Fixed river ford glitches by using generic corner transitions
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@ -831,7 +831,7 @@
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# Water Transitions below everything else
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{TRANSITION_COMPLETE_LF Wwf (!,Wwf,!,W*,Sm) -515 transition2 water/ford}
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{NEW:GENERIC_CORNER_TRANSITION Wwf (!,Wwf,!,W*,Sm) -515 water/ford masks/long "~O(0.48)"}
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# Double-sided animated transitions for water-to-water and sand-to-water
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{TRANSITION_COMPLETE_LF Sm (!,Sm,!,W*,D*) -556 transition3 swamp/mud-long}
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