Update changelog

This commit is contained in:
Celtic Minstrel 2017-03-18 11:28:42 -04:00
parent 31ac470a93
commit 733ce215fd

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@ -63,6 +63,10 @@ Version 1.13.6+dev:
* Existing keys made mutable: shroud, fog, flag, flag_icon
* wesnoth.scroll_to_tile now accepts a third boolean argument - if true, the scroll
is skipped when the tile is already visible onscreen.
* The config accessors in the helper module now give a sensible error message if
something other than a config is passed as the first argument.
* wesnoth.deselect_hex no longer deselects units; it only unhilites the hex.
* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
* Multiplayer:
* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
@ -85,6 +89,7 @@ Version 1.13.6+dev:
ability of the specified type (tag name).
* Terrain flags "_border" and "_board" are now automatically set for every
tile, indicating whether it is on the map border or not.
* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
* Miscellaneous and bug fixes:
* Fixed severe lag/freeze on slow PCs (bug #25356)
* Updated wmlscope to handle the square braces syntax in file paths