First batch of credits reorganization (several more coming soon).
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data/about.cfg
174
data/about.cfg
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@ -3,87 +3,130 @@ images=maps/wesnoth.png,maps/wesnoth-httt.jpg
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[/about]
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[about]
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title = _ "Artwork and Graphics Designers"
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title = _ "Programming"
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text = "
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Francisco Muñoz (fmunoz)
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Richard Kettering (Jetryl)
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Hogne Håskjold (frame/freim)
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J.W. Bjerk (Eleazar)
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Pekka Aikio (pekka)
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Lari Nieminen (zookeeper)
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James Woo (Pickslide)
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Jason Lutes
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Neoriceisgood
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Peter Geinitz (Shadow/Wayfarer)
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David White (Sirp) # founder, lead developer, scenario designer
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*
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Alex Jarocha-Ernst (Jormungandr)
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Moritz Göbelbecker (mog)
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Eternal
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Leonhard
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Michael Gil de Muro (grp21)
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Robert Bolin (Zebulon)
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Christophe Anjard (Christophe33)
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Johann de Venecia (Johann)
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Mark Goodenough (Ranger M)
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Alfredo Beaumont (ziberpunk) # autotools
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András Salamon (ott) # QA, bug fixing, subediting, game mechanics
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Benoît Timbert (Noyga)
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Bram Ridder (Morloth) # editor improvements
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Bruno Wolff III # campaign web interface, bug fixing, minor coder
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Cédric Duval # coder, internationalization manager
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Cyril Bouthors (CyrilB)
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Dominic Bolin (Xan)
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Guillaume Melquiond (silene) # coding, bug fixes
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Isaac Clerencia
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Jan Zvánovec (jaz)
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Jérémy Rosen (Boucman)
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John B. Messerly
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John W. C. McNabb (Darth Fool) # coder, graphics
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Jon Daniel (forcemstr) # coder, bug fixes
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Jörg Hinrichs (Yogi Bear/YogiHH)
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Justin Zaun (jzaun) # coder, scenario designer
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J.R. Blain (Cowboy)
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Kristoffer Erlandsson (erl) # help system, editor
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Maksim Orlovich (SadEagle)
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Mark de Wever (Mordante/SkeletonCrew)
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Nicolas Weeger (Ryo) # Python API
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Patrick Parker (Sapient) # misc. gui changes, orphaned-idea adopter
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Philippe Plantier (Ayin) # several parts of the code, notably terrain graphics code
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Rusty Russell (rusty)
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Yann Dirson # gettext support, tinygui
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Zas
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"
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[/about]
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[about]
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title = _ "General Purpose Administration and Coordination"
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text = "
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Crossbow/Miyo # administrator, release manager
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Isaac Clerencia # administrator, release manager, debian packager
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"
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[/about]
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[about]
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title = _ "Artwork and Graphics"
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text = "
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Francisco Muñoz (fmunoz) # founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
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Hogne Håskjold (frame/freim) # director of terrain art, made much of the current terrains (esp. mountains)
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J.W. Bjerk (Eleazar) # terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks
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James Woo (Pickslide) # portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)
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Jason Lutes # portraits (major focus on humans, some campaign portraits)
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Lari Nieminen (zookeeper) # sprite animation director and WML wizard
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Neoriceisgood # sprite creator and animator (major focus on drakes, dwarves, saurians)
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Pekka Aikio (pekka) # tiles, esp. castles, and attack icons
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Peter Geinitz (Shadow/Wayfarer) # sprite creator and animator
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Richard Kettering (Jetryl) # art director/slave, major focus on sprites, portraits, buildings, and icons
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*
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Eli Dupree (Elvish Pillager)
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Murray Cook (Zhukov)
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Gerald Clears (Smok'em Jags)
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Jesse Holland (Kestenvarn)
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Mikko Kraft (Deserter)
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Michael Mielewczik (Mille)
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Stephen Stone (Disto)
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Andrew James Patterson (Kamahawk)
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Diego Brea (Cobretti)
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antwerpz
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Gareth Miller (Gafgarion)
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James Barton (Sangel)
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John Muccigrosso (Eponymous Archon)
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Slainte
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Svetac
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Johanna Manninen (lohari)
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Tristan Millner (tatmf)
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Alex Jarocha-Ernst (Jormungandr) # portraits
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Christophe Anjard (Christophe33) # made many of the old (c. v0.6) terrains, and some sprites for the dwarves
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Erkki Lonkainen (Eternal) # created and animated many replacement sprites (esp. ogre, orc assassin & spear units, and cockatrice)
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Johann de Venecia (Johann) # drew the new campaign story art for HttT
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Leonhard # made several of the new attack icons
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Mark Goodenough (Ranger M) # sprite animator
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Michael Gil de Muro (grp21) # portraits (for the campaign "The Rise of Wesnoth")
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Moritz Göbelbecker (mog) # tiles, esp. swamp, encampment, ice, and work with lava/chasm
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Robert Bolin (Zebulon) # tiles, sprite editing and animations
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*
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Andrew James Patterson (Kamahawk) # sprites
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antwerpz # sprite creator/animator for old saurian units
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Diego Brea (Cobretti) # sprite creator/animator
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EEL (EELuminatus)
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Eli Dupree (Elvish Pillager) # sprites and animations
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Eric Holdos (Rev. V!)
