
turns=30
|
||||
turns=-1
|
||||
next_scenario=18_Epilogue
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
@ -13,13 +18,14 @@
|
|||
{EXTRA_SCENARIO_MUSIC battle.ogg}
|
||||
|
||||
{campaigns/Eastern_Invasion/utils/deaths.cfg}
|
||||
{campaigns/Eastern_Invasion/utils/final_battle.cfg}
|
||||
|
||||
[side]
|
||||
type=Lieutenant
|
||||
id=Gweddry
|
||||
name= _ "Gweddry"
|
||||
side=1
|
||||
gold=200
|
||||
gold=300
|
||||
canrecruit=yes
|
||||
controller=human
|
||||
team_name=wesnothians
|
||||
|
@ -33,13 +39,16 @@
|
|||
|
||||
[side]
|
||||
type=Lich
|
||||
id=Mal-Drakanal
|
||||
name= _ "Mal-Drakanal"
|
||||
id=Lich2
|
||||
name= _ "?"
|
||||
side=2
|
||||
canrecruit=yes
|
||||
[variables]
|
||||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Soulless,Walking Corpse
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -55,8 +64,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Deathblade
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -72,8 +81,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Banebow
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -89,8 +98,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Necrophage,Ghast
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -106,8 +115,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Draug
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -123,8 +132,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Spectre
|
||||
{GOLD 130 150 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -140,8 +149,8 @@
|
|||
random_lich=yes
|
||||
[/variables]
|
||||
controller=ai
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow
|
||||
{GOLD 150 200 250}
|
||||
recruit=Bone Shooter,Revenant,Wraith,Shadow,Dark Adept,Dark Sorcerer
|
||||
{GOLD 150 130 180}
|
||||
team_name=bad
|
||||
user_team_name=_"Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -153,7 +162,7 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat Mal-Ravanal"
|
||||
description= _ "Defeat Mal-Ravanal while Dacyn is nearby"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -173,12 +182,9 @@
|
|||
condition=lose
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Letting any enemy unit on to your keep"
|
||||
description= _ "Letting any enemy unit onto your keep"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
{TURNS_RUN_OUT}
|
||||
{IS_LAST_SCENARIO}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -196,26 +202,38 @@
|
|||
[recall]
|
||||
id=Konrad
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Engineer
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
[/recall]
|
||||
|
||||
[message]
|
||||
speaker=Mal-Drakanal
|
||||
message= _ "You people are fools! You rejected my master’s offer to duel... very well, you will <i>all</i> die! And know this; my master is here to enjoy your demise. For he does not fear you at all, and knows that you will never be able to find him and kill him! There are seven of us, and only one of us is the real leader! Ha ha ha ha! To be fair about it, we will all tell you our names if you can reach us."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Remember, we have to kill Mal-Ravanal. He’s here somewhere..."
|
||||
message= _ "I can sense Mal-Ravanal is here somewhere... When we attack him I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape."
|
||||
[/message]
|
||||
{VARIABLE lich_death_bonus 25}
|
||||
|
||||
{VARIABLE lich_name_0 _"Mal-Hadanak"}
|
||||
{VARIABLE lich_name_1 _"Mal-Katklagad"}
|
||||
{VARIABLE lich_name_2 _"Mal-Xaskanat"}
|
||||
{VARIABLE lich_name_3 _"Mal-Akranbral"}
|
||||
{VARIABLE lich_name_4 _"Mal-Larakan"}
|
||||
{VARIABLE lich_name_5 _"Mal-Ravanal"}
|
||||
{VARIABLE lich_name_5 _"Mal-Drakanal"}
|
||||
{VARIABLE lich_name_6 _"Mal-Ravanal"}
|
||||
|
||||
{VARIABLE lich_quote_0 _"You dare to attack me? Now you will pay!"}
|
||||
{VARIABLE lich_quote_1 _"I will enjoy watching you suffer!"}
|
||||
{VARIABLE lich_quote_2 _"Death will only be the beginning of your torment!"}
|
||||
{VARIABLE lich_quote_3 _"You will serve me in death!"}
|
||||
{VARIABLE lich_quote_4 _"Allow me to free you from your wretched existence!"}
|
||||
{VARIABLE lich_quote_5 _"My master is merely toying with you!"}
|
||||
[/event]
