Remove unneeded display update after ai turn

From the ui point of view, there should be no difference between
network turns and ai turns, and the other play_.._turn functions
also work without such calls. (Furthermore this codes is really
old, so whatever the reason for its existance was probably doesn't
apply anymore)
This commit is contained in:
gfgtdf 2024-04-04 03:55:26 +02:00
parent 1fbeb9226d
commit 71739b372e

View file

@ -662,7 +662,6 @@ void playsingle_controller::play_ai_turn()
LOG_NG << "is ai...";
end_turn_enable(false);
gui_->recalculate_minimap();
const cursor::setter cursor_setter(cursor::WAIT);
@ -697,11 +696,6 @@ void playsingle_controller::play_ai_turn()
if(!should_return_to_play_side()) {
require_end_turn();
}
gui_->recalculate_minimap();
gui_->invalidate_unit();
gui_->invalidate_game_status();
gui_->invalidate_all();
}
/**