DiD S12: used formula $(200*$timesForever) for side 2 gold assignment instead of using vars.
Also, small syntax fixup from previous commit
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1 changed files with 2 additions and 6 deletions
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@ -136,7 +136,7 @@
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[allow_recruit]
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side=2
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typeSpearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantryman,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer
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type=Spearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantryman,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer
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[/allow_recruit]
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{INCIDENTAL_MUSIC loyalists.ogg}
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@ -240,14 +240,10 @@
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[/switch]
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# Give the foolish hero gold = 200*timesForever
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{VARIABLE heroGold 200}
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{VARIABLE_OP heroGold multiply $timesForever}
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[gold]
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side=2
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amount=$heroGold
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amount=$(200*$timesForever)
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[/gold]
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{CLEAR_VARIABLE heroGold}
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# play only sad music after a few repetitions
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[if]
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