Move tselectable_ to its own header.
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f92ec60b51
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7 changed files with 52 additions and 24 deletions
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@ -23,6 +23,7 @@
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#ifndef GUI_DIALOGS_FIELD_HPP_INCLUDED
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#define GUI_DIALOGS_FIELD_HPP_INCLUDED
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#include "gui/widgets/selectable.hpp"
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#include "gui/widgets/text_box.hpp"
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#include "gui/widgets/window.hpp"
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#include "wml_exception.hpp"
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@ -14,6 +14,7 @@
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#include "gui/widgets/menubar.hpp"
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#include "gui/widgets/selectable.hpp"
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namespace gui2 {
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@ -19,6 +19,8 @@
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namespace gui2 {
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class tselectable_;
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/**
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* A menu bar.
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*
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46
src/gui/widgets/selectable.hpp
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46
src/gui/widgets/selectable.hpp
Normal file
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@ -0,0 +1,46 @@
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/* $Id$ */
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/*
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copyright (C) 2007 - 2008 by mark de wever <koraq@xs4all.nl>
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part of the battle for wesnoth project http://www.wesnoth.org/
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this program is free software; you can redistribute it and/or modify
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it under the terms of the gnu general public license version 2
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or at your option any later version.
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this program is distributed in the hope that it will be useful,
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but without any warranty.
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see the copying file for more details.
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*/
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#ifndef GUI_WIDGETS_SELECTABLE_HPP_INCLUDED
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#define GUI_WIDGETS_SELECTABLE_HPP_INCLUDED
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namespace gui2 {
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/**
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* Small abstract helper class.
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*
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* Parts of the engine inherit this class so we can have generic
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* selectable items.
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*/
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class tselectable_
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{
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public:
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virtual ~tselectable_() {}
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/** Is the control selected? */
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virtual bool get_value() const = 0;
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/** Select the control. */
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virtual void set_value(const bool) = 0;
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/**
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* When the user does something to change the widget state this event is
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* fired. Most of the time it will be a left click on the widget.
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*/
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virtual void set_callback_state_change(void (*callback) (twidget*)) = 0;
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};
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} // namespace gui2
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#endif
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@ -16,6 +16,7 @@
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#define GUI_WIDGETS_TOGGLE_BUTTON_HPP_INCLUDED
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#include "gui/widgets/control.hpp"
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#include "gui/widgets/selectable.hpp"
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namespace gui2 {
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@ -16,6 +16,7 @@
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#define GUI_WIDGETS_TOGGLE_PANEL_HPP_INCLUDED
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#include "gui/widgets/panel.hpp"
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#include "gui/widgets/selectable.hpp"
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namespace gui2 {
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@ -751,30 +751,6 @@ template<class T> T* get_parent(twidget* widget)
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return result;
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}
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/**
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* Small abstract helper class.
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*
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* Parts of the engine inherit this class so we can have generic
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* selectable items.
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*/
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class tselectable_
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{
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public:
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virtual ~tselectable_() {}
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/** Is the control selected? */
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virtual bool get_value() const = 0;
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/** Select the control. */
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virtual void set_value(const bool) = 0;
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/**
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* When the user does something to change the widget state this event is
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* fired. Most of the time it will be a left click on the widget.
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*/
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virtual void set_callback_state_change(void (*callback) (twidget*)) = 0;
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};
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} // namespace gui2
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#endif
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