Refactored out savegame::savegame_config class
This was basically an unnecessary stub class. It also allows us to remove the unused soundsource::manager::to_config() function (write_sourcespecs() did the actual job).
This commit is contained in:
parent
ce7cd0191a
commit
71b154b6e3
15 changed files with 13 additions and 66 deletions
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@ -894,7 +894,6 @@
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<Unit filename="../../src/saved_game.hpp" />
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<Unit filename="../../src/savegame.cpp" />
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<Unit filename="../../src/savegame.hpp" />
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<Unit filename="../../src/savegame_config.hpp" />
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<Unit filename="../../src/scoped_resource.hpp" />
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<Unit filename="../../src/scripting/application_lua_kernel.cpp" />
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<Unit filename="../../src/scripting/application_lua_kernel.hpp" />
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@ -30,7 +30,6 @@ static lg::log_domain log_engine("engine");
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const std::string DEFAULT_DIFFICULTY("NORMAL");
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game_classification::game_classification():
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savegame_config(),
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label(),
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version(),
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campaign_type(),
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@ -50,7 +49,6 @@ game_classification::game_classification():
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{}
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game_classification::game_classification(const config& cfg):
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savegame_config(),
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label(cfg["label"]),
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version(cfg["version"]),
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campaign_type(cfg["campaign_type"].to_enum<game_classification::CAMPAIGN_TYPE>(game_classification::CAMPAIGN_TYPE::SCENARIO)),
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@ -70,7 +68,6 @@ game_classification::game_classification(const config& cfg):
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{}
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game_classification::game_classification(const game_classification& gc):
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savegame_config(),
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label(gc.label),
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version(gc.version),
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campaign_type(gc.campaign_type),
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@ -16,7 +16,7 @@
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#define GAME_CLASSIFICATION_HPP_INCLUDED
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#include "utils/make_enum.hpp"
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#include "savegame_config.hpp"
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#include <vector>
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class config;
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@ -25,7 +25,7 @@ class config;
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extern const std::string DEFAULT_DIFFICULTY;
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//meta information of the game
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class game_classification : public savegame::savegame_config
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class game_classification
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{
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public:
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game_classification();
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@ -29,7 +29,6 @@ static lg::log_domain log_engine("engine");
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#define DBG_NG LOG_STREAM(debug, log_engine)
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mp_game_settings::mp_game_settings() :
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savegame_config(),
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name(),
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password(),
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hash(),
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@ -62,8 +61,7 @@ mp_game_settings::mp_game_settings() :
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{}
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mp_game_settings::mp_game_settings(const config& cfg)
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: savegame_config()
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, name(cfg["scenario"].str())
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: name(cfg["scenario"].str())
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, password()
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, hash(cfg["hash"].str())
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, mp_era(cfg["mp_era"].str())
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@ -20,12 +20,11 @@
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#include "config.hpp"
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#include "gettext.hpp"
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#include "utils/make_enum.hpp"
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#include "savegame_config.hpp"
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#include "version.hpp"
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#include <boost/optional.hpp>
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struct mp_game_settings : public savegame::savegame_config
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struct mp_game_settings
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{
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mp_game_settings();
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mp_game_settings(const config& cfg);
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@ -16,8 +16,6 @@
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#include "config.hpp"
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#include "map/location.hpp"
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#include "savegame_config.hpp"
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class team;
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class unit;
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@ -32,7 +30,8 @@ typedef std::pair<std::set<map_location>, std::set<map_location> >
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/*
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* Represents the tunnel wml tag.
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*/
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class teleport_group: public savegame::savegame_config {
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class teleport_group
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{
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public:
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/*
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* Constructs the object from a saved file.
