music macro, dialog tweaks,
...implemented tentative narrator graphic, balanced Moremirmu appearing for HttT
This commit is contained in:
parent
9f633607b8
commit
7168a0255a
30 changed files with 165 additions and 116 deletions
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@ -3,9 +3,8 @@ id=01_The_Elves_Besieged
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#textdomain wesnoth-httt
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name= _ "The Elves Besieged"
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map_data="{campaigns/Heir_To_The_Throne/maps/Elves_Besieged}"
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turns=16
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# Music is defined in prestart due to a story music key
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{campaigns/Heir_To_The_Throne/utils/intro.cfg}
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{SCENARIO_MUSIC "gameplay03.ogg"}
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{TURNS 18 14 10}
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{DAWN}
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{MORNING}
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@ -40,6 +39,7 @@ name=prestart
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[/objectives]
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[/event]
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{campaigns/Heir_To_The_Throne/utils/intro.cfg}
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{BIGMAP_ELVES_BESIEGED}
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{STARTING_VILLAGES 5 10}
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@ -221,17 +221,11 @@ team_name=elves
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{PLACE_IMAGE items/signpost.png 1 1}
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[event]
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name=prestart
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[music]
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name="gameplay03.ogg"
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[/music]
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[/event]
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[event]
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name=start
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "Sixteen years into her rule, Asheviere turned her attention to the Wood Elves living in the great forest southwest of Wesnoth, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
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[/message]
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[message]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Blackwater Port"
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map_data="{campaigns/Heir_To_The_Throne/maps/Blackwater_Port}"
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[music]
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name="wesnoth-2.ogg"
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[/music]
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{SCENARIO_MUSIC "wesnoth-2.ogg"}
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{TURNS 12 12 9}
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{DAWN}
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@ -15,8 +13,6 @@
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{FIRST_WATCH}
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{SECOND_WATCH}
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{BIGMAP_BLACKWATER_PORT}
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next_scenario=03_The_Isle_of_Anduin
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[event]
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@ -46,6 +42,8 @@
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[/objectives]
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[/event]
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{BIGMAP_BLACKWATER_PORT}
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[label]
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x,y=27,8
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text= _ "Blackwater Port"
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@ -61,6 +59,7 @@
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side=1
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canrecruit=1
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recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Elvish Shaman
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gold=100
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team_name=elves
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controller=human
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[/side]
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@ -181,6 +180,7 @@
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[/message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "You may now recruit horsemen!"
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[/message]
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[message]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Isle of Anduin"
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map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_Anduin}"
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[music]
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name="gameplay02.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay02.ogg"}
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{TURNS 34 24 21}
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{AFTERNOON}
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@ -50,9 +48,9 @@
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experience=0
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unrenamable=yes
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side=1
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gold=140
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canrecruit=1
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recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Elvish Shaman
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gold=140
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enemy=2
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controller=human
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[/side]
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@ -174,6 +172,7 @@
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "And so the party landed on the Isle of Anduin."
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[/message]
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[message]
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@ -228,6 +227,7 @@
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[/message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "You can now recruit magi!"
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[/message]
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#ifdef EASY
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Bay of Pearls"
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map_data="{campaigns/Heir_To_The_Throne/maps/Bay_of_Pearls}"
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[music]
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name="gameplay03.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay03.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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@ -50,8 +48,8 @@
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side=1
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canrecruit=1
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recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman
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gold=140
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controller=human
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{GOLD 150 0 0}
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[/side]
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[side]
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@ -658,6 +656,7 @@
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[/message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "You may now recruit the noble merfolk!"
