Spotted by LeGnome: elves are not superstrong on grass.
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@ -144,7 +144,7 @@ Defeat Delfador"
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[/message]
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{QUESTION_OPTIONS_START (_"En guarde!")}
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#define TERRAIN_QUESTIONS
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{QUESTION_OPTION (_"What are the different properties that terrains have?") (_"Two terrains have properties which have already been described; namely villages and castle. However the properties of most terrains are more subtle, and have to do with the advantages and disadvantages different units have when they move onto them. The first property of a terrain is the number of move points it takes each unit to move through the hex. The second property is the defense that the terrain gives units standing on it. This is a percentage which determines the unit's chance to be hit on that terrain. For example; elves have 70% defense on grass, and are therefore hit 30% of the time.")}
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{QUESTION_OPTION (_"What are the different properties that terrains have?") (_"Two terrains have properties which have already been described; namely villages and castle. However the properties of most terrains are more subtle, and have to do with the advantages and disadvantages different units have when they move onto them. The first property of a terrain is the number of move points it takes each unit to move through the hex. The second property is the defense that the terrain gives units standing on it. This is a percentage which determines the unit's chance to be hit on that terrain. For example; elves have 70% defense in forest, and are therefore hit 30% of the time.")}
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{QUESTION_OPTION (_"How do I find out the properties of a specific terrain?") (_"To find out the properties of a terrain with respect to a specific unit, right-click on the unit, select Unit Description, then select Terrain Modifiers. To find out which terrain is on a particular hex, move your cursor over that hex and look in the upper-right hand corner of the screen. This will display, in order, the name of the terrain, then the coordinates of the hex, then the selected unit's defense, then the number of move points it will cost the selected unit to move through that hex.")}
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#enddef
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{TERRAIN_QUESTIONS}
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