change the default for turn limit to unlimited
This commit is contained in:
parent
7ac297e25e
commit
72d0428c59
2 changed files with 3 additions and 1 deletions
|
@ -143,6 +143,8 @@ Version 1.3.6+svn:
|
|||
that can get them (undead and mechanical).
|
||||
* not_living tag removed from race, as this information is provided
|
||||
by the undead and mechanical traits.
|
||||
* the default for turn limit has changed to unlimited, if you have scenarios
|
||||
which rely on the old default of 50 please add a turns parameter to it
|
||||
* team color
|
||||
* allow color ranges to be defined on-the-fly (like color palettes)
|
||||
* now [side] colour=<string> is valid (previously only int)
|
||||
|
|
|
@ -33,7 +33,7 @@ int get_turns(const std::string& value)
|
|||
return 100;
|
||||
}
|
||||
|
||||
return lexical_cast_in_range<int>(value, 50, 20, 100);
|
||||
return lexical_cast_in_range<int>(value, 100, 20, 100);
|
||||
}
|
||||
|
||||
int get_village_gold(const std::string& value)
|
||||
|
|
Loading…
Add table
Reference in a new issue