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[/message]
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[message]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Muff Malal's Peninsula"
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map_data="{campaigns/Heir_To_The_Throne/maps/Muff_Malal_Peninsula}"
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[music]
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name="wesnoth-1.ogg"
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[/music]
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{SCENARIO_MUSIC "wesnoth-1.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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@ -51,8 +49,8 @@
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canrecruit=1
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controller=human
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recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman Fighter
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gold=140
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enemy=2
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{GOLD 100 0 0}
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[/side]
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[side]
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@ -107,6 +105,7 @@
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name=start
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
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[/message]
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[message]
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@ -150,6 +149,7 @@
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[message]
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speaker=narrator
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image="signpost-portrait.png"
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message= _ "To Elensefar"
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[/message]
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@ -4,9 +4,7 @@
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next_scenario=06_The_Siege_of_Elensefar
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name= _ "Isle of the Damned"
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map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_the_Damned}"
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[music]
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name="wesnoth-1.ogg"
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[/music]
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{SCENARIO_MUSIC "wesnoth-1.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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@ -211,6 +209,21 @@
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[/message]
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[/event]
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#define EMPTY_TEMPLE_TRAP X Y
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[event]
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name=moveto
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[filter]
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side=1
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x={X}
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y={Y}
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[/filter]
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[message]
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speaker=unit
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message= _ "The temple seems to be empty."
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[/message]
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[/event]
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#enddef
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#define MOREMIRMU_TRAP X Y
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[event]
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name=moveto
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@ -308,36 +321,58 @@
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[event]
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name=start
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#
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# Determine the contents of the temples:
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# - on easy, Moremirmu shows up in 1 close temple and the others are empty
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# - on normal, Moremirmu shows up in 1 close temple and the far one has the revenant
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# - on hard, Moremirmu and the revenant show up in the 2 close temples (far one is empty)
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#
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{RANDOM 1..2}
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[if]
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[variable]
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name=random
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numerical_equals=1
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[/variable]
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#ifdef EASY
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[then]
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{MOREMIRMU_TRAP 11 13}
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{EMPTY_TEMPLE_TRAP 10 17}
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{EMPTY_TEMPLE_TRAP 9 15}
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[/then]
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[else]
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{MOREMIRMU_TRAP 10 17}
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{EMPTY_TEMPLE_TRAP 11 13}
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{EMPTY_TEMPLE_TRAP 9 15}
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[/else]
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#endif
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#ifdef NORMAL
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[then]
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{MOREMIRMU_TRAP 11 13}
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{EMPTY_TEMPLE_TRAP 10 17}
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{XAKAE_TRAP 9 15}
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[/then]
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[else]
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{MOREMIRMU_TRAP 10 17}
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{EMPTY_TEMPLE_TRAP 11 13}
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{XAKAE_TRAP 9 15}
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[/else]
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#endif
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#ifdef HARD
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[then]
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{MOREMIRMU_TRAP 11 13}
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{XAKAE_TRAP 10 17}
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{EMPTY_TEMPLE_TRAP 9 15}
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[/then]
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[else]
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{MOREMIRMU_TRAP 10 17}
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{XAKAE_TRAP 11 13}
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{EMPTY_TEMPLE_TRAP 9 15}
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[/else]
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#endif
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[/if]
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[/event]
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[event]
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name=moveto
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[filter]
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side=1
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x=9
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y=15
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[/filter]
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[message]
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speaker=unit
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message= _ "The temple seems to be empty."
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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#textdomain wesnoth-httt
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name= _ "The Siege of Elensefar"
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map_data="{campaigns/Heir_To_The_Throne/maps/The_Siege_of_Elensefar}"
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[music]
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name="gameplay01.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay01.ogg"}
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{TURNS 40 32 29}
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{DAWN}
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team_name=elves
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#ifdef EASY
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gold=200
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#else
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gold=140
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#endif
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[/side]
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@ -154,6 +154,7 @@
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name=start
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs."
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[/message]
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[message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "As night began to fall, three dark figures crept out of the forest."
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[/message]
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[message]
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@ -336,6 +338,7 @@
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[/filter]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "As the banner was raised, sounds of fighting could be heard from across the city."
