Added the Skeleton Rider line to EI

This commit is contained in:
Bär Halberkamp 2015-03-13 17:09:13 +01:00
parent d90ffdeeb5
commit 738070a6bb
12 changed files with 168 additions and 10 deletions

View file

@ -65,6 +65,7 @@ Version 1.13.0-dev:
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* Tweaked resistances for the Skeleton Rider line.
* Northern Rebirth:
* Fixed Sister Thera and Father Morvin respawning into the recall list if
the other is on the north or west map edges.

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@ -35,9 +35,9 @@
name= _ "Mal-Skraat"
side=2
canrecruit=yes
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
recruit=Skeleton,Skeleton Archer,Skeleton Rider,Soulless
[ai]
recruitment_pattern=scout,fighter,fighter,archer
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
{GOLD 80 110 140}
{FLAG_VARIANT undead}
@ -46,9 +46,9 @@
[/side]
#ifdef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Skeleton Rider) 3}
#else
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Skeleton Rider) 2}
#endif
{STARTING_VILLAGES 2 7}
@ -87,7 +87,7 @@
facing=sw
side=4
canrecruit=yes
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
recruit=Vampire Bat,Skeleton,Skeleton Archer,Ghoul
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]

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@ -0,0 +1,85 @@
#textdomain wesnoth-ei
[unit_type]
id=Bone Knight
name= _ "Bone Knight"
race=undead
image="units/undead-skeletal/boneknight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=mounted
{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[resistance]
blade=70
pierce=80
impact=90
fire=120
cold=40
arcane=200
[/resistance]
movement=7
experience=100
level=2
alignment=chaotic
advances_to=null
cost=35
usage=scout
description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound=skeleton-big-die.ogg
[attack]
name=axe
description=_"axe"
type=blade
range=melee
damage=8
number=3
[/attack]
[attack]
name=trample
icon="attacks/blank-attack.png"
description=_"trample"
type=impact
range=melee
damage=7
number=2
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
image="units/undead-skeletal/boneknight.png:400"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
start_time=-275
horse_sound_start_time=-275
[frame]
image="units/undead-skeletal/boneknight.png:450"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

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@ -0,0 +1,71 @@
#textdomain wesnoth-ei
[unit_type]
id=Skeleton Rider
name= _ "Skeleton Rider"
race=undead
image="units/undead-skeletal/rider.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
[movement_anim]
start_time=0
[frame]
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
[/movement_anim]
hitpoints=36
movement_type=mounted
movement=7
# a cross between the mounted and undeadfoot resistances
[resistance]
blade=80
pierce=80
impact=90
fire=120
cold=40
arcane=150
[/resistance]
experience=44
level=1
alignment=chaotic
advances_to=Bone Knight
cost=19
usage=scout
description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
die_sound={SOUND_LIST:SKELETON_DIE}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
[attack]
name=axe
description= _"axe"
type=blade
range=melee
damage=6
number=3
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
[frame]
image="units/undead-skeletal/rider-attack.png:200"
[/frame]
[frame]
image="units/undead-skeletal/rider-moving.png:50"
[/frame]
[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

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@ -10,9 +10,9 @@
movement_type=mounted
{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[resistance]
blade=90
pierce=70
impact=110
blade=70
pierce=80
impact=90
fire=120
cold=40
arcane=200

View file

@ -19,8 +19,8 @@
# a cross between the mounted and undeadfoot resistances
[resistance]
blade=80
pierce=70
impact=110
pierce=80
impact=90
fire=120
cold=40
arcane=150

View file

@ -23,6 +23,7 @@ Version 1.13.0-dev:
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* Tweaked resistances for the Skeleton Rider line.
* Northern Rebirth:
* Fixed Sister Thera and Father Morvin respawning into the recall list if
the other is on the north or west map edges.