|
||||
|
||||
# The odds of Mal-Ravanal turning up are
|
||||
# 0%, 4%, 10%, 20%, 40%, 100% for each
|
||||
# respective lich revealed (assuming he hasn't already).
|
||||
# The odds of Mal-Ravanal turning up are roughly
|
||||
# 0%, 3%, 7%, 13%, 22%, 42%, 100% for each respective
|
||||
# lich revealed (assuming he hasn't already).
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
|
@ -233,7 +251,7 @@
|
|||
[/filter_wml]
|
||||
[/filter_second]
|
||||
|
||||
{RANDOM 0..4}
|
||||
{RANDOM 0..5}
|
||||
|
||||
[while]
|
||||
[variable]
|
||||
|
@ -242,15 +260,14 @@
|
|||
[/variable]
|
||||
|
||||
[do]
|
||||
{RANDOM 0..5}
|
||||
{RANDOM 0..6}
|
||||
[/do]
|
||||
[/while]
|
||||
|
||||
# According to the WML guide, there is a chance
|
||||
# (Roughly 1e-81 at best) that we will exit the
|
||||
# while loop without a lich name. I figured the
|
||||
# odds were bad enough that it wasn't necessary
|
||||
# to put in some sort of fallback check here...
|
||||
# while loop without a lich name. In that very
|
||||
# unlikely event, go ahead and spawn Mal-Ravanal
|
||||
|
||||
{VARIABLE second_unit.name $lich_name_$random||}
|
||||
{VARIABLE second_unit.variables.random_lich no}
|
||||
|
@ -260,10 +277,26 @@
|
|||
name=lich_name_$random
|
||||
equals= _ "Mal-Ravanal" # wmllint: ignore
|
||||
[/variable]
|
||||
|
||||
[or]
|
||||
[variable]
|
||||
name=lich_name_$random
|
||||
equals="used" # wmllint: ignore
|
||||
[/variable]
|
||||
[/or]
|
||||
[then]
|
||||
{VARIABLE second_unit.profile portraits/mal-ravanal.png}
|
||||
{VARIABLE second_unit.id "Mal-Ravanal"}
|
||||
[modify_unit]
|
||||
[filter]
|
||||
x,y=$second_unit.x, $second_unit.y
|
||||
[/filter]
|
||||
type=Lich Lord
|
||||
id=Mal-Ravanal
|
||||
name= _ "Mal-Ravanal"
|
||||
profile=portraits/mal-ravanal.png
|
||||
hitpoints=80
|
||||
[variables]
|
||||
random_lich=no
|
||||
[/variables]
|
||||
[/modify_unit]
|
||||
|
||||
[allow_recruit]
|
||||
side=$second_unit.side
|
||||
|
@ -271,60 +304,70 @@
|
|||
[/allow_recruit]
|
||||
|
||||
[gold]
|
||||
amount=250
|
||||
amount=100
|
||||
side=$second_unit.side
|
||||
[/gold]
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message={WHISPER _"There he is!"}
|
||||
speaker=Mal-Ravanal
|
||||
message=_"I shall destroy you personally!"
|
||||
[/message]
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
[unstore_unit]
|
||||
variable=second_unit
|
||||
find_vacant=no
|
||||
[/unstore_unit]
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message={WHISPER _"That isn’t him..."}
|
||||
speaker=second_unit
|
||||
message=$lich_quote_$random||
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[unstore_unit]
|
||||
variable=second_unit
|
||||
find_vacant=no
|
||||
[/unstore_unit]
|
||||
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message=_"You dare to attack me? Now you will pay!"
|
||||
[/message]
|
||||
|
||||
[gold]
|
||||
amount=250
|
||||
amount=50
|
||||
side=$second_unit.side
|
||||
[/gold]
|
||||
|
||||
{VARIABLE lich_name_$random| "used"}
|
||||
[/event]
|
||||
|
||||
#make sure the undead leaders don't run out of troops too easily...
|
||||
[event]
|
||||
name=last breath
|
||||
name=die
|
||||
first_time_only=no
|
||||
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
side=2,3,4,5,6,7,8
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "How did you know...?"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
carryover_report=no
|
||||
save=no
|
||||
[/endlevel]
|
||||
|
||||
[gold]
|
||||
side=$unit.side
|
||||
amount=$unit.cost
|
||||
[/gold]
|
||||
[/event]
|
||||
|
||||
#discourage players from just killing all the liches...
