add comment about unused code.

This commit is contained in:
gfgtdf 2014-06-11 02:02:22 +02:00
parent ea4af52470
commit 7154ab4609

View file

@ -296,7 +296,7 @@ void loadgame::set_gamestate()
gamestate_ = saved_game(load_config_); gamestate_ = saved_game(load_config_);
#if 0 #if 0
//we dont need this code since we always restore our random from [snapshot] or [replay_start] (execpt for start of scenario saves where we dont have those) //we dont need this code since we always restore our random from [snapshot] or [replay_start] (execpt for start of scenario saves where we dont have those)
//also the random_seed isn't stored at toplevel anymore.
// Get the status of the random in the snapshot. // Get the status of the random in the snapshot.