Remove unneeded display update after ai turn
From the ui point of view, there should be no difference between network turns and ai turns, and the other play_.._turn functions also work without such calls. (Furthermore this codes is really old, so whatever the reason for its existance was probably doesn't apply anymore)
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1 changed files with 0 additions and 6 deletions
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@ -662,7 +662,6 @@ void playsingle_controller::play_ai_turn()
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LOG_NG << "is ai...";
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end_turn_enable(false);
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gui_->recalculate_minimap();
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const cursor::setter cursor_setter(cursor::WAIT);
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@ -697,11 +696,6 @@ void playsingle_controller::play_ai_turn()
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if(!should_return_to_play_side()) {
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require_end_turn();
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}
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gui_->recalculate_minimap();
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gui_->invalidate_unit();
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gui_->invalidate_game_status();
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gui_->invalidate_all();
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}
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/**
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