|
||||
[event]
|
||||
name=die
|
||||
first_time_only=no
|
||||
|
||||
[filter]
|
||||
side=2,3,4,5,6,7,8
|
||||
type=Lich
|
||||
[/filter]
|
||||
|
||||
[gold]
|
||||
side=2,3,4,5,6,7,8
|
||||
amount=$lich_death_bonus
|
||||
[/gold]
|
||||
{VARIABLE_OP lich_death_bonus add 25}
|
||||
[/event]
|
||||
|
||||
# Enemy unit reaches the Weldyn keep
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
|
@ -336,11 +379,11 @@
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Kill the king!"
|
||||
message= _ "Kill them all!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
|
||||
message= _ "They killed the royal family... now, even if we save Weldyn, Wesnoth has fallen."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
|
@ -348,7 +391,6 @@
|
|||
[/event]
|
||||
|
||||
# King gets killed
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
[story]
|
||||
[part]
|
||||
story= _ "When Mal-Ravanal fell, the living creatures under his banner broke and fled; the undead simply collapsed like puppets with their strings cut. As the lich’s death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
|
||||
story= _ "When Mal-Ravanal fell his undead army simply collapsed like puppets with their strings cut. As the lich’s death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
|
||||
|
||||
Men let weapons fall from nerveless fingers and horses reared in terror as that great dark pall obscured the sun..."
|
||||
music=the_deep_path.ogg
|
||||
|
@ -75,6 +75,19 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
id=Owaec
|
||||
x,y=9,10
|
||||
[/recall]
|
||||
|
||||
[recall]
|
||||
id=Grug
|
||||
x,y=7,11
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Engineer
|
||||
x,y=9,12
|
||||
[/recall]
|
||||
[recall]
|
||||
id=Terraent
|
||||
x,y=12,11
|
||||
[/recall]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -82,7 +95,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "It is a great victory we have won here, destroying he who was the main author of Wesnoth’s troubles."
|
||||
message= _ "It is a great victory we have won here today, vanquishing the arch-lich Mal-Ravanal."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -90,17 +103,10 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
message= _ "So many months of fighting... I feel as though I am awakening from a long nightmare."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Dacyn
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Nor is our work yet complete. Mal-Ravanal’s main host has been broken, but its outriders ravage the countryside in all directions."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its wake chaos and disorder prevail throughout the countryside."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
|
@ -114,37 +120,82 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
[then]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Even now we should be sending our cavalry to harry and slay as many of the fleeing orcs as we can."
|
||||
message= _ "Even now we should be sending our cavalry to restore order throughout the land."
|
||||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Even now we should be sending our troops to harry and slay as many of the fleeing orcs as we can."
|
||||
message= _ "Even now we should be sending our troops to restore order throughout the land."
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "It shall be so. But it is also to be thought that you three have served Us, and Our Kingdom, full well. We are minded to reward you."
|
||||
message= _ "It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Dacyn
|
||||
id=Terraent
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Dacyn. You will remain by Our side, here; as you counseled these two in war, you shall counsel Us in peace and the rebuilding of the Kingdom."
|
||||
message= _ "Sir Terraent, your service to the crown has been a beacon of light in these dark times. We are appointing you to command the River Guard in Estmark."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Terraent
|
||||
message= _ "It is an honor to serve my kingdom, and I humbly accept your commission."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Grug
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Grug
|
||||
message= _ "Grug say new home will make thanks with."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Sire, we but did our duty."
|
||||
speaker=Konrad II
|
||||
message= _ "Dacyn. I would have you remain by Our side, here; as you counseled these two in war, so shall you counsel Us in peace and the rebuilding of the Kingdom."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I am honored, your highness."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Engineer
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Engineer, much of Estmark region stands in ruins. The crown has need of your skills to clear the wreakage and organize the reconstruction."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Engineer
|
||||
message= _ "I’ll be glad ta help yah. It’ll be fun to work in peace again." # wmllint: no spellcheck
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Now as for you..."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
|
@ -152,6 +203,11 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
id=Owaec
|
||||
[/have_unit]
|
||||
[then]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Sire, we but did our duty."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
|
||||
|
@ -161,7 +217,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first command to you your own wish; go from here, harry and destroy the enemy in their flight until the fields of Weldyn become a byword for fear at which the orcs will tremble for generations."