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[/message]
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@ -429,10 +432,12 @@
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "On the banks of Elensefar's port district, three shadowy figures appeared."
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[/message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "To Konrad's surprise, they quickly made their way across the river's mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder."
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[/message]
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#create units
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[/message]
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "The party rested for three days, after which an old friend returned."
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[/message]
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#textdomain wesnoth-httt
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name= _ "Crossroads"
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map_data="{campaigns/Heir_To_The_Throne/maps/Crossroads}"
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[music]
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name="gameplay03.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay03.ogg"}
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{TURNS 39 36 33}
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next_scenario=08_The_Princess_of_Wesnoth
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[/event]
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#enddef
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[event]
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name=start
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[recall]
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[/message]
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[message]
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description=Konrad
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message= _ "Then fight we shall. Let it begin!"
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message= _ "Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!"
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[/message]
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[/event]
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[/redraw]
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[message]
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speaker=narrator
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image="signpost-portrait.png"
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message= _ "NE - Dan'Tonk
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SE - Fort Tahn"
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[/message]
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#textdomain wesnoth-httt
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name= _ "The Princess of Wesnoth"
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map_data="{campaigns/Heir_To_The_Throne/maps/Princess_of_Wesnoth}"
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[music]
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name="gameplay02.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay02.ogg"}
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{TURNS 31 28 25}
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{DAWN}
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controller=human
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enemy=2
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#ifdef EASY
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#ifdef HARD
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gold=100
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#else
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gold=300
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#endif
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[/side]
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name=start
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[message]
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speaker=narrator
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image="wesnoth-icon.png"
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message= _ "On the road to Knalga, the party was opposed by the forces of Asheviere."
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[/message]
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[message]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Valley of Death - The Princess's Revenge"
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map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Death}"
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[music]
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name="wesnoth-5.ogg"
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[/music]
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{SCENARIO_MUSIC "wesnoth-5.ogg"}
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turns=12
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{DAWN}
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side=1
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canrecruit=1
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controller=human
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#ifdef EASY
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#ifdef HARD
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gold=100
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#else
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gold=300
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#endif
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[/side]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Gryphon Mountain"
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map_data="{campaigns/Heir_To_The_Throne/maps/Gryphon_Mountain}"
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[music]
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name="gameplay01.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay01.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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side=1
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canrecruit=1
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controller=human
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{GOLD 330 200 150}
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#ifdef HARD
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gold=100
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#else
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gold=300
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#endif
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[/side]
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[side]
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Ford of Abez"
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map_data="{campaigns/Heir_To_The_Throne/maps/Ford_of_Abez}"
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[music]
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name="wesnoth-2.ogg"
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[/music]
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{SCENARIO_MUSIC "wesnoth-2.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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@ -3,9 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Northern Winter"
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map_data="{campaigns/Heir_To_The_Throne/maps/Northern_Winter}"
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[music]
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name="gameplay02.ogg"
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[/music]
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{SCENARIO_MUSIC "gameplay02.ogg"}
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{TURNS 50 40 40}
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|
||||
{DAWN}
|
||||
|
@ -212,6 +210,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "And so after many days of rest, the party set out once again for the dwarven kingdom..."
|
||||
[/message]
|
||||
[/event]
|
||||
|
|
|
@ -4,9 +4,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Mountain Pass"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Mountain_Pass}"
|
||||
[music]
|
||||
name="wesnoth-1.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "wesnoth-1.ogg"}
|
||||
{TURNS 27 24 21}
|
||||
|
||||
{DAWN}
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "The Dwarven Doors"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Dwarven_Doors}"
|
||||
[music]
|
||||
name="gameplay03.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "gameplay03.ogg"}
|
||||
{TURNS 26 20 15}
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
|
@ -691,6 +689,7 @@
|
|||
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "But Konrad's party was not alone in entering the caves..."
