First batch of credits reorganization (several more coming soon).

This commit is contained in:
Lari Nieminen 2007-02-19 10:23:55 +00:00
parent 3e51945fc6
commit 73f65a2044

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@ -3,87 +3,130 @@ images=maps/wesnoth.png,maps/wesnoth-httt.jpg
[/about]
[about]
title = _ "Artwork and Graphics Designers"
title = _ "Programming"
text = "
Francisco Muñoz (fmunoz)
Richard Kettering (Jetryl)
Hogne Håskjold (frame/freim)
J.W. Bjerk (Eleazar)
Pekka Aikio (pekka)
Lari Nieminen (zookeeper)
James Woo (Pickslide)
Jason Lutes
Neoriceisgood
Peter Geinitz (Shadow/Wayfarer)
David White (Sirp) # founder, lead developer, scenario designer
*
Alex Jarocha-Ernst (Jormungandr)
Moritz Göbelbecker (mog)
Eternal
Leonhard
Michael Gil de Muro (grp21)
Robert Bolin (Zebulon)
Christophe Anjard (Christophe33)
Johann de Venecia (Johann)
Mark Goodenough (Ranger M)
Alfredo Beaumont (ziberpunk) # autotools
András Salamon (ott) # QA, bug fixing, subediting, game mechanics
Benoît Timbert (Noyga)
Bram Ridder (Morloth) # editor improvements
Bruno Wolff III # campaign web interface, bug fixing, minor coder
Cédric Duval # coder, internationalization manager
Cyril Bouthors (CyrilB)
Dominic Bolin (Xan)
Guillaume Melquiond (silene) # coding, bug fixes
Isaac Clerencia
Jan Zvánovec (jaz)
Jérémy Rosen (Boucman)
John B. Messerly
John W. C. McNabb (Darth Fool) # coder, graphics
Jon Daniel (forcemstr) # coder, bug fixes
Jörg Hinrichs (Yogi Bear/YogiHH)
Justin Zaun (jzaun) # coder, scenario designer
J.R. Blain (Cowboy)
Kristoffer Erlandsson (erl) # help system, editor
Maksim Orlovich (SadEagle)
Mark de Wever (Mordante/SkeletonCrew)
Nicolas Weeger (Ryo) # Python API
Patrick Parker (Sapient) # misc. gui changes, orphaned-idea adopter
Philippe Plantier (Ayin) # several parts of the code, notably terrain graphics code
Rusty Russell (rusty)
Yann Dirson # gettext support, tinygui
Zas
"
[/about]
[about]
title = _ "General Purpose Administration and Coordination"
text = "
Crossbow/Miyo # administrator, release manager
Isaac Clerencia # administrator, release manager, debian packager
"
[/about]
[about]
title = _ "Artwork and Graphics"
text = "
Francisco Muñoz (fmunoz) # founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
Hogne Håskjold (frame/freim) # director of terrain art, made much of the current terrains (esp. mountains)
J.W. Bjerk (Eleazar) # terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks
James Woo (Pickslide) # portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)
Jason Lutes # portraits (major focus on humans, some campaign portraits)
Lari Nieminen (zookeeper) # sprite animation director and WML wizard
Neoriceisgood # sprite creator and animator (major focus on drakes, dwarves, saurians)
Pekka Aikio (pekka) # tiles, esp. castles, and attack icons
Peter Geinitz (Shadow/Wayfarer) # sprite creator and animator
Richard Kettering (Jetryl) # art director/slave, major focus on sprites, portraits, buildings, and icons
*
Eli Dupree (Elvish Pillager)
Murray Cook (Zhukov)
Gerald Clears (Smok'em Jags)
Jesse Holland (Kestenvarn)
Mikko Kraft (Deserter)
Michael Mielewczik (Mille)
Stephen Stone (Disto)
Andrew James Patterson (Kamahawk)
Diego Brea (Cobretti)
antwerpz
Gareth Miller (Gafgarion)
James Barton (Sangel)
John Muccigrosso (Eponymous Archon)
Slainte
Svetac
Johanna Manninen (lohari)
Tristan Millner (tatmf)
Alex Jarocha-Ernst (Jormungandr) # portraits
Christophe Anjard (Christophe33) # made many of the old (c. v0.6) terrains, and some sprites for the dwarves
Erkki Lonkainen (Eternal) # created and animated many replacement sprites (esp. ogre, orc assassin & spear units, and cockatrice)
Johann de Venecia (Johann) # drew the new campaign story art for HttT
Leonhard # made several of the new attack icons
Mark Goodenough (Ranger M) # sprite animator
Michael Gil de Muro (grp21) # portraits (for the campaign "The Rise of Wesnoth")
Moritz Göbelbecker (mog) # tiles, esp. swamp, encampment, ice, and work with lava/chasm
Robert Bolin (Zebulon) # tiles, sprite editing and animations
*
Andrew James Patterson (Kamahawk) # sprites
antwerpz # sprite creator/animator for old saurian units
Diego Brea (Cobretti) # sprite creator/animator
EEL (EELuminatus)
Eli Dupree (Elvish Pillager) # sprites and animations
Eric Holdos (Rev. V!)