|
||||
message= _ "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first command to you your own wish; go from here, secure our borders, and show all that the might of Wesnoth will endure."
|
||||
[/message]
|
||||
|
||||
[sound]
|
||||
|
@ -194,6 +250,10 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Sire, I but did my duty."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Konrad II
|
||||
message= _ "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."
|
||||
|
@ -210,7 +270,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
|
|||
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "With these words and acts began the Silver Age of Wesnoth, that time known to historians as the Reconstruction..."
|
||||
message= _ "And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction..."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
|
||||
|
|
181
data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg
Normal file
181
data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg
Normal file
|
@ -0,0 +1,181 @@
|
|||
#textdomain wesnoth-ei
|
||||
[unit_type]
|
||||
[base_unit]
|
||||
id=Ancient Lich
|
||||
[/base_unit]
|
||||
id=Lich Lord
|
||||
name= _ "Lich Lord"
|
||||
[animation]
|
||||
apply_to=summon
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/undead-necromancers/ancient-lich-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/undead-necromancers/ancient-lich-magic-2.png"
|
||||
sound=magic-dark-big.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-necromancers/ancient-lich-magic-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/undead-necromancers/ancient-lich-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=1
|
||||
image="units/undead-necromancers/ancient-lich.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
apply_to=pre_teleport
|
||||
|
||||
{TELEPORT_OUT_ANIMATION}
|
||||
[/animation]
|
||||
[animation]
|
||||
apply_to=post_teleport
|
||||
|
||||
{TELEPORT_IN_ANIMATION}
|
||||
[/animation]
|
||||
[animation]
|
||||
apply_to=failed_teleport
|
||||
|
||||
{TELEPORT_FAILED_ANIMATION}
|
||||
[/animation]
|
||||
[animation]
|
||||
apply_to=death
|
||||
|
||||
missile_start_time=-245
|
||||
start_time=-75
|
||||
|
||||
[if]
|
||||
direction=n,ne,nw
|
||||
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-1.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-2.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-3.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-4.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-5.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-6.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=130
|
||||
halo="halo/holy/light-beam-7.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-6.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-5.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-4.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-3.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-2.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-1.png"
|
||||
[/missile_frame]
|
||||
[/if]
|
||||
[else]
|
||||
direction=s,se,sw
|
||||
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-1.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-2.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-3.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-4.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-5.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=30
|
||||
halo="halo/holy/light-beam-6.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=130
|
||||
halo="halo/holy/light-beam-7.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-6.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-5.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-4.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-3.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-2.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
duration=70
|
||||
halo="halo/holy/light-beam-1.png~FL(vert)"
|
||||
[/missile_frame]
|
||||
[/else]
|
||||
|
||||
[frame]
|
||||
duration=200
|
||||
alpha=1~0
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=200
|
||||
image="misc/blank-hex.png"
|
||||
sound=lich-die.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/unit_type]
|
379
data/campaigns/Eastern_Invasion/utils/animations.cfg
Normal file
379
