updated humans to use the new dagger, sabre, and sword attack icons.

This commit is contained in:
J.W. Bjerk 2006-02-01 14:38:57 +00:00
parent e8c574e41f
commit 73c94eebe1
22 changed files with 28 additions and 5 deletions

View file

@ -43,6 +43,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=8
@ -135,6 +136,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
get_hit_sound=female-hit.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=8

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@ -37,6 +37,7 @@
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
[animation]
[frame]

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@ -51,6 +51,7 @@
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=10

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@ -53,6 +53,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=6

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@ -55,6 +55,7 @@
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=7

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@ -72,7 +72,8 @@ Special Notes: their skill at skirmishing allows these fencers to dart right pas
[/death]
[attack]
name=rapier
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=5

View file

@ -76,7 +76,8 @@ Special Notes: their skill at skirmishing allows fencers to dart right past an o
[/frame]
[/death]
[attack]
name=rapier
name=sabre
icon=attacks/human-sabre.png
type=blade
damage=4
number=4

View file

@ -42,6 +42,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=9

View file

@ -36,7 +36,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/sword.png
icon=attacks/human-sword.png
type=blade
range=melee
damage=12

View file

@ -37,7 +37,8 @@
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
[attack]
name=sword
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=10

View file

@ -35,6 +35,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=8

View file

@ -32,6 +32,7 @@ Special Notes: the leadership of a Lieutenant enables friendly units next to it
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=9

View file

@ -19,6 +19,7 @@
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
[animation]
[frame]

View file

@ -27,6 +27,7 @@
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
[animation]
[frame]

View file

@ -37,7 +37,8 @@ Special Notes: their skill at skirmishing allows these master fencers to dart ri
#[/death]
[attack]
name=rapier
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=7

View file

@ -29,6 +29,7 @@
get_hit_sound=groan.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=3

View file

@ -29,6 +29,7 @@ Special Notes: while a unit with the same allegiance as the rogue distracts an e
get_hit_sound=groan.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=6

View file

@ -29,6 +29,7 @@
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=12

View file

@ -30,6 +30,7 @@
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=5

View file

@ -28,6 +28,7 @@
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=8

View file

@ -82,6 +82,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=4
@ -193,6 +194,7 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
[/defend]
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=4

View file

@ -30,6 +30,7 @@
get_hit_sound=groan.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=4