|
||||
[/message]
|
||||
|
||||
|
|
|
@ -656,6 +656,7 @@ name=moveto
|
|||
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "You can now recruit fearsome Gryphon Riders!"
|
||||
[/message]
|
||||
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "The Lost General"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/The_Lost_General}"
|
||||
[music]
|
||||
name="underground.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "underground.ogg"}
|
||||
{TURNS 64 60 54}
|
||||
|
||||
{UNDERGROUND}
|
||||
|
@ -122,6 +120,7 @@
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="signpost-portrait.png"
|
||||
message= _ "The sign says 'Guest quarters'."
|
||||
[/message]
|
||||
[/event]
|
||||
|
@ -397,6 +396,7 @@
|
|||
{TREMOR}
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "The earth shakes."
|
||||
[/message]
|
||||
# just to open another exit to the undeads
|
||||
|
@ -460,6 +460,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "You may now recruit the legendary dwarvish guardsmen!"
|
||||
[/message]
|
||||
[allow_recruit]
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Hasty Alliance"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Hasty_Alliance}"
|
||||
[music]
|
||||
name="underground.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "underground.ogg"}
|
||||
{TURNS 33 30 27}
|
||||
|
||||
{DEEP_UNDERGROUND}
|
||||
|
|
|
@ -170,6 +170,7 @@ scenario_generation=cave
|
|||
[/sound]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "You receive 300 pieces of gold!"
|
||||
[/message]
|
||||
[gold]
|
||||
|
@ -186,6 +187,7 @@ scenario_generation=cave
|
|||
# [/message]
|
||||
# [message]
|
||||
# speaker=narrator
|
||||
# image="wesnoth-icon.png"
|
||||
# message= _ "If Delfador rests, he can concentrate on the location of the Scepter of Fire."
|
||||
# [/message]
|
||||
[/event]
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "A Choice Must Be Made"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/A_Choice_Must_Be_Made}"
|
||||
[music]
|
||||
name="gameplay03.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "gameplay03.ogg"}
|
||||
{TURNS 33 30 27}
|
||||
|
||||
{DAWN}
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Snow Plains"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Snow_Plains}"
|
||||
[music]
|
||||
name="gameplay02.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "gameplay02.ogg"}
|
||||
{TURNS 43 40 37}
|
||||
|
||||
next_scenario="North_Elves"
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Swamp Of Dread"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Swamp_Of_Dread}"
|
||||
[music]
|
||||
name="gameplay02.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "gameplay02.ogg"}
|
||||
{TURNS 33 30 27}
|
||||
|
||||
next_scenario=21_North_Elves
|
||||
|
@ -206,6 +204,7 @@
|
|||
{VARIABLE armor_taken 1}
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "You struggle to lift and don the heavy plate. Once worn, however, it is amazingly comfortable. You have increased resistance to all physical damage!"
|
||||
[/message]
|
||||
[removeitem]
|
||||
|
@ -259,6 +258,7 @@ name=die
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine."
|
||||
[/message]
|
||||
[message]
|
||||
|
@ -310,6 +310,7 @@ first_time_only=no
|
|||
[then]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "As the last Death Knight falls, an ear-splitting screech escapes from the Lich. It is is clear that controlling such powerful spirits has drained it significantly, and it is seething in anger towards you."
|
||||
[/message]
|
||||
[store_unit]
|
||||
|
@ -337,6 +338,7 @@ name=die
|
|||
[/kill]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "A final blow destroys the Lich, releasing a small shockwave of energy outwards. The Death Knights silently fall to the ground, inanimate. A giant cloud of dust bellows out as the remnants of the Lich's once-mortal skin and centuries of grime and gristle are lodged loose for the last time."
|
||||
[/message]
|
||||
[message]
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Home of the North Elves"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Home_North_Elves}"
|
||||
[music]
|
||||
name="wesnoth-1.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "wesnoth-1.ogg"}
|
||||
{TURNS 21 18 15}
|
||||
|
||||
{DAWN}
|
||||
|
|
|
@ -27,9 +27,7 @@ fffffffffffffcffffff"
|
|||
|
||||
turns=1
|
||||
theme=FullScreen
|
||||
[music]
|
||||
name="elf-land.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "elf-land.ogg"}
|
||||
|
||||
next_scenario=24_return_to_wesnoth
|
||||
|
||||
|
|
|
@ -4,9 +4,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "The Valley of Statues"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Statues}"
|
||||
[music]
|
||||
name="wesnoth-1.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "wesnoth-1.ogg"}
|
||||
turns=45
|
||||
next_scenario=24_return_to_wesnoth
|
||||
|
||||
|
@ -71,6 +69,7 @@
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image=monolith-marker.png
|
||||
message= _ "Be warned, a great monster lives in the hills ahead."
|
||||
[/message]
|
||||
[/event]
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Return to Wesnoth"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Return_to_Wesnoth}"
|
||||
# Music is defined in prestart due to a story music key
|
||||
{SCENARIO_MUSIC "gameplay01.ogg"}
|
||||
{TURNS 31 28 25}
|
||||
|
||||
next_scenario=25_test_clans
|
||||
|
@ -139,13 +139,6 @@
|
|||
team_name=evil
|
||||
[/side]
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
[music]
|
||||
name="gameplay01.ogg"
|
||||
[/music]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=start
|
||||
[recall]
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
#textdomain wesnoth-httt
|
||||
name= _ "Test of the Clan"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Home_Clan}"
|
||||
[music]
|
||||
name="wesnoth-5.ogg"
|
||||
[/music]
|
||||
{SCENARIO_MUSIC "wesnoth-5.ogg"}
|
||||
{TURNS 53 50 47}
|
||||
|
||||
{DAWN}
|
||||
|
@ -381,6 +379,7 @@
|
|||
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "The mighty riders of the easten plains, the Knights of the Clans, are now yours to command!"
|
||||
[/message]
|
||||
[allow_recruit]
|
||||
|
|
|
@ -296,6 +296,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "Li'sar strikes a killing blow!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
@ -337,6 +338,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "Konrad strikes a killing blow!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
@ -398,6 +400,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image="wesnoth-icon.png"
|
||||
message= _ "In a horrific inferno of magical rage, Asheviere is completely annihilated!"
|
||||
[/message]
|
||||
|
||||
|
|
|
@ -1,3 +1,38 @@
|
|||
################################
|
||||
#
|
||||
# HTTT MACROS FOLLOW
|
||||
#
|
||||
################################
|
||||
|
||||
#
|
||||
# This music macro ensures that the correct music is selected
|
||||
# for a scenario just in case it is changed by [story].
|
||||
# It should be positioned at the top of the scenario file
|
||||
# so it can be overridden by other prestart or start events.
|
||||
#
|
||||
# It also allows for the convenient use of a standardized
|
||||
# intra-scenario music, should we decide to use one.
|
||||
#
|
||||
|
||||
#define SCENARIO_MUSIC MUSIC
|
||||
[music]
|
||||
name="wesnoth-2.ogg"
|
||||
[/music]
|
||||
[event]
|
||||
name=prestart
|
||||
[music]
|
||||
name={MUSIC}
|
||||
[/music]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
################################
|
||||
#
|
||||
# SCEPTER OF FIRE MACROS FOLLOW
|
||||
#
|
||||
################################
|
||||
|
||||
|
||||
#define SOF_TERRAIN_MASK
|
||||
|
||||
[terrain_mask]
|
|
@ -27,7 +27,7 @@
|
|||
[/part]
|
||||
[part]
|
||||
story= _ "Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
|
||||
background=maps/wesnoth.png
|
||||
background=story/httt_story4.jpg
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
|
||||
|
|
Loading…
Add table
Reference in a new issue