Updated changelog
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20
changelog
20
changelog
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@ -15,13 +15,23 @@ Version 0.8.11:
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for those that cannot be displayed in the default font (russian,
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bulgarian, greek)
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* language fixes and polishing (English)
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* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls'
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* fixed the talking tentacle in 'Temple of the Deep'
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* updated all uses of the 'old fireball' to use the 'new fireballs'
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* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
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* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
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* updated 'Evacuation' & 'Captured' (EI)
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* fixed the talking tentacle in 'Temple of the Deep' (TroW)
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* fixed several units using non-existing sound files
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* added sounds (existing) to several attacks
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* updated all uses of the 'old fireball' to use the 'new fireballs'
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* added new images and animations for all mages
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* updated the attack frame sequences for the Drakes
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* added attack icons for 'slam' and 'ballista'
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* switch to the new Merfolk and Nagas in TRoW and HttT
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* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
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* modified defense weight for Drake Slasher
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* decreased hitpoints for Gate
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* renamed 'Elvish Lady Parandra' 'Elvish Lady'
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* mada all mages use staff (impact) as melee attack
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* added support for directional attack animations
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* fixed slovene being wrongly localized as sl_SL insteof sl_SI
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* fixed zipios support so that user campaigns custom images and sounds can be loaded
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* fixed locale-dependent numeric input/output bug,
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@ -30,9 +40,9 @@ Version 0.8.11:
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* use fixed-point arithmetics in critical functions, so that wesnoth
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can reasonably run on an FPU-less machine (eg. ipaq PDA)
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* fixed the width of 'HP' and 'XP' in the right side panel
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* fixed some multiplayer connect bugs
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* fixed the AI not going through the no-ZoC of lv0 units when it should have
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* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
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* updated maps for: 'Northern Winter' & 'Mountain Pass'
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* code cleanups and bug fixes
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Version 0.8.10:
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* user interface tweaks
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