Drop redundant border_size argument from gamemap::write
This was rendered unnecessary in in2f650419dad963f7ad as the gamemap namespace already has
border_size_ assigned to gamemap::default_border, and 6b78073b49
removed the passing
of any other value
This commit is contained in:
parent
e9d70dbc1e
commit
730d837296
2 changed files with 2 additions and 3 deletions
|
@ -157,9 +157,8 @@ gamemap::~gamemap()
|
|||
{
|
||||
}
|
||||
|
||||
void gamemap::read(const std::string& data, const bool allow_invalid, int border_size) {
|
||||
void gamemap::read(const std::string& data, const bool allow_invalid) {
|
||||
// Initial stuff
|
||||
border_size_ = border_size;
|
||||
tiles_.clear();
|
||||
villages_.clear();
|
||||
std::fill(startingPositions_, startingPositions_ +
|
||||
|
|
|
@ -94,7 +94,7 @@ public:
|
|||
|
||||
virtual ~gamemap();
|
||||
|
||||
void read(const std::string& data, const bool allow_invalid = true, const int border_size = gamemap::default_border);
|
||||
void read(const std::string& data, const bool allow_invalid = true);
|
||||
|
||||
std::string write() const;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue