Polished unit descriptions of new or newly modified units.
This commit is contained in:
parent
d78e304d99
commit
73cf8bd55f
7 changed files with 7 additions and 7 deletions
|
@ -13,7 +13,7 @@ alignment=lawful
|
|||
advanceto=Longbowman
|
||||
cost=15
|
||||
usage=archer
|
||||
unit_description="Youths that have been trained from childhood in the ways of archery are the most common ranged combatants in Wesnothian armies."
|
||||
unit_description="Immersed from childhood in the ways of archery, the young Bowmen are the most common ranged combatants in Wesnothian armies."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -13,7 +13,7 @@ advanceto=Wraith,Shadow
|
|||
cost=20
|
||||
usage=scout
|
||||
alpha=0.5
|
||||
unit_description="Ghosts are the souls of warriors that died in agony centuries ago, without leaving a corpse behind. Since they are not limited by physical bodies, these undead can fly swiftly towards their victims."
|
||||
unit_description="Ghosts are the souls of warriors that died in agony centuries ago without leaving a corpse behind. Not limited by physical bodies, these undead can fly swiftly towards their victims."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=touch
|
||||
|
|
|
@ -14,7 +14,7 @@ alignment=lawful
|
|||
advanceto=Master Bowman
|
||||
cost=32
|
||||
usage=archer
|
||||
unit_description="Longbowmen carry huge bows that can even pierce armor."
|
||||
unit_description="Longbowmen carry the huge specialized bows that they have learned to handle after years of combat. Their missiles can pierce even armor."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -14,7 +14,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
cost=45
|
||||
usage=archer
|
||||
unit_description="The Master Bowman is the highest level of archery any human can hope to attain. Their power with the bow is surpassed only by the Elves."
|
||||
unit_description="Master Bowmen have reached the highest levels of skill with the bow that any human can hope to attain. Their power with this deadly weapon is surpassed only by that of the Elves."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -14,7 +14,7 @@ cost=50
|
|||
usage=scout
|
||||
alpha=0.75
|
||||
skill=nightstalk
|
||||
unit_description="Nightgaunts stalk in the night hidding its ugly faces behind masks triying to hide their pure evil souls. These evil creatures are able to hide at night, leaving no trace of their presence."
|
||||
unit_description="Nightgaunts haunt the night, keeping their ugly faces behind masks in an effort to hide their souls of pure evil. These despicable creatures are able to hide at night, leaving no trace of their presence."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=claws
|
||||
|
|
|
@ -14,7 +14,7 @@ cost=30
|
|||
usage=scout
|
||||
alpha=0.75
|
||||
skill=nightstalk
|
||||
unit_description="Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. These evil creatures are able to hide at night, leaving no trace of their presence."
|
||||
unit_description="Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. These incorporeal fiends are able to hide at night, leaving no trace of their presence."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=claws
|
||||
|
|
|
@ -12,7 +12,7 @@ alignment=chaotic
|
|||
advanceto=null
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description="Trappers usually work suppling food for bandits and outlaws, their hunting experience and are most valuable at night and in forests and swamps."
|
||||
unit_description="Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
[defense]
|
||||
forest=40
|
||||
|
|
Loading…
Add table
Reference in a new issue