release announcement for 1.5.3 posted, clearing the file

This commit is contained in:
Nils Kneuper 2008-08-22 19:45:40 +00:00
parent 444f77e141
commit 73a569cb29

View file

@ -12,42 +12,3 @@ The release team should empty this file after each release.
***
Terrain graphic rules for user-made add-ons are now loaded before
the core ones, making custom tiles look the same in-game as they did
in the editor in the previous release (1.5.2).
***
Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is
a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
is compiled in the game executable. The old editor remains in its own
executable, both can safely coexist.
To build the game with the new editor, use scons with editor2=yes or an
equivalent option in the other build systems (--with-editor2). This option is
enab;ed by default. Remember that you need to build the game, not the editor
target -- wesnoth_editor is the largely unmodified old editor. If building
manually, you must define the USE_EDITOR symbol and add the editor2 sources to
the build. The USE_EDITOR2 symbol does not affect building of the old editor.
To start the new editor, launch wesnoth.exe and choose "Editor" in the title
menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.
***
We found a memory leak in the new widget code and the leak seems to be in a
library. We're looking into it. This leak causes Wesnoth to use quite some
memory after opening a few new dialogs. New dialogs are enabled with the
--new-widgets start switch, but are also used in the new editor (even without
the --new-widgets) switch. The only solution at the moment is to restart
Wesnoth.
***
Son of the Black-Eye has received a lot of bug-fixes, map changes and general
polish. As a result of the bigger changes the balance is probably a bit off:
later scenarios are likely to be easier than before. Playtesting and rebalancing
suggestions would be very welcome (the campaign is intended to remain a
challenging one).