add comment about unused code.
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@ -296,7 +296,7 @@ void loadgame::set_gamestate()
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gamestate_ = saved_game(load_config_);
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gamestate_ = saved_game(load_config_);
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#if 0
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#if 0
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//we dont need this code since we always restore our random from [snapshot] or [replay_start] (execpt for start of scenario saves where we dont have those)
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//we dont need this code since we always restore our random from [snapshot] or [replay_start] (execpt for start of scenario saves where we dont have those)
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//also the random_seed isn't stored at toplevel anymore.
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// Get the status of the random in the snapshot.
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// Get the status of the random in the snapshot.
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