change the default for turn limit to unlimited

This commit is contained in:
uso 2007-08-23 21:48:08 +00:00
parent 7ac297e25e
commit 72d0428c59
2 changed files with 3 additions and 1 deletions

View file

@ -143,6 +143,8 @@ Version 1.3.6+svn:
that can get them (undead and mechanical).
* not_living tag removed from race, as this information is provided
by the undead and mechanical traits.
* the default for turn limit has changed to unlimited, if you have scenarios
which rely on the old default of 50 please add a turns parameter to it
* team color
* allow color ranges to be defined on-the-fly (like color palettes)
* now [side] colour=<string> is valid (previously only int)

View file

@ -33,7 +33,7 @@ int get_turns(const std::string& value)
return 100;
}
return lexical_cast_in_range<int>(value, 50, 20, 100);
return lexical_cast_in_range<int>(value, 100, 20, 100);
}
int get_village_gold(const std::string& value)