data/campaigns/Eastern_Invasion/utils/animations.cfg
Normal file
|
@ -0,0 +1,379 @@
|
|||
# Campaign-specific failed teleport animation
|
||||
#define TELEPORT_FAILED_ANIMATION
|
||||
start_time=-1200
|
||||
|
||||
teleport_sparkle_1_start_time=-1200
|
||||
teleport_sparkle_2_start_time=-1000
|
||||
teleport_sparkle_3_start_time=-800
|
||||
|
||||
[teleport_sparkle_1_frame]
|
||||
duration=800
|
||||
halo=misc/blank-hex.png:1,halo/teleport-9.png,halo/teleport-8.png,halo/teleport-1.png,halo/teleport-2.png,halo/teleport-8.png,halo/teleport-9.png,misc/blank-hex.png:400
|
||||
halo_x=-10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_1_frame]
|
||||
[teleport_sparkle_2_frame]
|
||||
duration=800
|
||||
halo=misc/blank-hex.png:1,halo/teleport-9.png,halo/teleport-8.png,halo/teleport-1.png,halo/teleport-8.png,halo/teleport-9.png,misc/blank-hex.png:500
|
||||
halo_x=0
|
||||
halo_y=40~-40
|
||||
[/teleport_sparkle_2_frame]
|
||||
[teleport_sparkle_3_frame]
|
||||
duration=800
|
||||
halo=misc/blank-hex.png:1,halo/teleport-9.png,halo/teleport-8.png,halo/teleport-9.png,misc/blank-hex.png:600
|
||||
halo_x=10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_3_frame]
|
||||
|
||||
[frame]
|
||||
# default frame
|
||||
[/frame]
|
||||
#enddef
|
||||
|
||||
#define LIGHT_SHIELD_OUT_ANIMATION
|
||||
start_time=-900
|
||||
|
||||
teleport_ring_start_time=-900
|
||||
teleport_fill_start_time=-610
|
||||
|
||||
[teleport_ring_frame]
|
||||
duration=900
|
||||
image=halo/light-shield-1.png
|
||||
alpha=0~1:290,1:320,1~0:290
|
||||
[/teleport_ring_frame]
|
||||
[teleport_fill_frame]
|
||||
duration=320
|
||||
image=halo/light-shield-2.png
|
||||
alpha=0~1:150,1:20,1~0:150
|
||||
[/teleport_fill_frame]
|
||||
|
||||
[frame]
|
||||
# default frame
|
||||
duration=450
|
||||
[/frame]
|
||||
[frame]
|
||||
image=misc/blank-hex.png
|
||||
duration=450
|
||||
[/frame]
|
||||
#enddef
|
||||
|
||||
#define LIGHT_SHIELD_IN_ANIMATION
|
||||
start_time=-900
|
||||
|
||||
teleport_ring_start_time=-900
|
||||
teleport_fill_start_time=-610
|
||||
|
||||
[teleport_ring_frame]
|
||||
duration=900
|
||||
image=halo/light-shield-1.png
|
||||
alpha=0~1:290,1:320,1~0:290
|
||||
[/teleport_ring_frame]
|
||||
[teleport_fill_frame]
|
||||
duration=320
|
||||
image=halo/light-shield-2.png
|
||||
alpha=0~1:150,1:20,1~0:150
|
||||
[/teleport_fill_frame]
|
||||
|
||||
[frame]
|
||||
image=misc/blank-hex.png
|
||||
duration=450
|
||||
[/frame]
|
||||
[frame]
|
||||
# default frame
|
||||
duration=450
|
||||
[/frame]
|
||||
#enddef
|
||||
|
||||
# Provide a simple "white-out" disappear and reappear animation
|
||||
|
||||
#define LIGHT_SHIELD_EFFECT_OBJECT_ID _ID_
|
||||
[object]
|
||||
silent=yes
|
||||
duration=scenario #should be "turn" once support is implemented
|
||||
|
||||
[filter]
|
||||
id={_ID_}
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=new_animation
|
||||
|
||||
[animation]
|
||||
apply_to=disappear
|
||||
{LIGHT_SHIELD_OUT_ANIMATION}
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
apply_to=reappear
|
||||
{LIGHT_SHIELD_IN_ANIMATION}
|
||||
[/animation]
|
||||
[/effect]
|
||||
[/object]
|
||||
#enddef
|
||||
|
||||
|
||||
# A slightly modified version of the white mage attack animations
|
||||
# (necessary because there is no way to suppress the lightbeam in
|
||||
# the real attack animations)
|
||||
|
||||
#define DACYN_FAKE_ATTACK_ANIMATION_OBJECT
|
||||
[object]
|
||||
silent=yes
|
||||
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=new_animation
|
||||
|
||||
[animation]
|
||||
[filter]
|
||||
type=White Mage
|
||||
[/filter]
|
||||
apply_to=fake_attack
|
||||
start_time=-300
|
||||
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
sound={SOUND_LIST:HOLY}
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
[filter]
|
||||
type=Mage of Light
|
||||
[/filter]
|
||||
apply_to=fake_attack
|
||||
|
||||
start_time=-300
|
||||
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
sound={SOUND_LIST:HOLY}
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=75
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/effect]
|
||||
[/object]
|
||||
#enddef
|
||||
|
||||
|
||||
# A modified standing animation for Dacyn while he is casting a spell
|
||||
|
||||
#define DACYN_CASTING_SPELL_ANIMATION_OBJECT
|
||||
[object]
|
||||
silent=yes
|
||||
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=new_animation
|
||||
|
||||
[standing_anim]
|
||||
[filter]
|
||||
type=White Mage
|
||||
|
||||
[filter_wml]
|
||||
[variables]
|
||||
casting_the_spell=yes
|
||||
[/variables]
|
||||
[/filter_wml]
|
||||
[/filter]
|
||||
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-mage-magic-1.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
|
||||
[standing_anim]
|
||||
[filter]
|
||||
type=Mage of Light
|
||||
|
||||
[filter_wml]
|
||||
[variables]
|
||||
casting_the_spell=yes
|
||||
[/variables]
|
||||
[/filter_wml]
|
||||
[/filter]
|
||||
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo5.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-3.png"
|
||||
halo=halo/holy/halo6.png
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=125
|
||||
image="units/human-magi/white-cleric-magic-1.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[/effect]
|
||||
[/object]
|
||||
#enddef
|
185
data/campaigns/Eastern_Invasion/utils/final_battle.cfg
Normal file
185
data/campaigns/Eastern_Invasion/utils/final_battle.cfg
Normal file
|
@ -0,0 +1,185 @@
|
|||
#textdomain wesnoth-ei
|
||||
#
|
||||
# These events are shared between the two final scenarios
|
||||
#
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Dacyn # wmllint: recognize Dacyn
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Your evil will darken the earth no longer!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Terraent # wmllint: recognize Terraent
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Terraent
|
||||
message= _ "I shall avenge the death of my comrades!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Engineer # wmllint: recognize Engineer
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Engineer
|
||||
message= _ "I’m gonna blow you up!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Grug # wmllint: recognize Grug
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Grug
|
||||
message= _ "Grug again dead make!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Owaec # wmllint: recognize Owaec
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Taste the steel of the Horse Clans!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=attack
|
||||
[filter]
|
||||
id=Gweddry # wmllint: recognize Gweddry
|
||||
[/filter]
|
||||
[filter_second]
|
||||
id=Mal-Ravanal
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "This is for Wesnoth!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Mal-Ravanal # wmllint: recognize Mal-Ravanal
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "You are more powerful than I expected, but you cannot possibly defeat me."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
[have_location]
|
||||
[and]
|
||||
x,y=$x1,$y1
|
||||
radius=3
|
||||
[/and]
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
[/have_location]
|
||||
[then] #Dacyn is close enough; Mal-Ravanal can't escape
|
||||
|
||||
{DACYN_FAKE_ATTACK_ANIMATION_OBJECT}
|
||||
[animate_unit]
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
[/filter]
|
||||
flag=failed_teleport
|
||||
[/animate_unit]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "No. Your reign of terror ends today."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "What?!... I... cannot... lose..."
|
||||
[/message]
|
||||
|
||||
[animate_unit]
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
[/filter]
|
||||
flag=death
|
||||
|
||||
[animate]
|
||||
[filter]
|
||||
id=Dacyn
|
||||
[/filter]
|
||||
flag=fake_attack
|
||||
[/animate]
|
||||
[/animate_unit]
|
||||
|
||||
[kill]
|
||||
id=Mal-Ravanal
|
||||
[/kill]
|
||||
[kill]
|
||||
race=undead
|
||||
animate=yes
|
||||
[/kill]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
carryover_report=no
|
||||
save=no
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[else] #Dacyn is too far away; Mal-Ravanal escapes
|
||||
[animate_unit]
|
||||
[filter]
|
||||
id=Mal-Ravanal
|
||||
[/filter]
|
||||
flag=pre_teleport
|
||||
[/animate_unit]
|
||||
[kill]
|
||||
id=Mal-Ravanal
|
||||
animate=no
|
||||
fire_event=no
|
||||
[/kill]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "I wasn't able to prevent his escape from here. Now Wesnoth is doomed..."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/else]
|
||||
[/if]
|
||||
[/event]
|
Loading…
Add table
Reference in a new issue