Update changelog
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@ -63,6 +63,10 @@ Version 1.13.6+dev:
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* Existing keys made mutable: shroud, fog, flag, flag_icon
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* wesnoth.scroll_to_tile now accepts a third boolean argument - if true, the scroll
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is skipped when the tile is already visible onscreen.
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* The config accessors in the helper module now give a sensible error message if
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something other than a config is passed as the first argument.
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* wesnoth.deselect_hex no longer deselects units; it only unhilites the hex.
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* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
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* Multiplayer:
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* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
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2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
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@ -85,6 +89,7 @@ Version 1.13.6+dev:
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ability of the specified type (tag name).
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* Terrain flags "_border" and "_board" are now automatically set for every
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tile, indicating whether it is on the map border or not.
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* SUF type_tree renamed to type_adv_tree for consistency with [hide_help]
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* Miscellaneous and bug fixes:
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* Fixed severe lag/freeze on slow PCs (bug #25356)
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* Updated wmlscope to handle the square braces syntax in file paths
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