Added the Skeleton Rider line to EI
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parent
d90ffdeeb5
commit
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12 changed files with 168 additions and 10 deletions
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@ -65,6 +65,7 @@ Version 1.13.0-dev:
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* Hide unit variations that should not be listed in the help browser.
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* Liberty:
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* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
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* Tweaked resistances for the Skeleton Rider line.
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* Northern Rebirth:
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* Fixed Sister Thera and Father Morvin respawning into the recall list if
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the other is on the north or west map edges.
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@ -35,9 +35,9 @@
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name= _ "Mal-Skraat"
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side=2
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canrecruit=yes
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recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
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recruit=Skeleton,Skeleton Archer,Skeleton Rider,Soulless
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[ai]
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recruitment_pattern=scout,fighter,fighter,archer
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recruitment_pattern=scout,scout,fighter,fighter,archer
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[/ai]
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{GOLD 80 110 140}
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{FLAG_VARIANT undead}
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@ -46,9 +46,9 @@
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[/side]
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#ifdef HARD
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Skeleton Rider) 3}
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#else
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Skeleton Rider) 2}
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#endif
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{STARTING_VILLAGES 2 7}
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@ -87,7 +87,7 @@
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facing=sw
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side=4
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canrecruit=yes
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recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
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recruit=Vampire Bat,Skeleton,Skeleton Archer,Ghoul
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[ai]
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recruitment_pattern=scout,scout,fighter,fighter,archer
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[/ai]
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85
data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg
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85
data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg
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@ -0,0 +1,85 @@
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#textdomain wesnoth-ei
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[unit_type]
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id=Bone Knight
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name= _ "Bone Knight"
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race=undead
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image="units/undead-skeletal/boneknight.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=48
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movement_type=mounted
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{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[resistance]
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blade=70
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pierce=80
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impact=90
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fire=120
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cold=40
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arcane=200
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[/resistance]
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movement=7
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experience=100
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level=2
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alignment=chaotic
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advances_to=null
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cost=35
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usage=scout
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
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die_sound=skeleton-big-die.ogg
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[attack]
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name=axe
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description=_"axe"
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type=blade
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range=melee
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damage=8
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number=3
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[/attack]
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[attack]
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name=trample
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icon="attacks/blank-attack.png"
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description=_"trample"
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type=impact
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range=melee
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damage=7
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number=2
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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[/specials]
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[/attack]
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[attack_anim]
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[filter_attack]
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name=axe
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[/filter_attack]
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start_time=-250
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horse_sound_start_time=-250
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[frame]
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image="units/undead-skeletal/boneknight.png:400"
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[/frame]
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[horse_sound_frame]
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sound=horse-canter.wav
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[/horse_sound_frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=trample
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[/filter_attack]
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start_time=-275
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horse_sound_start_time=-275
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[frame]
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image="units/undead-skeletal/boneknight.png:450"
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[/frame]
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[horse_sound_frame]
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sound=horse-canter.wav
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[/horse_sound_frame]
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{SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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71
data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg
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71
data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg
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@ -0,0 +1,71 @@
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#textdomain wesnoth-ei
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[unit_type]
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id=Skeleton Rider
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name= _ "Skeleton Rider"
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race=undead
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image="units/undead-skeletal/rider.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
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[movement_anim]
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start_time=0
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[frame]
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image="units/undead-skeletal/rider-moving.png:150"
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[/frame]
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[/movement_anim]
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hitpoints=36
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movement_type=mounted
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movement=7
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# a cross between the mounted and undeadfoot resistances
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[resistance]
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blade=80
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pierce=80
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impact=90
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fire=120
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cold=40
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arcane=150
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[/resistance]
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experience=44
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level=1
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alignment=chaotic
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advances_to=Bone Knight
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cost=19
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usage=scout
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description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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die_sound={SOUND_LIST:SKELETON_DIE}
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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[attack]
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name=axe
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description= _"axe"
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type=blade
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range=melee
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damage=6
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number=3
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[/attack]
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[attack_anim]
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[filter_attack]
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name=axe
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[/filter_attack]
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start_time=-250
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horse_sound_start_time=-250
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[frame]
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image="units/undead-skeletal/rider-moving.png:150"
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[/frame]
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[frame]
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image="units/undead-skeletal/rider-attack.png:200"
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[/frame]
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[frame]
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image="units/undead-skeletal/rider-moving.png:50"
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[/frame]
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[horse_sound_frame]
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sound=horse-canter.wav
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[/horse_sound_frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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@ -10,9 +10,9 @@
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movement_type=mounted
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{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[resistance]
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blade=90
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pierce=70
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impact=110
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blade=70
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pierce=80
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impact=90
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fire=120
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cold=40
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arcane=200
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@ -19,8 +19,8 @@
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# a cross between the mounted and undeadfoot resistances
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[resistance]
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blade=80
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pierce=70
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impact=110
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pierce=80
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impact=90
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fire=120
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cold=40
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arcane=150
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@ -23,6 +23,7 @@ Version 1.13.0-dev:
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* Hide unit variations that should not be listed in the help browser.
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* Liberty:
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* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
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* Tweaked resistances for the Skeleton Rider line.
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* Northern Rebirth:
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* Fixed Sister Thera and Father Morvin respawning into the recall list if
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the other is on the north or west map edges.
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