Schema: Add undocumented features for EffectWML
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1 changed files with 23 additions and 6 deletions
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@ -2,6 +2,7 @@
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[tag]
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name="base"
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{SIMPLE_KEY id string}
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{DEFAULT_KEY generate_description bool yes}
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[tag]
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name="effect"
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max=infinite
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@ -50,25 +51,35 @@
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[/tag]
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[/case]
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[case]
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value=max_attacks,max_experience
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{SIMPLE_KEY increase int_percent}
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[/case]
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[case]
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value=movement,vision,jamming,experience,recall_cost
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value=movement,vision,jamming,experience,max_experience,recall_cost
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{SIMPLE_KEY increase int_percent}
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{SIMPLE_KEY set int}
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[/case]
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[case]
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value=hitpoints
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{SIMPLE_KEY increase int_percent}
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{SIMPLE_KEY set int}
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{DEFAULT_KEY heal_full bool yes}
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{SIMPLE_KEY increase_total int_percent}
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{SIMPLE_KEY set_total int}
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{DEFAULT_KEY violate_maximum bool no}
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[/case]
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[case]
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value=max_attacks
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{SIMPLE_KEY increase int_percent}
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[/case]
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[case]
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value=loyal
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# Nothing allowed here
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[/case]
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[case]
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value=fearless
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# Nothing allowed here
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[/case]
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[case]
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value=healthy
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# Nothing allowed here
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[/case]
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[case]
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value=movement_costs
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{SIMPLE_KEY replace bool}
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@ -105,9 +116,14 @@
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[/link]
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[/case]
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[case]
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value=variation,type
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value=variation
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{SIMPLE_KEY name string}
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[/case]
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[case]
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value=type
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{SIMPLE_KEY name string}
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{SIMPLE_KEY heal_full bool}
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[/case]
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[case]
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value=status
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{SIMPLE_KEY add string_list}
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@ -131,6 +147,7 @@
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[/case]
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[case]
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value=new_animation
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{SIMPLE_KEY id string}
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[link]
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name="units/unit_type/animation"
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[/link]
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