A small cutoff of a handful of pixels might still remain when using
intermediate resolutions.
This commit is contained in:
Lari Nieminen 2008-09-10 13:49:33 +00:00
parent c5f6abb642
commit 738c28a479
2 changed files with 8 additions and 7 deletions

View file

@ -23,10 +23,12 @@ Version 1.4.5:
* Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945)
* Fixed OOS bug when giving control and having move in undo stack.
* Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
* Fixed loading ai parameters. MP side defination now overwrites
* Fixed loading ai parameters. MP side defination now overwrites
era values (bug #12171)
* Fixed MP saves to transfer correct completion state to remote clients
when loadin game (bug #10385)
* Fixed the list of the unit's attacks getting cut off in the right panel
(bug #12297).
Version 1.4.4:
* language and i18n:
@ -67,11 +69,11 @@ Version 1.4.3:
* Improved connection stability with slow connections.
* Implemented send_file to reduce memory usage when sending files
* Fixed a mememory leak in networking code
* fixed an alignement issue which caused a SIGBUS on a Sparc
* fixed an alignement issue which caused a SIGBUS on a Sparc
(debian bug #426318)
* Fixed tokenizer not to strip CR from quoted string becaue it would destroy
images transfered over network
* added some includes to fix compilation problems with Sun Studio 12
* added some includes to fix compilation problems with Sun Studio 12
(patch #1066)
* fixed null-pointer reference in network code

View file

@ -485,9 +485,9 @@
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-moves
rect="=,+0,=,730"
rect="=+0,+0,=,730"
xanchor=right
yanchor=fixed
yanchor=top
[/unit_weapons]
[unit_status]
id=unit-status
@ -568,9 +568,8 @@
id=unit-weapons
ref=unit-moves
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,575"
rect="=+0,+0,=,738"
[/change]
# fix top pane at 800x600
[change]
id=turn-panel