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Gareth Miller (Gafgarion) # made some early sprites/tiles
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Gerald Clears (Smok'em Jags) # sprite animator
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James Barton (Sangel) # sprites
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Jesse Holland (Kestenvarn) # map illustrator, designed the current map for HttT
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Johanna Manninen (lohari) # edited tiles, ported freeciv tiles used in very early versions of wesnoth
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John Muccigrosso (Eponymous Archon) # made some early sprites, such as the human bowmen
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Michael Mielewczik (Mille) # sprite animator
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Mikko Kraft (Deserter) # sprite animator
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Slainte # made sprites for c. v0.6 mages, also made many of the old attack icons
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Stephen Stone (Disto) # sprite animator
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Svetac # made many of the old attack icons
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Tristan Millner (tatmf) # made portrait of dwarven fighter
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Zhukov # sprite animator
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*
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Gideon Chia (Deonjo)
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John-Robert Funck (XJaPaN)
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Anton Ecker (Kaldred)
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Jonatan Alamà (tin)
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Jimmy Olsson (Azlan)
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Randall Walls (slightcrazed)
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Jason Frailey (Valdroni)
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Nicholas Kerpan (Thrawn)
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Highhole
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Irwin Ismail (Swordy)
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Evan Crook (Flametrooper)
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Daniel Borgmann (dborg)
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Garrett Wessner (Stilgar)
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Anton Ecker (Kaldred) # burnt villages
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Daniel Borgmann (dborg) # semi-transparent map grid
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Evan Crook (Flametrooper) # sprite animator (TC conversion)
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Garrett Wessner (Stilgar) # gold coin pile
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Gideon Chia (Deonjo) # new "units" icon for general status bar
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Highhole # revised storm trident
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Irwin Ismail (Swordy) # original projectile/attack icon for chakram
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Jason Frailey (Valdroni) # scorpion portrait
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Jimmy Olsson (Azlan) # made old icons for windows version
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John-Robert Funck (XJaPaN) # sprite animator
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Jonatan Alamà (tin) # made red logo used until before v1.0
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Nicholas Kerpan (Thrawn) # human theif portrait
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Randall Walls (slightcrazed) # sprite animator
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"
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[/about]
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[about]
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title = _ "Music"
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text = "
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Aleksi
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Aleksi # music coordinator/composer
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Fredrik Lindroth
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Joseph Toscano (zhaymusic.com)
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Pau Congost
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Timothy Pinkham (TimothyP)
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Timothy Pinkham (TimothyP) # music coordinator/composer
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"
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[/about]
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[about]
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title = _ "Sound effects"
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title = _ "Sound Effects"
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text = "
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Lari Nieminen (zookeeper)
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Corey Woodworth (woodwizzle)
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Corey Woodworth (woodwizzle) # hit and die sounds
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J.W. Bjerk (Eleazar)
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Lari Nieminen (zookeeper) # attack and weapon sounds
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"
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[/about]
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[about]
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title = _ "Scenario Designers"
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title = _ "Campaign Design"
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text = "
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Asa Swain (quartex)
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Benjamin Drieu
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@ -100,22 +143,17 @@ William Carey (aelius)
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[/about]
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[about]
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title = _ "Multiplayer Developers"
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title = _ "Multiplayer Maps and Balancing"
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text = "
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Bartek Waresiak (Dragonking)
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Mike Quiñones (Doc Paterson)
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Richard S. (Noy)
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Soliton
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"
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[/about]
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[about]
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title = _ "Multiplayer Maps"
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text = "
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Joshua Northey (Becephalus)
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Mike Quiñones (Doc Paterson)
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Peter Groen (pg)
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Richard S. (Noy)
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Ruben Philipp Wickenhäuser (The Very Uhu)
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Soliton
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Tom Chance (telex4)
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Zack Kleinfeld
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"
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[/about]
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@ -141,8 +179,6 @@ title = _ "Miscellaneous"
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text = "
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Francesco Gigli (Jaramir)
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Jordà Polo (ettin)
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Ruben Philipp Wickenhäuser (The Very Uhu)
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Zack Kleinfeld
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Jonas Kölker
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"
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[/about]
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title = _ "Internationalization Managers"
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text = "
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Cédric Duval
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David Philippi (Torangan)
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David Philippi (Torangan) # internationalization manager, wescamp
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Mark Michelsen (skovbaer)
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Nils Kneuper (Ivanovic)
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Susanna Björverud (sanna)
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