updated humans to use the new dagger, sabre, and sword attack icons.
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e8c574e41f
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22 changed files with 28 additions and 5 deletions
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@ -43,6 +43,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=8
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@ -135,6 +136,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
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get_hit_sound=female-hit.wav
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=8
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@ -37,6 +37,7 @@
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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[animation]
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[frame]
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@ -51,6 +51,7 @@
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=10
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@ -53,6 +53,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=6
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@ -55,6 +55,7 @@
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=7
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@ -72,7 +72,8 @@ Special Notes: their skill at skirmishing allows these fencers to dart right pas
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[/death]
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[attack]
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name=rapier
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name=sabre
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icon=attacks/human-sabre.png
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type=blade
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range=melee
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damage=5
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@ -76,7 +76,8 @@ Special Notes: their skill at skirmishing allows fencers to dart right past an o
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[/frame]
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[/death]
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[attack]
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name=rapier
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name=sabre
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icon=attacks/human-sabre.png
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type=blade
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damage=4
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number=4
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@ -42,6 +42,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=9
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@ -36,7 +36,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/sword.png
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=12
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@ -37,7 +37,8 @@
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Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=10
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@ -35,6 +35,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=8
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@ -32,6 +32,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=9
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@ -19,6 +19,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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[animation]
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[frame]
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@ -27,6 +27,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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[animation]
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[frame]
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@ -37,7 +37,8 @@ Special Notes: their skill at skirmishing allows these master fencers to dart ri
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#[/death]
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[attack]
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name=rapier
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name=sabre
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icon=attacks/human-sabre.png
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type=blade
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range=melee
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damage=7
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@ -29,6 +29,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=3
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@ -29,6 +29,7 @@ Special Notes: while a unit with the same allegiance as the rogue distracts an e
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get_hit_sound=groan.wav
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=6
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@ -29,6 +29,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=12
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@ -30,6 +30,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=5
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@ -28,6 +28,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=8
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@ -82,6 +82,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=4
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@ -193,6 +194,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
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[/defend]
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=4
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@ -30,6 +30,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=4
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