Fixed bug #12297.
A small cutoff of a handful of pixels might still remain when using intermediate resolutions.
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2 changed files with 8 additions and 7 deletions
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@ -23,10 +23,12 @@ Version 1.4.5:
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* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
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* Fixed OOS bug when giving control and having move in undo stack.
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* Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
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* Fixed loading ai parameters. MP side defination now overwrites
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* Fixed loading ai parameters. MP side defination now overwrites
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era values (bug #12171)
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* Fixed MP saves to transfer correct completion state to remote clients
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when loadin game (bug #10385)
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* Fixed the list of the unit's attacks getting cut off in the right panel
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(bug #12297).
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Version 1.4.4:
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* language and i18n:
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@ -67,11 +69,11 @@ Version 1.4.3:
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* Improved connection stability with slow connections.
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* Implemented send_file to reduce memory usage when sending files
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* Fixed a mememory leak in networking code
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* fixed an alignement issue which caused a SIGBUS on a Sparc
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* fixed an alignement issue which caused a SIGBUS on a Sparc
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(debian bug #426318)
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* Fixed tokenizer not to strip CR from quoted string becaue it would destroy
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images transfered over network
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* added some includes to fix compilation problems with Sun Studio 12
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* added some includes to fix compilation problems with Sun Studio 12
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(patch #1066)
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* fixed null-pointer reference in network code
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@ -485,9 +485,9 @@
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id=unit-weapons
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font_size={DEFAULT_FONT_SMALL}
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ref=unit-moves
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rect="=,+0,=,730"
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rect="=+0,+0,=,730"
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xanchor=right
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yanchor=fixed
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yanchor=top
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[/unit_weapons]
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[unit_status]
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id=unit-status
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@ -568,9 +568,8 @@
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id=unit-weapons
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ref=unit-moves
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,575"
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rect="=+0,+0,=,738"
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[/change]
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# fix top pane at 800x600
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[change]
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id=turn-panel
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