The dialog now always uses the full map area width.

Baufo discovered if the map is smaller as the available map area the
dialogs will use the map width instead of the full area available for
the map. Now always use the available width.
This commit is contained in:
Mark de Wever 2009-03-19 20:49:37 +00:00
parent 582a220bb6
commit 7251e8599b
2 changed files with 3 additions and 2 deletions

View file

@ -1,6 +1,7 @@
Version 1.6a:
* User interface:
* Remove a no longer valid assert (bug #13217)
* Make sure the dialog always uses the full map area width
Version 1.6:
* Campaigns:

View file

@ -149,8 +149,8 @@ void twindow::update_screen_size()
game_display* display = game_display::get_singleton();
if(display) {
settings::gamemap_width = display->map_area().w;
settings::gamemap_height = display->map_area().h;
settings::gamemap_width = display->map_outside_area().w;
settings::gamemap_height = display->map_outside_area().h;
} else {
settings::gamemap_width = settings::screen_width;
settings::gamemap_height = settings::screen_height;