Separated 'can not' is more common where 'not' forms part of a construction with subsequent words.
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3 changed files with 5 additions and 5 deletions
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@ -399,7 +399,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
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[/message]
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[message]
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speaker=Delfador
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message= _ "But we can not go back. We are on an important mission."
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message= _ "But we cannot go back. We are on an important mission."
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[/message]
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[message]
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speaker=Keh Ohn
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@ -381,7 +381,7 @@
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[message]
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speaker=Sir Ladoc
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message= _ "Hold there! You can not pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
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message= _ "Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
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[/message]
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[message]
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@ -435,12 +435,12 @@ Enemy units cannot see this unit at night, except if they have units next to it.
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female_name= _ "female^concealment"
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description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
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Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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name_inactive= _ "concealment"
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female_name_inactive= _ "female^concealment"
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description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
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Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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affect_self=yes
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[filter]
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[filter_location]
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@ -672,6 +672,6 @@ Enemy units cannot see this unit while it is in deep water, except if they have
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[poison]
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id=poison
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name= _ "poison"
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description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
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description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
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[/poison]
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#enddef
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