using number of amla to condition increase of experience to level change

Like this, when Youth remain level 1 in EASY mode, max_experience remain to 16
This commit is contained in:
newfrenchy83 2024-02-07 20:18:38 +01:00 committed by Gunter Labes
parent 8554e9844e
commit 71a6e465e0

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@ -32,10 +32,16 @@ _"Nym is Kalehs childhood friend, a young, rebellious lady with quick wits an
remove=dazed
[/effect]
[effect]
[filter]
level=3
[/filter]
apply_to=max_experience
increase=6%
[/effect]
[effect]
[filter]
level=3
[/filter]
apply_to=max_experience
#ifndef HARD
increase=7
@ -44,21 +50,32 @@ _"Nym is Kalehs childhood friend, a young, rebellious lady with quick wits an
increase=8
#endif
[/effect]
#ifndef HARD
{LEVEL_CHANGE 1 2 16}
{LEVEL_CHANGE 2 5 32}
#endif
#ifdef HARD
{LEVEL_CHANGE 1 2 19}
{LEVEL_CHANGE 2 5 35}
#endif
#enddef
#define LEVEL_CHANGE LEVEL COUNT EXP
[effect]
[filter]
level=1
formula="advancements_taken_count > 1"
level={LEVEL}
formula="advancements_taken_count > {COUNT}"
[/filter]
apply_to=level
set=2
apply_to=max_experience
increase={EXP}
[/effect]
[effect]
[filter]
level=2
formula="advancements_taken_count > 3"
level={LEVEL}
formula="advancements_taken_count > {COUNT}"
[/filter]
apply_to=level
set=3
increase=1
[/effect]
#enddef