Gareth Miller (Gafgarion) # made some early sprites/tiles
Gerald Clears (Smok'em Jags) # sprite animator
James Barton (Sangel) # sprites
Jesse Holland (Kestenvarn) # map illustrator, designed the current map for HttT
Johanna Manninen (lohari) # edited tiles, ported freeciv tiles used in very early versions of wesnoth
John Muccigrosso (Eponymous Archon) # made some early sprites, such as the human bowmen
Michael Mielewczik (Mille) # sprite animator
Mikko Kraft (Deserter) # sprite animator
Slainte # made sprites for c. v0.6 mages, also made many of the old attack icons
Stephen Stone (Disto) # sprite animator
Svetac # made many of the old attack icons
Tristan Millner (tatmf) # made portrait of dwarven fighter
Zhukov # sprite animator
*
Gideon Chia (Deonjo)
John-Robert Funck (XJaPaN)
Anton Ecker (Kaldred)
Jonatan Alamà (tin)
Jimmy Olsson (Azlan)
Randall Walls (slightcrazed)
Jason Frailey (Valdroni)
Nicholas Kerpan (Thrawn)
Highhole
Irwin Ismail (Swordy)
Evan Crook (Flametrooper)
Daniel Borgmann (dborg)
Garrett Wessner (Stilgar)
Anton Ecker (Kaldred) # burnt villages
Daniel Borgmann (dborg) # semi-transparent map grid
Evan Crook (Flametrooper) # sprite animator (TC conversion)
Garrett Wessner (Stilgar) # gold coin pile
Gideon Chia (Deonjo) # new "units" icon for general status bar
Highhole # revised storm trident
Irwin Ismail (Swordy) # original projectile/attack icon for chakram
Jason Frailey (Valdroni) # scorpion portrait
Jimmy Olsson (Azlan) # made old icons for windows version
John-Robert Funck (XJaPaN) # sprite animator
Jonatan Alamà (tin) # made red logo used until before v1.0
Nicholas Kerpan (Thrawn) # human theif portrait
Randall Walls (slightcrazed) # sprite animator
"
[/about]
[about]
title = _ "Music"
text = "
Aleksi
Aleksi # music coordinator/composer
Fredrik Lindroth
Joseph Toscano (zhaymusic.com)
Pau Congost
Timothy Pinkham (TimothyP)
Timothy Pinkham (TimothyP) # music coordinator/composer
"
[/about]
[about]
title = _ "Sound effects"
title = _ "Sound Effects"
text = "
Lari Nieminen (zookeeper)
Corey Woodworth (woodwizzle)
Corey Woodworth (woodwizzle) # hit and die sounds
J.W. Bjerk (Eleazar)
Lari Nieminen (zookeeper) # attack and weapon sounds
"
[/about]
[about]
title = _ "Scenario Designers"
title = _ "Campaign Design"
text = "
Asa Swain (quartex)
Benjamin Drieu
@ -100,22 +143,17 @@ William Carey (aelius)
[/about]
[about]
title = _ "Multiplayer Developers"
title = _ "Multiplayer Maps and Balancing"
text = "
Bartek Waresiak (Dragonking)
Mike Quiñones (Doc Paterson)
Richard S. (Noy)
Soliton
"
[/about]
[about]
title = _ "Multiplayer Maps"
text = "
Joshua Northey (Becephalus)
Mike Quiñones (Doc Paterson)
Peter Groen (pg)
Richard S. (Noy)
Ruben Philipp Wickenhäuser (The Very Uhu)
Soliton
Tom Chance (telex4)
Zack Kleinfeld
"
[/about]
@ -141,8 +179,6 @@ title = _ "Miscellaneous"
text = "
Francesco Gigli (Jaramir)
Jordà Polo (ettin)
Ruben Philipp Wickenhäuser (The Very Uhu)
Zack Kleinfeld
Jonas Kölker
"
[/about]
@ -151,7 +187,7 @@ Jonas Kölker
title = _ "Internationalization Managers"
text = "
Cédric Duval
David Philippi (Torangan)
David Philippi (Torangan) # internationalization manager, wescamp
Mark Michelsen (skovbaer)
Nils Kneuper (Ivanovic)
Susanna Björverud (sanna)