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@ -141,7 +140,8 @@ private:
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const teleport_map get_teleport_locations(const unit &u, const team &viewing_team,
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bool see_all = false, bool ignore_units = false);
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class manager: public savegame::savegame_config {
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class manager
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{
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public:
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manager(const config &cfg);
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@ -149,7 +149,6 @@ play_controller::play_controller(const config& level, saved_game& state_of_game,
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CVideo& video, bool skip_replay)
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: controller_base(game_config, video)
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, observer()
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, savegame_config()
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, quit_confirmation()
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, ticks_(SDL_GetTicks())
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, tdata_(tdata)
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@ -76,7 +76,7 @@ namespace wb {
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// Holds gamestate related objects
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class game_state;
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class play_controller : public controller_base, public events::observer, public savegame::savegame_config, quit_confirmation
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class play_controller : public controller_base, public events::observer, public quit_confirmation
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{
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public:
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play_controller(const config& level, saved_game& state_of_game,
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@ -1,31 +0,0 @@
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/*
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Copyright (C) 2009 - 2016 by Eugen Jiresch
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef SAVEGAME_CONFIG_HPP_INCLUDED
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#define SAVEGAME_CONFIG_HPP_INCLUDED
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/* interface for building a config from savegame related objects */
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class config;
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namespace savegame {
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class savegame_config
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{
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public:
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virtual ~savegame_config() {}
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virtual config to_config() const = 0;
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};
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}
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#endif
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@ -32,7 +32,6 @@ unsigned int positional_source::last_id = 0;
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manager::manager(const display &disp) :
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observer(),
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savegame_config(),
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sources_(),
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disp_(disp)
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{
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@ -118,13 +117,6 @@ void manager::write_sourcespecs(config& cfg) const
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}
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}
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config manager::to_config() const
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{
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config cfg;
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write_sourcespecs(cfg);
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return cfg.child("sound_source");
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}
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positional_source::positional_source(const sourcespec &spec) :
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last_played_(0),
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min_delay_(spec.minimum_delay()),
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@ -18,7 +18,6 @@
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#include "generic_event.hpp"
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#include "map/location.hpp"
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#include "savegame_config.hpp"
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class config;
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class display;
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@ -74,7 +73,8 @@ public:
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void write_config(config& cfg) const;
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};
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class manager : public events::observer, public savegame::savegame_config {
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class manager : public events::observer
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{
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typedef std::map<std::string, positional_source *> positional_source_map;
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typedef positional_source_map::iterator positional_source_iterator;
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@ -104,8 +104,6 @@ public:
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* "sound_source", appended to existing content.
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*/
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void write_sourcespecs(config& cfg) const;
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config to_config() const;
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};
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/**
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@ -276,7 +276,6 @@ void team::team_info::write(config& cfg) const
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}
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team::team() :
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savegame_config(),
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gold_(0),
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villages_(),
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shroud_(),
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@ -19,7 +19,6 @@
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#include "utils/make_enum.hpp"
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#include "map/location.hpp"
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#include "recall_list_manager.hpp"
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#include "savegame_config.hpp"
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#include "units/ptr.hpp"
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#include "util.hpp"
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#include "config.hpp"
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@ -48,7 +47,7 @@ namespace wb {
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* This class stores all the data for a single 'side' (in game nomenclature).
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* E.g., there is only one leader unit per team.
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*/
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class team : public savegame::savegame_config
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class team
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{
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public:
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@ -37,7 +37,6 @@ static lg::log_domain log_engine("engine");
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#define LOG_NG LOG_STREAM(info, log_engine)
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tod_manager::tod_manager(const config& scenario_cfg):
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savegame_config(),
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currentTime_(0),
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times_(),
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areas_(),
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@ -17,7 +17,6 @@
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#include "map/location.hpp"
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#include "config.hpp"
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#include "time_of_day.hpp"
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#include "savegame_config.hpp"
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#include <boost/optional.hpp>
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@ -31,7 +30,7 @@ namespace random_new
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}
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//time of day and turn functionality
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class tod_manager : public savegame::savegame_config
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class tod_manager
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{
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public:
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explicit tod_manager(const config& scenario_cfg = config());
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